G-SYNC 101: G-SYNC Ceiling vs. FPS Limit


How Low Should You Go?

Blur Busters was the world’s first site to test G-SYNC in Preview of NVIDIA G-SYNC, Part #1 (Fluidity) using an ASUS VG248QE pre-installed with a G-SYNC upgrade kit. At the time, the consensus was limiting the fps from 135 to 138 at 144Hz was enough to avoid V-SYNC-level input lag.

However, much has changed since the first G-SYNC upgrade kit was released; the Minimum Refresh Range wasn’t in place, the V-SYNC toggle had yet to be exposed, G-SYNC did not support borderless or windowed mode, and there was even a small performance penalty on the Kepler architecture at the time (Maxwell and later corrected this).

My own testing in my Blur Busters Forum thread found that just 2 FPS below the refresh rate was enough to avoid the G-SYNC ceiling. However, now armed with improved testing methods and equipment, is this still the case, and does the required FPS limit change depending on the refresh rate?

Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings

As the results show, just 2 FPS below the refresh rate is indeed still enough to avoid the G-SYNC ceiling and prevent V-SYNC-level input lag, and this number does not change, regardless of the maximum refresh rate in use.

To leave no stone unturned, an “at” FPS, -1 FPS, -2 FPS, and finally -10 FPS limit was tested to prove that even far below -2 FPS, no real improvements can be had. In fact, limiting the FPS lower than needed can actually slightly increase input lag, especially at lower refresh rates, since frametimes quickly become higher, and thus frame delivery becomes slower due to the decrease in sustained framerates.

As for the “perfect” number, going by the results, and taking into consideration variances in accuracy from FPS limiter to FPS limiter, along with differences in performance from system to system, a -3 FPS limit is the safest bet, and is my new recommendation. A lower FPS limit, at least for the purpose of avoiding the G-SYNC ceiling, will simply rob frames.



3735 Comments For “G-SYNC 101”

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kdog1998
Member
kdog1998

I have a question about my monitors VRR and if you know if there’s a fix for this or if I possibly have a bad monitor?

I have on G sync as recommended by you, using a Riva Tuner fps cap of 60 for final fantasy xvi. I have a perfectly flat frame time graph per riva tuner, but my game feels extremely jittery when I move around, especially when moving the camera. I figured out that my monitors on screen display that shows what it’s refreshing at is constantly bouncing around when using g sync and adaptive sync on. It will bounce from 60 to 52 to 67 to 48 to 180 (which is my max refresh) back to 60 to 77 and etc.. so despite my game holding a locked in 60 fps with a flat frame time graph, my monitor doesn’t seem to be refreshing at 60 and it seems to be bouncing around.

Is this normal? Or did I just happen to get a bad monitor or graphics card? My monitor is the ASUS VG27AQ3A, I have had it for about 6 months and have been thinking from the beginning something may be off with it. Any help would be great!

depatere
Member
depatere

I just got the Asus XG27AQWMG which is a Gsync compatible monitor with 280hz refresh rate.
To make G-Sync pop up as a setting in NVCP, I needed to enable VRR on the monitor OSD.

However, during testing the optimal settings mentioned here, I’ve enabled Reflex + Boost on World of Warcraft, however, it does not seem to limit any fps.

Should I just use the NVCP Framelimiter on top of it for the lowest input lag?

galloflom
Member
galloflom

Thanks for this info! Quick question, I have an asus zephyrus g15 2021 (165hz) ga503qr with an rtx 3070 and ryzen 9 5900hs, and i was wondering if the optimal setup changes due to the fact that the laptop screen is using amd freesync and there’s no mux switch available in this model? Because when I try to go to the nvidia panel i dont see any option to enable or change gsync, and when i try to use the setup you recommend, the games feel choppy. Just wondering what the best way to set it up in my case would be?

hydroxido
Member
hydroxido

Hey guys, regarding Fortnite on a 360Hz display with G-Sync + NVCP V-Sync + Reflex On/Boost. The Reflex auto-cap isn’t working at all since on Unlimited the in-game counter actually exceeds the refresh rate, and if I set the in-game limiter to 360 the counter sits locked at 360. Is Reflex broken in this game or should I just force a manual 340fps cap in NVCP to ensure I stay within G-Sync range?

Alex4S
Member
Alex4S

I tried Vsync on Nvidia+Gsync on and capped at 237 It seems The frames drop top 160 or even lower at big fights in games like League of legends then frames go back to normal and that can be annoying and noticeable stuttering and not so smooth. Having vsync off it seems that doesnt happen but of course i have some tearing. Why does it happen I have the game on bordereless mode shall i activate gsync both for fullscreen and window mode?

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