G-SYNC 101: Closing FAQ


“Let me get this straight…”

“Closing FAQ” published Jan 25, 2019

G-SYNC 101 has been around long enough now to have accumulated some frequently asked follow-up questions from readers, both in the comments sections here and in the Blur Busters Forums.

To avoid further confusion or repeat questions, I have compiled a selection of them below for easier access. This section may change and grow as time goes by, so check back here regularly for updates before asking your question.



3486 Comments For “G-SYNC 101”

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pacoporrr
Member
pacoporrr

One question, in Windows 11 should we set “Dynamic refresh rate” to “on” (inside ‘System > Display > Advanced display’)?

And also under ‘System > Display > Graphics” the option “Variable refresh rate” should be set to “on”?

Thanks 🙂 nice guide!!

ati
Member
ati

Hello Jorimt,

So I have read through a lot of articles covering this topic. What I am still trying to understand is the following.

Do I achieve lower latency with:

G-Sync + Frame cap in Nvidia Control Panel set manually to 138fps without V-sync (Ultra Low Latency enabled aswell)

or

G-Sync + V-sync and using the Ultra Low Latency mode which automatically caps the FPS in game to 138fps with a 144hz monitor.

Does any of these methods result in lower latency, or are they basically the same. Both seemingly get the job done, but I wonder does using the variant with V-sync maybe cause more lag? Or does the ULL mode which caps it at 138fps basically work like a normal Frame cap mitigating the lag disadvantage of V-sync?

I hope you’re able to follow my questions here. I appreciate your help!

dandyjr
Member
dandyjr

Hey, Jorimt! I hope all is well. I’m writing today because I have a MSI MPG 271QRX QD-OLED monitor on the way and I am curious if you have any experience with using VRR with OLED panels. I am very well aware of the dreaded VRR flicker that everyone talks about but I’m wondering if it’s even worth trying to use VRR with a 360Hz OLED because I know you’ve stated before that the higher the refresh rate, the less necessary VRR becomes. My thought process is that the tearing wouldn’t be noticeable at that refresh rate, but the flickering definitely would be. Have you been able to test VRR on OLED panels and do you think it would be best to just leave VRR disabled on a 360Hz OLED monitor? Thank you so much in advance and thank you for all that you’ve done for the gaming community!

cruxxf
Member
cruxxf

i wonder how the new RTSS reflex mode compares to a manual in-game FPS cap on games that do not support reflex

Treeplex
Member
Treeplex

Hello, I have a BenQ Zowie XL2566K monitor, I play story games and was wondering if I should enable Adaptive-Sync and if I did the right thing by disabling AMA to achieve a cinematic picture?

As for the G-Sync settings in the NVIDIA Control Panel, is it worth setting a frame limiter if my system isn’t even close to achieving 360fps? And which NVIDIA Reflex mode is better to use: “Enabled” or “Boost”?

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