G-SYNC 101: Control Panel

G-SYNC Module

The G-SYNC module is a small chip that replaces the display’s standard internal scaler, and contains enough onboard memory to hold and process a single frame at a time.

The module exploits the vertical blanking interval (the span between the previous and next frame scan) to manipulate the display’s internal timings; performing G2G (gray to gray) overdrive calculations to prevent ghosting, and synchronizing the display’s refresh rate to the GPU’s render rate to eliminate tearing, along with the delayed frame delivery and adjoining stutter caused by traditional syncing methods.


The below Blur Busters Test UFO motion test pattern uses motion interpolation techniques to simulate the seamless framerate transitions G-SYNC provides within the refresh rate, when directly compared to standalone V-SYNC.

G-SYNC Activation

“Enable for full screen mode” (exclusive fullscreen functionality only) will automatically engage when a supported display is connected to the GPU. If G-SYNC behavior is suspect or non-functioning, untick the “Enable G-SYNC, G-SYNC Compatible” box, apply, re-tick, and apply.

Blur Buster's G-SYNC 101: Control Panel

G-SYNC Windowed Mode

“Enable for windowed and full screen mode” allows G-SYNC support for windowed and borderless windowed mode. This option was introduced in a 2015 driver update, and by manipulating the DWM (Desktop Windows Manager) framebuffer, enables G-SYNC’s VRR (variable refresh rate) to synchronize to the focused window’s render rate; unfocused windows remain at the desktop’s fixed refresh rate until focused on.

G-SYNC only functions on one window at a time, and thus any unfocused window that contains moving content will appear to stutter or slow down, a reason why a variety of non-gaming applications (popular web browsers among them) include predefined Nvidia profiles that disable G-SYNC support.

Note: this setting may require a game or system restart after application; the “G-SYNC Indicator” (Nvidia Control Panel > Display > G-SYNC Indicator) can be enabled to verify it is working as intended.

G-SYNC Preferred Refresh Rate

“Highest available” automatically engages when G-SYNC is enabled, and overrides the in-game refresh rate selector (if present), defaulting to the highest supported refresh rate of the display. This is useful for games that don’t include a selector, and ensures the display’s native refresh rate is utilized.

“Application-controlled” adheres to the desktop’s current refresh rate, or defers control to games that contain a refresh rate selector.

Note: this setting only applies to games being run in exclusive fullscreen mode. For games being run in borderless or windowed mode, the desktop dictates the refresh rate.


G-SYNC (GPU Synchronization) works on the same principle as double buffer V-SYNC; buffer A begins to render frame A, and upon completion, scans it to the display. Meanwhile, as buffer A finishes scanning its first frame, buffer B begins to render frame B, and upon completion, scans it to the display, repeat.

The primary difference between G-SYNC and V-SYNC is the method in which rendered frames are synchronized. With V-SYNC, the GPU’s render rate is synchronized to the fixed refresh rate of the display. With G-SYNC, the display’s VRR (variable refresh rate) is synchronized to the GPU’s render rate.

Upon its release, G-SYNC’s ability to fall back on fixed refresh rate V-SYNC behavior when exceeding the maximum refresh rate of the display was built-in and non-optional. A 2015 driver update later exposed the option.

This update led to recurring confusion, creating a misconception that G-SYNC and V-SYNC are entirely separate options. However, with G-SYNC enabled, the “Vertical sync” option in the control panel no longer acts as V-SYNC, and actually dictates whether, one, the G-SYNC module compensates for frametime variances output by the system (which prevents tearing at all times. G-SYNC + V-SYNC “Off” disables this behavior; see G-SYNC 101: Range), and two, whether G-SYNC falls back on fixed refresh rate V-SYNC behavior; if V-SYNC is “On,” G-SYNC will revert to V-SYNC behavior above its range, if V-SYNC is “Off,” G-SYNC will disable above its range, and tearing will begin display wide.

Within its range, G-SYNC is the only syncing method active, no matter the V-SYNC “On” or “Off” setting.

Currently, when G-SYNC is enabled, the control panel’s “Vertical sync” entry is automatically engaged to “Use the 3D application setting,” which defers V-SYNC fallback behavior and frametime compensation control to the in-game V-SYNC option. This can be manually overridden by changing the “Vertical sync” entry in the control panel to “Off,” “On,” or “Fast.”

1488 Comments For “G-SYNC 101”

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Do external FPS limiters such as RTSS add input delay even while the FPS is well below the limit? The reason I ask is I want to set a global FPS limit of -3, but I’m wondering if that would be *adding* delay to low FPS games like Cyberpunk that don’t come close to hitting 144FPS.


Good evening, I currently have an i7-8700k with a GTX 1080 TI.
My display is an MSI Optix MAG271cv freesync 144hz.
When I use G-Sync I have flickering black images, does this make sense?


Can someone help me how to setup correctly ” DOTA 2 G-SYNC Setting ” ?
i have monitor 240hz


Thanks for the guide, i don’t know much about how to get these settings to work. I reimaged my computer and now nothing works properly.


Hi jorimt,

Thank you for this wonderful guide.

I encountered a weird problem when trying to follow your optimal G-SYNC settings. In my Nvidia Control Panel, the Low Latency Mode doesn’t have the “On” option, only “Off” or “Ultra”.

I’m pretty sure the “On” option used to be there. I don’t know what caused it to disappear as I didn’t not change any settings. The only difference that I noticed is that there is a message displayed on top of the Settings in NVCP saying “Windows OS now manages selection of the graphics processor. Open Windows graphics settings.” and there is a drop down menu asking me to select Preferred graphics processor. It is the same situation for both Global Settings and Program Settings, the “On” option just disappeared. High-performance NVIDIA processor has been selected as the preferred graphics processor and both GSYNC and VSYNC is turned on in NVCP. I also tried the “Restored Defaults” function and it doesn’t help. It seems that there is nothing I can do to bring back the “On” option for the Low Latency Mode. Could you help?

Here is my system’s spec:
CPU: Intel i9-10900KF
GPU: GeForce RTX 3080
Monitor: AW3418DW 3440 X 1440 120Hz
Nvidia driver version: 461.40

Thanks again.