G-SYNC 101: G-SYNC Ceiling vs. V-SYNC


Identical or Fraternal?

As described in G-SYNC 101: Range, G-SYNC doesn’t actually become double buffer V-SYNC above its range (nor does V-SYNC take over), but instead, G-SYNC mimics V-SYNC behavior when it can no longer adjust the refresh rate to the framerate. So, when G-SYNC hits or exceeds its ceiling, how close is it to behaving like standalone V-SYNC?

Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings

Pretty close. However, the G-SYNC numbers do show a reduction, mainly in the minimum and averages across refresh rates. Why? It boils down to how G-SYNC and V-SYNC behavior differ whenever the framerate falls (even for a moment) below the maximum refresh rate. With double buffer V-SYNC, a fixed frame delivery window is missed and the framerate is locked to half the refresh rate by a repeated frame, maintaining extra latency, whereas G-SYNC adjusts the refresh rate to the framerate in the same instance, eliminating latency.

As for “triple buffer” V-SYNC, while the subject won’t be delved into here due to the fact that G-SYNC is based on a double buffer, the name actually encompasses two entirely separate methods; the first should be considered “alt” triple buffer V-SYNC, and is the method featured in the majority of modern games. Unlike double buffer V-SYNC, it prevents the lock to half the refresh rate when the framerate falls below it, but in turn, adds 1 frame of delay over double buffer V-SYNC when the framerate exceeds the refresh rate; if double buffer adds 2-6 frames of delay, for instance, this method would add 3-7 frames.

“True” triple buffer V-SYNC, like “alt,” prevents the lock to half the refresh rate, but unlike “alt,” can actually reduce V-SYNC latency when the framerate exceeds the refresh rate. This “true” method is rarely used, and its availability, in part, can depend on the game engine’s API (OpenGL, DirectX, etc).

A form of this “true” method is implemented by the DWM (Desktop Window Manager) for borderless and windowed mode, and by Fast Sync, both of which will be explained in more detail further on.

Suffice to say, even at its worst, G-SYNC beats V-SYNC.



3342 Comments For “G-SYNC 101”

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capak
Member
capak

Hi! Nice first of all Nice article TY!
I’m curious about one thing. I have 280 hz monitor (DELL AW2723DF) as you can imagine in most of AAA games i don’t get 280 or even 150+ fps they sit around 70-100fps. Which is the best settings for games around 70fps like stalker2 indiana jones etc. And for games like CS2 which is can get easily 400 fps. Thank you!!

samboneitas
Member
samboneitas

Hi!
For Escape from tarkov which is the best configuration? i have an 240hz gsync monitor, 5700x and 3060ti.
Thanks

nikdreamx
Member
nikdreamx

Hey man. This gonna be long but i just don’t know how else i can describe it. I was always having issues with smoothness of my games on good pc. 2 months ago i decided to use rtss frame cap. It took me a while to find a perfect configuration which was :

Rtss 144 frame cap Reflex mode auto
Adaptive sync on monitor On & Gsync On in nvcp
Vsync On & Gsync in nvcp of Battlefield V

but that’s not important.

Once i turned on adaptive sync and gsync when i was in the middle of the game suddenly game became smooth but also my mouse movement was more grounded. I could control my mouse perfectly. It wasn’t flying around the screen like it was without Gsync. Game became easier already but then after a minute ive noticed i have also no issues to deal with other players. It felt like i had way better latency compared to most of them and it was fun for s couple weeks till the moment when randomly after map change or game/pc reset latency was coming back. Suddenly game was so fast to me i couldn’t react or basically do anything. Re enabling gsync and vsync in nvcp was fixing this issue till now. Since yesterday no matter what i did it feels fast again and i have no time to even react to anything. It’s like players seeing me faster than i see them and after reinstalling drivers then windows it’s still same. I apologize for such a long post but you are the best person who could actually help me figure this out. My guess is that my monitor is simply dying after 16000 active hours and now gsync or adapt sync died aswell or i don’t know. Thank you for ur help.

GrantKap
Member
GrantKap

Also, if I have a 165hz monitor, wouldn’t it be wiser to limit my FPS to 157, as that is what LLM sets it to?
Thanks again.

GrantKap
Member
GrantKap

Hi Jor,

Brilliant article. I’ve used it with great success across multiple titles, and I’m supremely impressed with the results so far.

Question: I’ve drafted up a flowchart draft that lists the steps to set up GSYNC. Are there any conditionals or actions you’d add that are currently absent?

Link:

Cheers,
Grant

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