G-SYNC 101: G-SYNC vs. Fast Sync


The Limits of Single Frame Delivery

Okay, so what about Fast Sync? Unlike G-SYNC, it works with any display, and while it’s still a fixed refresh rate syncing solution, its third buffer allows the framerate to exceed the refresh rate, and it utilizes the excess frames to deliver them to the display as fast as possible. This avoids double buffer behavior both above and below the refresh rate, and eliminates the majority of V-SYNC input latency.

Sounds ideal, but how does it compare to G-SYNC?

Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings

Evident by the results, Fast Sync only begins to reduce input lag over FPS-limited double buffer V-SYNC when the framerate far exceeds the display’s refresh rate. Like G-SYNC and V-SYNC, it is limited to completing a single frame scan per scanout to prevent tearing, and as the 60Hz scenarios show, 300 FPS Fast Sync at 60Hz (5x ratio) is as low latency as G-SYNC is with a 58 FPS limit at 60Hz.

However, the less excess frames are available for the third buffer to sample from, the more the latency levels of Fast Sync begin to resemble double buffer V-SYNC with an FPS Limit. And if the third buffer is completely starved, as evident in the Fast Sync + FPS limit scenarios, it effectively reverts to FPS-limited V-SYNC latency, with an additional 1/2 to 1 frame of delay.

Unlike double buffer V-SYNC, however, Fast Sync won’t lock the framerate to half the maximum refresh rate if it falls below it, but like double buffer V-SYNC, Fast Sync will periodically repeat frames if the FPS is limited below the refresh rate, causing stutter. As such, an FPS limit below the refresh rate should be avoided when possible, and Fast Sync is best used when the framerate can exceed the refresh rate by at least 2x, 3x, or ideally, 5x times.

So, what about pairing Fast Sync with G-SYNC? Even Nvidia suggests it can be done, but doesn’t go so far as to recommend it. But while it can be paired, it shouldn’t be…

Say the system can maintain an average framerate just above the maximum refresh rate, and instead of an FPS limit being applied to avoid V-SYNC-level input lag, Fast Sync is enabled on top of G-SYNC. In this scenario, G-SYNC is disabled 99% of the time, and Fast Sync, with very few excess frames to work with, not only has more input lag than G-SYNC would at a lower framerate, but it can also introduce uneven frame pacing (due to dropped frames), causing recurring microstutter. Further, even if the framerate could be sustained 5x above the refresh rate, Fast Sync would (at best) only match G-SYNC latency levels, and the uneven frame pacing (while reduced) would still occur.

That’s not to say there aren’t any benefits to Fast Sync over V-SYNC on a standard display (60Hz at 300 FPS, for instance), but pairing Fast Sync with uncapped G-SYNC is effectively a waste of a G-SYNC monitor, and an appropriate FPS limit should always be opted for instead.

Which poses the next question: if uncapped G-SYNC shouldn’t be used with Fast Sync, is there any benefit to using G-SYNC + Fast Sync + FPS limit over G-SYNC + V-SYNC (NVCP) + FPS limit?

Blur Buster's G-SYNC 101: Input Lag & Optimal Settings

The answer is no. In fact, unlike G-SYNC + V-SYNC, Fast Sync remains active near the maximum refresh rate, even inside the G-SYNC range, reserving more frames for itself the higher the native refresh rate is. At 60Hz, it limits the framerate to 59, at 100Hz: 97 FPS, 120Hz: 116 FPS, 144Hz: 138 FPS, 200Hz: 189 FPS, and 240Hz: 224 FPS. This effectively means with G-SYNC + Fast Sync, Fast Sync remains active until it is limited at or below the aforementioned framerates, otherwise, it introduces up to a frame of delay, and causes recurring microstutter. And while G-SYNC + Fast Sync does appear to behave identically to G-SYNC + V-SYNC inside the Minimum Refresh Range (<36 FPS), it’s safe to say that, under regular usage, G-SYNC should not be paired with Fast Sync.



3738 Comments For “G-SYNC 101”

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CyclesOfJosh
Member
CyclesOfJosh

Hi there! I just stumbled upon this through a YouTube comment section, thank you so much for your hard work!

I was about to test the optimal settings in Overwatch when I noticed that in the Nvidia settings, there is a second option for V-Sync called “Fast”.
Is there any information on how that interacts with G-Sync and if it will have the same effect as it does with regular V-Sync? Would love to see if there’s more information on this!

kdog1998
Member
kdog1998

I have a question about my monitors VRR and if you know if there’s a fix for this or if I possibly have a bad monitor?

I have on G sync as recommended by you, using a Riva Tuner fps cap of 60 for final fantasy xvi. I have a perfectly flat frame time graph per riva tuner, but my game feels extremely jittery when I move around, especially when moving the camera. I figured out that my monitors on screen display that shows what it’s refreshing at is constantly bouncing around when using g sync and adaptive sync on. It will bounce from 60 to 52 to 67 to 48 to 180 (which is my max refresh) back to 60 to 77 and etc.. so despite my game holding a locked in 60 fps with a flat frame time graph, my monitor doesn’t seem to be refreshing at 60 and it seems to be bouncing around.

Is this normal? Or did I just happen to get a bad monitor or graphics card? My monitor is the ASUS VG27AQ3A, I have had it for about 6 months and have been thinking from the beginning something may be off with it. Any help would be great!

depatere
Member
depatere

I just got the Asus XG27AQWMG which is a Gsync compatible monitor with 280hz refresh rate.
To make G-Sync pop up as a setting in NVCP, I needed to enable VRR on the monitor OSD.

However, during testing the optimal settings mentioned here, I’ve enabled Reflex + Boost on World of Warcraft, however, it does not seem to limit any fps.

Should I just use the NVCP Framelimiter on top of it for the lowest input lag?

galloflom
Member
galloflom

Thanks for this info! Quick question, I have an asus zephyrus g15 2021 (165hz) ga503qr with an rtx 3070 and ryzen 9 5900hs, and i was wondering if the optimal setup changes due to the fact that the laptop screen is using amd freesync and there’s no mux switch available in this model? Because when I try to go to the nvidia panel i dont see any option to enable or change gsync, and when i try to use the setup you recommend, the games feel choppy. Just wondering what the best way to set it up in my case would be?

hydroxido
Member
hydroxido

Hey guys, regarding Fortnite on a 360Hz display with G-Sync + NVCP V-Sync + Reflex On/Boost. The Reflex auto-cap isn’t working at all since on Unlimited the in-game counter actually exceeds the refresh rate, and if I set the in-game limiter to 360 the counter sits locked at 360. Is Reflex broken in this game or should I just force a manual 340fps cap in NVCP to ensure I stay within G-Sync range?

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