G-SYNC 101: G-SYNC vs. V-SYNC w/FPS Limit


So Close, Yet So Far Apart

On the subject of single, tear-free frame delivery, how does standalone double buffer V-SYNC compare to G-SYNC with the same framerate limit?

Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings

As the results show, but for 60Hz (remember, a “frame” of delay is relative to the refresh rate), the numbers are relatively close. So what’s so great about G-SYNC’s ability to adjust the refresh rate to the framerate, if the majority of added input latency with V-SYNC can be eliminated with a simple FPS limit? Well, as the title of this section hints, it’s not quite that cut and dry…

While it’s common knowledge that limiting the FPS below the refresh rate with V-SYNC prevents the over-queuing of frames, and thus majority of added input latency, it isn’t without its downsides.

Unlike G-SYNC, V-SYNC must attempt to time frame delivery to the fixed refresh rate of the display. If it misses a single one of these delivery windows below the maximum refresh rate, the current frame must repeat once until the next frame can be displayed, locking the framerate to half the refresh rate, causing stutter. If the framerate exceeds the maximum refresh rate, the display can’t keep up with frame output, as rendered frames over-queue in both buffers, and appearance of frames is delayed yet again, which is why an FPS limit is needed to prevent this in the first place.

When an FPS limit is set with V-SYNC, the times it can deliver frames per second is shrunk. If, for instance, the FPS limiter is set to 59 fps on a 60Hz display, instead of 60 frames being delivered per second, only 59 will be delivered, which means roughly every second a frame will repeat.

As the numbers show, while G-SYNC and V-SYNC averages are close over a period of frames, evident by the maximums, it eventually adds up, causing 1/2 to 1 frame of accumulative delay, as well as recurring stutter due to repeated frames. This is why it is recommended to set a V-SYNC FPS limit mere decimals below the refresh rate via external programs such as RTSS.

That said, an FPS limit is superior to no FPS limit with double buffer V-SYNC, so long as the framerate can be sustained above the refresh rate at all times. However, G-SYNC’s ability to adjust the refresh rate to the framerate eliminates this issue entirely, and, yet again, beats V-SYNC hands down.



3867 Comments For “G-SYNC 101”

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tenki
Member
tenki

Hello,

Thank you for your amazing guide, I am always following it very carefully and it was for me an immense help.

I have some questions though because I think that my setup is not 100% optimized

I have a desktop MSI QD-Oled 360hz 1440p, but I switch the refresh rate to 120hz because I usually do not play games more than 120fps , and my desktop gaming have a 5080 GPU and 9859X3D Ryzen.

For my questions:

– In NVCP I have like your guide and I have have v-synch set to default, gsync on only for full screen and LLM off. In game I have for sure V-sync on. I have no idea if it is better to cap the frame rate to 116fps with NVCP or RTSS because sometimes in game I have frequently shutterings when I cap, no matter what game is. Should also be cause because LLM Is off?

– Based on the question before, I don’t understand when it is the case to enable the limiter in game. Should it be a slider or more like a selectable option ( 60fps, 120fps, uncapped etc). I usually have every time uncapped, but is there a certain rule for it?

– sometimes in games I go over 120fps and oscillates every time , but not reaching 120fps or less. Though when I cap, I even go down ( not stable) , how is that possible? Should I not cap

– OLED on 240hz is flickering so much with G-sync, this is another reason why I put 120hz, but if you suggest to put 240hz and that’s it let me know.

Thank you so much in advance and sorry for my long comment!

asari7k
Member
asari7k

im still a bit confused. so i want to play dbfz at the lowest latency possible bc its a fighting game capped at 60 fps and im playing on a 240hz monitor. so whats better g sync + v sync (in ncvp) on with low latency mode on ultra or just disable g sync and v sync but low latency stil on ultra . bc ive seen some videos on youtube that tested capped 60fps games at higher refres rate and it gives lower latency so when i use g sync is automaticly caps it at 60hz so doesnt that just completly ruin the g sync vs v sync setup ?

user2422
Member
user2422

Thanks for the comprehensive guide.

I have some questions on two topics:

1. If i have a 320Hz monitor with G-Sync enabled and play let’s say Apex Legends capped at 240 fps and can’t notice any obvious screen tearing, is there any reason to still use V-Sync in this scenario? From my understanding the latency in this scenario should be roughly the same whether V-Sync is enabled or disabled, so could it potentially have any other up or downsides? Also regarding this question, the increase in smoothness that is often shown with the optimal G-Sync configuration, is that due to the VRR or is it caused by the combination of G-Sync + V-Sync?

2. There seems to be a lot of situational use for some of these settings, so with all your knowledge and own personal experience over all those years now, what are you personally using when it comes to settings like LLM, Reflex, Windows VRR toggle, in-game vs driver V-Sync, what framerate limiters to use and what value to cap to?

Iriodus
Member
Iriodus

So, 2 separate but related questions:

1) For games that use the Vulkan renderer, like Doom Eternal, should we be using borderless fullscreen or exclusive fullscreen?

2) Not sure if you’d know the answer to this one, but since Proton on Linux uses a DirectX-to-Vulkan translation layer, should people use the recommendation for question 1 above, or say if a game is DirectX11 before taking into account the DX-to-Vulkan translation do use Fullscreen/Exclusive Fullscreen as if we were on Windows.

For reference, I’ve replicated the optimal G-Sync setup on my Linux machine, and since switching I’ve just been doing “If it’s originally DX11 or lower? Fullscreen/Exclusive Fullscreen. If it’s originally DX12? I use borderless fullscreen”

ksydew
Member
ksydew

Sorry for posting so much but I have one last question, I just bought the acer Nitro XV275U F5BIIPPRX, it’s a free sync premium Pro monitor but isn’t g sync certified. It should still work with g sync no problem right? I have it turned on same usual settings, g sync indicator is working and on in the top right corner, but just want to make sure it’s fine? It seems like it is but I’m not the expert

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