G-SYNC 101: G-SYNC Ceiling vs. FPS Limit


How Low Should You Go?

Blur Busters was the world’s first site to test G-SYNC in Preview of NVIDIA G-SYNC, Part #1 (Fluidity) using an ASUS VG248QE pre-installed with a G-SYNC upgrade kit. At the time, the consensus was limiting the fps from 135 to 138 at 144Hz was enough to avoid V-SYNC-level input lag.

However, much has changed since the first G-SYNC upgrade kit was released; the Minimum Refresh Range wasn’t in place, the V-SYNC toggle had yet to be exposed, G-SYNC did not support borderless or windowed mode, and there was even a small performance penalty on the Kepler architecture at the time (Maxwell and later corrected this).

My own testing in my Blur Busters Forum thread found that just 2 FPS below the refresh rate was enough to avoid the G-SYNC ceiling. However, now armed with improved testing methods and equipment, is this still the case, and does the required FPS limit change depending on the refresh rate?

Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings

As the results show, just 2 FPS below the refresh rate is indeed still enough to avoid the G-SYNC ceiling and prevent V-SYNC-level input lag, and this number does not change, regardless of the maximum refresh rate in use.

To leave no stone unturned, an “at” FPS, -1 FPS, -2 FPS, and finally -10 FPS limit was tested to prove that even far below -2 FPS, no real improvements can be had. In fact, limiting the FPS lower than needed can actually slightly increase input lag, especially at lower refresh rates, since frametimes quickly become higher, and thus frame delivery becomes slower due to the decrease in sustained framerates.

As for the “perfect” number, going by the results, and taking into consideration variances in accuracy from FPS limiter to FPS limiter, along with differences in performance from system to system, a -3 FPS limit is the safest bet, and is my new recommendation. A lower FPS limit, at least for the purpose of avoiding the G-SYNC ceiling, will simply rob frames.



3852 Comments For “G-SYNC 101”

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Iriodus
Member
Iriodus

So, 2 separate but related questions:

1) For games that use the Vulkan renderer, like Doom Eternal, should we be using borderless fullscreen or exclusive fullscreen?

2) Not sure if you’d know the answer to this one, but since Proton on Linux uses a DirectX-to-Vulkan translation layer, should people use the recommendation for question 1 above, or say if a game is DirectX11 before taking into account the DX-to-Vulkan translation do use Fullscreen/Exclusive Fullscreen as if we were on Windows.

For reference, I’ve replicated the optimal G-Sync setup on my Linux machine, and since switching I’ve just been doing “If it’s originally DX11 or lower? Fullscreen/Exclusive Fullscreen. If it’s originally DX12? I use borderless fullscreen”

ksydew
Member
ksydew

Sorry for posting so much but I have one last question, I just bought the acer Nitro XV275U F5BIIPPRX, it’s a free sync premium Pro monitor but isn’t g sync certified. It should still work with g sync no problem right? I have it turned on same usual settings, g sync indicator is working and on in the top right corner, but just want to make sure it’s fine? It seems like it is but I’m not the expert

ksydew
Member
ksydew

With the newest drivers nvidia has now gotten rid of the nvidia control panel. Does this change anything for how to implement g sync? Has it changed any behavior to your knowledge? I keep g sync on, v sync on and use a frame rate limiter of RTSS. I also use v sync globally. I just had to use DDU due to sudden instability after installing the newest drivers and that’s when I found out nvcp was missing.

Flop
Member
Flop

What’s the best way to go about using both technologies? My main game is CS2, where i use Fixed Refresh. I want to use G-SYNC in pretty much every other game though. It seems that in order to do this, i have to enable G-SYNC in the global settings, then set CS2 to Fixed Refresh in Program settings. I would rather do this the other way around though (though it doesn’t work) since I play CS2 most of the time, and the long alt-tab times are annoying (unless there is a way to fix them) due to the game not using G-SYNC, while the rest of the operating system operates with G-SYNC.

tearxinnuan
Member
tearxinnuan

I have a new question. I have two monitors, both of which support G-SYNC. However, I only use one screen for full-screen gaming, while the other is used for watching videos and browsing the web in extended screen mode. I’d like to ask if both monitors need to have G-SYNC enabled simultaneously? Their refresh rates are also different. I only want the primary gaming screen to perform at its best, so will the setup for both monitors be relevant? Looking forward to your answer.

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