G-SYNC 101: Hidden Benefits of High Refresh Rate G-SYNC


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Often overlooked is G-SYNC’s ability to adjust the refresh rate to lower fixed framerates. This can be particularly useful for games hard-locked to 60 FPS, and has potential in emulators to replicate unique signals such as the 60.1Hz of NES games, which would otherwise be impossible to reproduce. And due to the scanout speed increase at 100Hz+ refresh rates, an input lag reduction can be had as well…

Blur Buster's G-SYNC 101: Input Lag & Optimal Settings

The results show a considerable input lag reduction on a 144Hz G-SYNC display @60 FPS vs. a 60Hz G-SYNC display @58 FPS with first on-screen reactions measured (middle screen would show about half this reduction). And while each frame is still rendered in 16.6ms, and delivered in intervals of 60 per second on the higher refresh rate display, they are scanned in at a much faster 6.9ms per.



3342 Comments For “G-SYNC 101”

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capak
Member
capak

Hi! Nice first of all Nice article TY!
I’m curious about one thing. I have 280 hz monitor (DELL AW2723DF) as you can imagine in most of AAA games i don’t get 280 or even 150+ fps they sit around 70-100fps. Which is the best settings for games around 70fps like stalker2 indiana jones etc. And for games like CS2 which is can get easily 400 fps. Thank you!!

samboneitas
Member
samboneitas

Hi!
For Escape from tarkov which is the best configuration? i have an 240hz gsync monitor, 5700x and 3060ti.
Thanks

nikdreamx
Member
nikdreamx

Hey man. This gonna be long but i just don’t know how else i can describe it. I was always having issues with smoothness of my games on good pc. 2 months ago i decided to use rtss frame cap. It took me a while to find a perfect configuration which was :

Rtss 144 frame cap Reflex mode auto
Adaptive sync on monitor On & Gsync On in nvcp
Vsync On & Gsync in nvcp of Battlefield V

but that’s not important.

Once i turned on adaptive sync and gsync when i was in the middle of the game suddenly game became smooth but also my mouse movement was more grounded. I could control my mouse perfectly. It wasn’t flying around the screen like it was without Gsync. Game became easier already but then after a minute ive noticed i have also no issues to deal with other players. It felt like i had way better latency compared to most of them and it was fun for s couple weeks till the moment when randomly after map change or game/pc reset latency was coming back. Suddenly game was so fast to me i couldn’t react or basically do anything. Re enabling gsync and vsync in nvcp was fixing this issue till now. Since yesterday no matter what i did it feels fast again and i have no time to even react to anything. It’s like players seeing me faster than i see them and after reinstalling drivers then windows it’s still same. I apologize for such a long post but you are the best person who could actually help me figure this out. My guess is that my monitor is simply dying after 16000 active hours and now gsync or adapt sync died aswell or i don’t know. Thank you for ur help.

GrantKap
Member
GrantKap

Also, if I have a 165hz monitor, wouldn’t it be wiser to limit my FPS to 157, as that is what LLM sets it to?
Thanks again.

GrantKap
Member
GrantKap

Hi Jor,

Brilliant article. I’ve used it with great success across multiple titles, and I’m supremely impressed with the results so far.

Question: I’ve drafted up a flowchart draft that lists the steps to set up GSYNC. Are there any conditionals or actions you’d add that are currently absent?

Link:

Cheers,
Grant

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