G-SYNC 101: G-SYNC vs. V-SYNC OFF w/FPS Limit


At the Mercy of the Scanout

Now that the FPS limit required for G-SYNC to avoid V-SYNC-level input lag has been established, how does G-SYNC + V-SYNC and G-SYNC + V-SYNC “Off” compare to V-SYNC OFF at the same framerate?

Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings

The results show a consistent difference between the three methods across most refresh rates (240Hz is nearly equalized in any scenario), with V-SYNC OFF (G-SYNC + V-SYNC “Off,” to a lesser degree) appearing to have a slight edge over G-SYNC + V-SYNC. Why? The answer is tearing…

With any vertical synchronization method, the delivery speed of a single, tear-free frame (barring unrelated frame delay caused by many other factors) is ultimately limited by the scanout. As mentioned in G-SYNC 101: Range, The “scanout” is the total time it takes a single frame to be physically drawn, pixel by pixel, left to right, top to bottom on-screen.

With a fixed refresh rate display, both the refresh rate and scanout remain fixed at their maximum, regardless of framerate. With G-SYNC, the refresh rate is matched to the framerate, and while the scanout speed remains fixed, the refresh rate controls how many times the scanout is repeated per second (60 times at 60 FPS/60Hz, 45 times at 45 fps/45Hz, etc), along with the duration of the vertical blanking interval (the span between the previous and next frame scan), where G-SYNC calculates and performs all overdrive and synchronization adjustments from frame to frame.

The scanout speed itself, both on a fixed refresh rate and variable refresh rate display, is dictated by the current maximum refresh rate of the display:

Blur Buster's G-SYNC 101: Scanout Speed DiagramAs the diagram shows, the higher the refresh rate of the display, the faster the scanout speed becomes. This also explains why V-SYNC OFF’s input lag advantage, especially at the same framerate as G-SYNC, is reduced as the refresh rate increases; single frame delivery becomes faster, and V-SYNC OFF has less of an opportunity to defeat the scanout.

V-SYNC OFF can defeat the scanout by starting the scan of the next frame(s) within the previous frame’s scanout anywhere on screen, and at any given time:

Blur Buster's G-SYNC 101: Input Lag & Optimal Settings

This results in simultaneous delivery of more than one frame scan in a single scanout (tearing), but also a reduction in input lag; the amount of which is dictated by the positioning and number of tearline(s), which is further dictated by the refresh rate/sustained framerate ratio (more on this later).

As noted in G-SYNC 101: Range, G-SYNC + VSYNC “Off” (a.k.a. Adaptive G-SYNC) can have a slight input lag reduction over G-SYNC + V-SYNC as well, since it will opt for tearing instead of aligning the next frame scan to the next scanout when sudden frametime variances occur.

To eliminate tearing, G-SYNC + VSYNC is limited to completing a single frame scan per scanout, and it must follow the scanout from top to bottom, without exception. On paper, this can give the impression that G-SYNC + V-SYNC has an increase in latency over the other two methods. However, the delivery of a single, complete frame with G-SYNC + V-SYNC is actually the lowest possible, or neutral speed, and the advantage seen with V-SYNC OFF is the negative reduction in delivery speed, due to its ability to defeat the scanout.

Bottom-line, within its range, G-SYNC + V-SYNC delivers single, tear-free frames to the display the fastest the scanout allows; any faster, and tearing would be introduced.



3849 Comments For “G-SYNC 101”

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ksydew
Member
ksydew

Sorry for posting so much but I have one last question, I just bought the acer Nitro XV275U F5BIIPPRX, it’s a free sync premium Pro monitor but isn’t g sync certified. It should still work with g sync no problem right? I have it turned on same usual settings, g sync indicator is working and on in the top right corner, but just want to make sure it’s fine? It seems like it is but I’m not the expert

ksydew
Member
ksydew

With the newest drivers nvidia has now gotten rid of the nvidia control panel. Does this change anything for how to implement g sync? Has it changed any behavior to your knowledge? I keep g sync on, v sync on and use a frame rate limiter of RTSS. I also use v sync globally. I just had to use DDU due to sudden instability after installing the newest drivers and that’s when I found out nvcp was missing.

Flop
Member
Flop

What’s the best way to go about using both technologies? My main game is CS2, where i use Fixed Refresh. I want to use G-SYNC in pretty much every other game though. It seems that in order to do this, i have to enable G-SYNC in the global settings, then set CS2 to Fixed Refresh in Program settings. I would rather do this the other way around though (though it doesn’t work) since I play CS2 most of the time, and the long alt-tab times are annoying (unless there is a way to fix them) due to the game not using G-SYNC, while the rest of the operating system operates with G-SYNC.

tearxinnuan
Member
tearxinnuan

I have a new question. I have two monitors, both of which support G-SYNC. However, I only use one screen for full-screen gaming, while the other is used for watching videos and browsing the web in extended screen mode. I’d like to ask if both monitors need to have G-SYNC enabled simultaneously? Their refresh rates are also different. I only want the primary gaming screen to perform at its best, so will the setup for both monitors be relevant? Looking forward to your answer.

jPqQhMkV1b2fwm27ri07e0cZs64e42aLXE4w0cUiOlUl7kIwid
Member
jPqQhMkV1b2fwm27ri07e0cZs64e42aLXE4w0cUiOlUl7kIwid

Can I run Maxwell-era (GTX 970) GPUs in SLI mode with native GSYNC? I have read conflicting/contradicting reports. Some of them mention performance drop in SLI + GSYNC mode. I have even found an opinion that GSYNC does not work properly with SLI due to the fact that GSYNC wasn’t designed with SLI in mind. Do you have any knowledge in this regard?

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