G-SYNC 101: G-SYNC Fullscreen vs. Borderless/Windowed


DWM Woes?

Requested by swarna in the Blur Busters Forums, is a scenario that investigates the effects of the DWM (Desktop Windows Manager, “Aero” in Windows 7) on G-SYNC in borderless and windowed mode.

Unlike exclusive fullscreen, which bypasses the DWM composition entirely, borderless and windowed mode rely on the DWM, which, due to its framebuffer, adds 1 frame of delay. The DWM can’t be disabled in Windows 10, and uses it’s own form of triple buffer V-SYNC (very similar to Fast Sync) that overrides all standard syncing solutions when borderless or windowed mode are in use.

To make sure this was the case, all combinations of NVCP and in-game V-SYNC, as well as the Windows 10 “Game Mode” and “fullscreen optimization” settings were tested to see if DWM could be disabled, and tearing could be introduced; it could not be, so Game Mode and fullscreen optimizations were disabled once again, and NVCP V-SYNC was re-enabled across scenarios for consistency’s sake.

The question is, does DWM add 1 frame of delay with G-SYNC using borderless and windowed mode?

Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings

Overwatch, shows that, no, with G-SYNC enabled, both borderless and windowed mode do not add 1 frame of delay over exclusive fullscreen. Standalone “V-SYNC,” however, does show the expected 1 frame of delay.

CS:GO was also tested for corroboration, and ought to have the same results, as DWM behavior is at the OS-level and should remain unchanged, regardless of the game…

Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings

Sure enough, again, G-SYNC sees no added delay, and V-SYNC sees the expected 1 frame of delay.

Further testing may be required, but it appears on the latest public build of Windows 10 with out-of-the-box settings (with or without “Game Mode”), G-SYNC somehow bypasses the 1 frame of delay added by the DWM. That said, I still don’t suggest borderless or windowed mode over exclusive fullscreen due to the 3-5% decrease in performance, but if these findings are true across configurations, it great news for games that only offer a borderless windowed option, or for multitaskers with secondary monitors.



3140 Comments For “G-SYNC 101”

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taef
Member
taef

so I have 540hz monitor but it’s 500hz bc I’m using windows 10, I’m playing fortnite and for so long I struggled with drop frames, even with low settings and low usage of both cpu and gpu, I’ve tried your method gsync+vsync and capped frames. the game running soo much better. thanks to you. but I’m still experiencing some drop frames but not as much as before, what should I do at this point. and what to cap my frames at?

voicon
Member
voicon

If my screen is 165Hz, and I play Pugb Moblie on Gameloop at only 120 Fps, how do I optimize the latency?
Currently I still have lag when shooting

Skirtap
Member
Skirtap

Some poeple recommend 141 fps, some 142 fps, which one should I choose? Have you noticed any screen tearing etc. with the 142 fps option?

claulo
Member
claulo

Hello
I acquired a Samsung G6 OLED monitor, with 360Hz. My pc has the following components: 4080s tuf, 78003dx, asrock 650m pg wifi, xflare ddr5 16×32 cl32 6000mhz, thermalright 850w platinum. I’ve noticed that in some games, there are some jumps between fps that are annoying to look at. For example, in a plague tale requiem, all ultra in 2k, I range between 95 and 130. It’s not stuttering, but it is annoying. I wanted to know what type of configuration I use, and if it is necessary to cap the fps in the nvidia panel.

Zehdah
Member
Zehdah

Hey, so I have a 3080, playing on a 240hz G sync monitor, I followed this guide (G sync on, V sync on in Nvidia control panel, off in game, cap FPS to 3 below monitor) and it has worked smoothly for every game. But in unoptimised games like recent releases such as The First Descendant, what do you do to optimise the game? My GPU is running at max, 300-320W, 70 degrees, 99% load, in these games, in other games I’ve never reached such power draw even at 200+ FPS. Wondering if I should cap at like 120 since the game reaches around 125 max.

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