G-SYNC 101: Closing FAQ


“Let me get this straight…”

“Closing FAQ” published Jan 25, 2019

G-SYNC 101 has been around long enough now to have accumulated some frequently asked follow-up questions from readers, both in the comments sections here and in the Blur Busters Forums.

To avoid further confusion or repeat questions, I have compiled a selection of them below for easier access. This section may change and grow as time goes by, so check back here regularly for updates before asking your question.



3718 Comments For “G-SYNC 101”

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Sort by:   newest | oldest | most liked
user2422
Member
user2422

I’ve read below that you personally disable the windows VRR option. Is there a specific reason for that? If i remember correctly, you said in an older comment that this setting is not directly related but it doesn’t hurt to leave it enabled for any edge cases.

Jokerstarik
Member
Jokerstarik

Hello! Thanks for your article. Could I ask your opinion based on your experience?
I have a TCL C805 TV in Game Mode with VRR enabled. My RTX 5070 Ti runs with G-Sync on, and V-Sync is enabled in the driver. I use Frame Generation (×2 and ×3) to reach 138 FPS. Reflex limits it to 138 FPS automatically.

Here’s my issue: with DLSS 4 I get a stable 63 FPS, but when using ×2 generation I don’t reach 138 FPS. With ×3 I do, but Reflex seems to cap the base render to around 46 FPS—the rest is generated. I can see this when disabling generation: FPS locks at 44–46 and GPU load stays at 65–70%.

How can I remove this base render limit so the GPU renders around 60 real FPS, and Frame Generation raises it to 138 FPS?
(V-Sync, G-Sync/VRR, Reflex + Multi-Frame Generation enabled.)

kdog1998
Member
kdog1998

regarding low latency mode and reflex, when exactly do i turn them on or off? I use RTTS and set a fps cap to 65 in a game, my gpu hits that easily so i can maintain smooth gameplay. Do i still need to have a low latency mode enabled? would i set it to on or ultra or neither? in another game, i either exceed or sometimes sit just below my max refresh rate, do i need to use either reflex or low latency mode if available?

I have also noticed something weird when it comes to fps caps and im not sure what causes it, if its my monitor specifically or g sync. In example god of war ragnarok, i was able to hit 160 fps uncapped and when i would rotate my camera it was buttery smooth. But if i added a fps cap, even if it was 157 fps the camera panning was unsmooth and seemed excessively blurry. I tested this by going to a hard to run area, and uncapped my fps. at uncapped 120 fps camera panning was smooth , but if i placed a fps cap at 120 and panned it was wrong weird again. it only happens with a fps cap in place. ive tried it with ultra and on low latency mode and both have the issue, but i have not tried it off completely. I hope this makes sense and doesnt seem like rambling lol

brunobf
Member
brunobf

I’ve got a weird stuttering and ghosting in some games like Horizon when using FrameGen with G-Sync and V-Sync. I have a Samsung QN85A, 9800X3D, and RTX 5090. Disabling FrameGen solves the problem, but I don’t want to lose the functionality.

iLance1
Member
iLance1

I used the recommended settings, but when I turn VSync on in Silent Hill F, I get a lot of stuttering. When I turn it off, it runs fine. Does G-Sync still work or not?

wpDiscuz