G-SYNC 101: Control Panel


G-SYNC Module

The G-SYNC module is a small chip that replaces the display’s standard internal scaler, and contains enough onboard memory to hold and process a single frame at a time.

The module exploits the vertical blanking interval (the span between the previous and next frame scan) to manipulate the display’s internal timings; performing G2G (gray to gray) overdrive calculations to prevent ghosting, and synchronizing the display’s refresh rate to the GPU’s render rate to eliminate tearing, along with the delayed frame delivery and adjoining stutter caused by traditional syncing methods.

G-SYNC Demo

The below Blur Busters Test UFO motion test pattern uses motion interpolation techniques to simulate the seamless framerate transitions G-SYNC provides within the refresh rate, when directly compared to standalone V-SYNC.

G-SYNC Activation

“Enable for full screen mode” (exclusive fullscreen functionality only) will automatically engage when a supported display is connected to the GPU. If G-SYNC behavior is suspect or non-functioning, untick the “Enable G-SYNC, G-SYNC Compatible” box, apply, re-tick, and apply.

Blur Buster's G-SYNC 101: Control Panel

G-SYNC Windowed Mode

“Enable for windowed and full screen mode” allows G-SYNC support for windowed and borderless windowed mode. This option was introduced in a 2015 driver update, and by manipulating the DWM (Desktop Windows Manager) framebuffer, enables G-SYNC’s VRR (variable refresh rate) to synchronize to the focused window’s render rate; unfocused windows remain at the desktop’s fixed refresh rate until focused on.

G-SYNC only functions on one window at a time, and thus any unfocused window that contains moving content will appear to stutter or slow down, a reason why a variety of non-gaming applications (popular web browsers among them) include predefined Nvidia profiles that disable G-SYNC support.

Note: this setting may require a game or system restart after application; the “G-SYNC Indicator” (Nvidia Control Panel > Display > G-SYNC Indicator) can be enabled to verify it is working as intended.

G-SYNC Preferred Refresh Rate

“Highest available” automatically engages when G-SYNC is enabled, and overrides the in-game refresh rate selector (if present), defaulting to the highest supported refresh rate of the display. This is useful for games that don’t include a selector, and ensures the display’s native refresh rate is utilized.

“Application-controlled” adheres to the desktop’s current refresh rate, or defers control to games that contain a refresh rate selector.

Note: this setting only applies to games being run in exclusive fullscreen mode. For games being run in borderless or windowed mode, the desktop dictates the refresh rate.

G-SYNC & V-SYNC

G-SYNC (GPU Synchronization) works on the same principle as double buffer V-SYNC; buffer A begins to render frame A, and upon completion, scans it to the display. Meanwhile, as buffer A finishes scanning its first frame, buffer B begins to render frame B, and upon completion, scans it to the display, repeat.

The primary difference between G-SYNC and V-SYNC is the method in which rendered frames are synchronized. With V-SYNC, the GPU’s render rate is synchronized to the fixed refresh rate of the display. With G-SYNC, the display’s VRR (variable refresh rate) is synchronized to the GPU’s render rate.

Upon its release, G-SYNC’s ability to fall back on fixed refresh rate V-SYNC behavior when exceeding the maximum refresh rate of the display was built-in and non-optional. A 2015 driver update later exposed the option.

This update led to recurring confusion, creating a misconception that G-SYNC and V-SYNC are entirely separate options. However, with G-SYNC enabled, the “Vertical sync” option in the control panel no longer acts as V-SYNC, and actually dictates whether, one, the G-SYNC module compensates for frametime variances output by the system (which prevents tearing at all times. G-SYNC + V-SYNC “Off” disables this behavior; see G-SYNC 101: Range), and two, whether G-SYNC falls back on fixed refresh rate V-SYNC behavior; if V-SYNC is “On,” G-SYNC will revert to V-SYNC behavior above its range, if V-SYNC is “Off,” G-SYNC will disable above its range, and tearing will begin display wide.

Within its range, G-SYNC is the only syncing method active, no matter the V-SYNC “On” or “Off” setting.

Currently, when G-SYNC is enabled, the control panel’s “Vertical sync” entry is automatically engaged to “Use the 3D application setting,” which defers V-SYNC fallback behavior and frametime compensation control to the in-game V-SYNC option. This can be manually overridden by changing the “Vertical sync” entry in the control panel to “Off,” “On,” or “Fast.”



3051 Comments For “G-SYNC 101”

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KyleG08
Member
KyleG08

Hello, after reading this article and enabling v-sync and g-sync, as well as limiting my fps in game to 237 in NVCP and then disabling v-sync in game it didnt seem to work. Im still getting stutters and screen tearing.

migrained
Member
migrained

First of all, Thanks for these test!

I have tried your recommended settings for my PC:
Game : Overwatch

– Set up G-SYNC > Enable G-SYNC, G-SYNC Compatible > Enable for full screen mode.
– Manage 3D settings > Vertical sync > On
– Limit FPS to 162 in both in-game setting and NVCP. (Monitor is Asus ROG PG27V 165hz)
-VSYNC Off (in-game)
-VSYNC ON (nvcp)
– Low latency mode = ON

But inside the overwatch game, I see my FPS counter with 3 dots (e.g 162…).
When I Turn ON the VSYNC in-game, the 3 dots are gone.

Are 3 dots a good sign?

Thank you in advance and thank you so much for your efforts!!

omerfsumer
Member
omerfsumer

Hello,

First of all thank u for detailed information.

Now i got a new 165hz gsync 2k res. monitor. With my1080ti, i dont think i can achive 165fps in many games. So i am gonna use the settings like below, is it ok?

(if in game fps limiter supported)
Gsync on + Vsync on (nvcp) + In game fps limit to 162fps with this setting should i use low latency mode on? or do i need LLM ? i am little bit confused.

(if no in game fps limiter supported)
Gsync on + Vsync on (nvcp) + RTSS fps limit global with that settings do i need LLM?

And from what i read i understand In game fps limitter > RTSS fps limitter > Nvidia Max frame rate setting. (Good to bad) am i right?

baxenko
Member
baxenko

Hi. Unstable monitor frequency in games with freesync. Hi. In games like cs: go, dota 2, I observe a unstable monitor frequency (yellow top right). Connection monitor via DP (via HDMI g-sync does not work).
Monitor: Acer Nitro VG240YPbiip
GPU: GTX 1070
G-Sync+Vsync: on (in Nvidia control panel)

As you can see, the monitor frequency is unstable and drops to 90 hz
when I limit FPS to 141, the monitor frequency jumps a lot and I see jerks of the screen.
I tried to use full-screen mode, but with it the colors in the game go wrong to standard

Should the monitor frequency be so dynamic? Or is it a monitor marriage?

https://youtu.be/Mp639ogxi6k
https://youtu.be/1IUwJAquMYQ

hramulka
Member
hramulka

Hello! Please review the settings for low latency mode. Since the release of the new driver 451.48 low-latency ultra + V-Sync mode does not automatically limit the number of frames, as it was previously (for example, on a 144 Hz monitor, the limit was set to 138), and the question arises, if you enable G-Sync + V-Sync + low-latency ultra mode, how much does it cost to limit FPS now???

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