G-SYNC 101: Closing FAQ


“Let me get this straight…”

“Closing FAQ” published Jan 25, 2019

G-SYNC 101 has been around long enough now to have accumulated some frequently asked follow-up questions from readers, both in the comments sections here and in the Blur Busters Forums.

To avoid further confusion or repeat questions, I have compiled a selection of them below for easier access. This section may change and grow as time goes by, so check back here regularly for updates before asking your question.



1655 Comments For “G-SYNC 101”

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Sort by:   newest | oldest | most liked
Linkaran
Member
Linkaran

It’s a great article, I understood a lot of things

However, recently the Mass Effect Legendary Edition game was released, it imposes different framerate limitation ranges like 30/60/120/144 and 240.

This makes it impossible to limit the FPS to 117 for a 120hz screen for example via the nvidia control panel
Cannot disable this option in the game, forced to play 30/60/120/144 or 240 fps or nothing

What do you recommend in this case?

Enable 120 FPS limitation in Mass Effect + Vsync game with nvidia control panel?

or the limit of 120 FPS in the game + vsync in the game?

this game is a special case that I find interesting concerning the GSYNC + VSYNC because it forces its framerate limitation in the game

askobilv
Member
askobilv

A lower fps limit would rob frames

What if I want to reduce load on my GPU and CPU by capping to lower values like somewhere between 60-90 (on 144hz monitor)

Could that work or I will experience bad implications?

Jimmy
Member
Jimmy

Hi, thank you for the great articles you guys are amazing.
I have one quick question. I’ve recently bought a G-SYNC monitor 144hz and its capable of 180hz OC. The game that I play gives me around 160-170 fps. Do you recommend capping my fps @ 141 or OC the monitor and let the G-SYNC do its job while capping @ 177 ? My main goal is lower input lag with the highest fps.

18koko
Member
18koko

Hi I just want to ask if I enable low latency mode in nvidia control panel and also enble ingame low latency mode (valorant nvidia reflex on+boost) will it conflict with each another? Do I enable both or no?

christofin
Member
christofin

Hello, thank you for the wonderful article. I’ve been using a g-sync compatible monitor for a long time and have always left g-sync on, vsync on, and a framerate cap in the Nvidia control panel at 156fps with a 160hz monitor.

I think as time has gone on I’ve become more sensitive to noticing microstuttering in games. For example PUBG is an absolute stutterfest and it’s something I used to not notice. Likewise with games with awful frame pacing issues in general like Dark Souls 3. I’ve always tried to stick to games that have very smooth frametimes, like Overwatch. But even now with the reflex patch, I’ve seen a few frametime spikes here and there in Overwatch and I have to admit that it does bother me.

My question to you is this: is there something I can do system wide to reduce frame time spikes? Would turning off vsync help? I saw in the article in the stuttering section, you mentioned that if the game has a pause, no settings can fix that, but are there any settings that could mitigate how noticeable it is?

I used to try to just throw money at the hardware to mitigate stuttering. I’ve upgraded my ram and power supply, for example. Right now I have a 9900k with a mild overclock and a 3090 founders edition running at stock. I do aggressively monitor what tasks I let run in the background and I generally keep software closed while I’m playing games. Is there anything else I can do to help reduce stuttering in various games?

wpDiscuz