G-SYNC 101: G-SYNC Fullscreen vs. Borderless/Windowed


DWM Woes?

Requested by swarna in the Blur Busters Forums, is a scenario that investigates the effects of the DWM (Desktop Windows Manager, “Aero” in Windows 7) on G-SYNC in borderless and windowed mode.

Unlike exclusive fullscreen, which bypasses the DWM composition entirely, borderless and windowed mode rely on the DWM, which, due to its framebuffer, adds 1 frame of delay. The DWM can’t be disabled in Windows 10, and uses it’s own form of triple buffer V-SYNC (very similar to Fast Sync) that overrides all standard syncing solutions when borderless or windowed mode are in use.

To make sure this was the case, all combinations of NVCP and in-game V-SYNC, as well as the Windows 10 “Game Mode” and “fullscreen optimization” settings were tested to see if DWM could be disabled, and tearing could be introduced; it could not be, so Game Mode and fullscreen optimizations were disabled once again, and NVCP V-SYNC was re-enabled across scenarios for consistency’s sake.

The question is, does DWM add 1 frame of delay with G-SYNC using borderless and windowed mode?

Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings

Overwatch, shows that, no, with G-SYNC enabled, both borderless and windowed mode do not add 1 frame of delay over exclusive fullscreen. Standalone “V-SYNC,” however, does show the expected 1 frame of delay.

CS:GO was also tested for corroboration, and ought to have the same results, as DWM behavior is at the OS-level and should remain unchanged, regardless of the game…

Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings

Sure enough, again, G-SYNC sees no added delay, and V-SYNC sees the expected 1 frame of delay.

Further testing may be required, but it appears on the latest public build of Windows 10 with out-of-the-box settings (with or without “Game Mode”), G-SYNC somehow bypasses the 1 frame of delay added by the DWM. That said, I still don’t suggest borderless or windowed mode over exclusive fullscreen due to the 3-5% decrease in performance, but if these findings are true across configurations, it great news for games that only offer a borderless windowed option, or for multitaskers with secondary monitors.



1163 Comments For “G-SYNC 101”

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pasima03
Member
pasima03

Hi, i play competitive FIFA 20 (in future 21) Pro Club Mode on DX12.
My System:
Moinitor: AOC Agon AG271QG @ 2560×1440
CPU: AMD Ryzen 5 3600XT
MoBo: Gigabyte B550 Aorus Master
RAM: 32GB (2x 16384MB) G.Skill Trident Z Neo DDR4-3600 DIMM CL16-16-16-36
GraKa: 8GB Gigabyte GeForce RTX 2070 SUPER Gaming OC 3X 8

Whats the best Settings for a low Input Lag. Actually i have Gsync Fullscreen on and V-Sync on. How i get the lowest possible Input Lag?

Thank you so much for your help. I tested a lot of settings but i dont get what i want :=)

Shaynez
Member
Shaynez

Hi, in certain games (such as Dark Souls II), exclusive fullscreen forces a 60Hz refresh rate regardless of your monitor’s maximum refresh rate. Does changing the refresh rate your monitor is currently running at also change the G-Sync ceiling? Basically I’m wondering if I should cap my fps at 57 or not in these games (My monitor is 144Hz).

Thanks for all the great info!

AlianosFN
Member
AlianosFN

Hi, I have a question.

I play Fortnite competitively on a 165 Hz 1440p monitor with a GTX 1070 Ti using pretty much all the settings you recommended in this thread (gsync ON, vsync ON, game on fullscreen, fps limited in game files to 162, and finally low latency mode ON).

Now since the nvidia driver update from today got released the new nvidia Reflex Low Latency setting was added to the game. With the setting come 3 options: OFF, ON or ON + BOOST. A thing i noticed when i turned it to either ON or ON + BOOST was that instead of my fps cap being 162, my fps got capped at 158 (so 4 frames lower than the limit i set myself).

This raised a question;
Does turning the setting ON (or ON + BOOST) impact the way gsync works (also in combination with the other recommended settings in this thread)?
If so, what would you recommend me to do? Should i keep the nvidia reflex setting off? Or should i keep it on (since according to nvidia it reduces system delay) and change my fps cap to make up for the 4 frames i lost?

Ultimately i think my question is; how does the nvidia reflex low latency setting fit in the picture with gsync and the recommended settings in this thread?

Thanks in advance for taking the time to read/answer to my questions!

tomato884
Member
tomato884

does this apply to the new 30xx series with all the new reflex technology?

JediBrysen
Member
JediBrysen

should competitive players for any game but for my situation fortnite use this? I really just want low input delay while it being smooth

ankurszn
Member
ankurszn

i have the same question

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