G-SYNC 101: External FPS Limiter HOWTO


In-game vs. External Framerate Limiters*

*As of NVIDIA driver version 441.87, NVIDIA has made an official framerate limiting method available in the NVCP/App; labeled “Max Frame Rate,” which is a CPU-level FPS limiter, and as such, is comparable to the RTSS framerate limiter in both frametime performance and added delay. The “NVIDIA Profile Inspector: 2> Frame Delay” setup detailed further below is legacy, and does not apply to the “Max Frame Rate” limiter, the setup of which is also now detailed below it.

As described in G-SYNC 101: In-game vs. External FPS Limiters, In-game framerate limiters, being at the game’s engine-level, are almost always free of additional latency, as they can regulate frames at the source. External framerate limiters, on the other hand, must intercept frames further down the rendering chain, which can result in delayed frame delivery and additional input lag; how much depends on the limiter and its implementation.

In-game framerate limiters, however, aren’t available in every game, and while they aren’t required for games where the framerate can’t meet or exceed the maximum refresh rate, if the system can sustain the framerate above the refresh rate, and a said option isn’t present, an external framerate limiter must be used with G-SYNC to prevent V-SYNC-level input lag instead.

RTSS is a CPU-level FPS limiter, and introduces up to 1 frame of delay, whereas NVIDIA Profile Inspector uses a driver-level FPS limiter, which introduces 2 or more frames of delay. See G-SYNC 101: In-game vs. External FPS Limiters for complete details, along with input latency tests comparing the two external solutions against an in-game limiter.

RivaTuner Statistic Server: <1 Frame Delay

RTSS is available standalone here, or bundled with MSI Afterburner here.

If only a framerate limiter is required, the standalone download will suffice. MSI Afterburner itself is an excellent overclocking tool that can be used in conjunction with RTSS to inject an in-game overlay with multiple customizable performance readouts.

Blur Buster's G-SYNC 101: External FPS Limiter HOWTO

RTSS can limit the framerate either globally or per profile. To add a profile, click the “Add” button in the lower left corner of the RTSS windows and navigate to the exe. To set a frame limit, click the “Framerate limit” box and input a number.

NVIDIA Profile Inspector: 2> Frame Delay

An unofficial extension of the official NVIDIA Control Panel, NVIDIA Profile Inspector (download here) exposes many useful options the official control panel does not, including a driver-level framerate limiter.

The NVIDIA Profile Inspector can limit the framerate either globally or per profile (more details on profile creation can be found here).

To set a frame limit, locate the “Frame Rate Limiter” dropdown in the “2 – Sync and Refresh” section, select the desired limit, and then click the “Apply Changes” button in the upper right corner of the NVIDIA Inspector window.

Blur Buster's G-SYNC 101: External FPS Limiter HOWTO

As of NVIDIA Profile Profile Inspector version 2.1.3.6 and NVIDIA driver branch R381 or later, a new “Frame Rate Limiter Mode” dropdown has been introduced with a “Limiter V2 – Force Off” option:

Blur Buster's G-SYNC 101: External FPS Limiter HOWTO

This option claims to reduce the limiter’s input lag; exactly by how much, and with what combination of settings, remains to be determined.

NVIDIA Control Panel/App: <1 Frame Delay

As of NVIDIA driver version 441.87, NVIDIA has made an official framerate limiting method available in the NVIDIA Control Panel/App labeled “Max Frame Rate.”

To set a framerate limit, navigate to “Graphics” in the NVIDIA Ap or “Manage 3D settings” in the NVCP, locate “Max Frame Rate,” select “On,” set the desired limit, and select “Apply,” or “OK,” then “Apply.“



3847 Comments For “G-SYNC 101”

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ksydew
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ksydew

Sorry for posting so much but I have one last question, I just bought the acer Nitro XV275U F5BIIPPRX, it’s a free sync premium Pro monitor but isn’t g sync certified. It should still work with g sync no problem right? I have it turned on same usual settings, g sync indicator is working and on in the top right corner, but just want to make sure it’s fine? It seems like it is but I’m not the expert

ksydew
Member
ksydew

With the newest drivers nvidia has now gotten rid of the nvidia control panel. Does this change anything for how to implement g sync? Has it changed any behavior to your knowledge? I keep g sync on, v sync on and use a frame rate limiter of RTSS. I also use v sync globally. I just had to use DDU due to sudden instability after installing the newest drivers and that’s when I found out nvcp was missing.

Flop
Member
Flop

What’s the best way to go about using both technologies? My main game is CS2, where i use Fixed Refresh. I want to use G-SYNC in pretty much every other game though. It seems that in order to do this, i have to enable G-SYNC in the global settings, then set CS2 to Fixed Refresh in Program settings. I would rather do this the other way around though (though it doesn’t work) since I play CS2 most of the time, and the long alt-tab times are annoying (unless there is a way to fix them) due to the game not using G-SYNC, while the rest of the operating system operates with G-SYNC.

tearxinnuan
Member
tearxinnuan

I have a new question. I have two monitors, both of which support G-SYNC. However, I only use one screen for full-screen gaming, while the other is used for watching videos and browsing the web in extended screen mode. I’d like to ask if both monitors need to have G-SYNC enabled simultaneously? Their refresh rates are also different. I only want the primary gaming screen to perform at its best, so will the setup for both monitors be relevant? Looking forward to your answer.

jPqQhMkV1b2fwm27ri07e0cZs64e42aLXE4w0cUiOlUl7kIwid
Member
jPqQhMkV1b2fwm27ri07e0cZs64e42aLXE4w0cUiOlUl7kIwid

Can I run Maxwell-era (GTX 970) GPUs in SLI mode with native GSYNC? I have read conflicting/contradicting reports. Some of them mention performance drop in SLI + GSYNC mode. I have even found an opinion that GSYNC does not work properly with SLI due to the fact that GSYNC wasn’t designed with SLI in mind. Do you have any knowledge in this regard?

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