G-SYNC 101: Control Panel


G-SYNC Module

The G-SYNC module is a small chip that replaces the display’s standard internal scaler, and contains enough onboard memory to hold and process a single frame at a time.

The module exploits the vertical blanking interval (the span between the previous and next frame scan) to manipulate the display’s internal timings; performing G2G (gray to gray) overdrive calculations to prevent ghosting, and synchronizing the display’s refresh rate to the GPU’s render rate to eliminate tearing, along with the delayed frame delivery and adjoining stutter caused by traditional syncing methods.

G-SYNC Demo

The below Blur Busters Test UFO motion test pattern uses motion interpolation techniques to simulate the seamless framerate transitions G-SYNC provides within the refresh rate, when directly compared to standalone V-SYNC.

G-SYNC Activation

“Enable for full screen mode” (exclusive fullscreen functionality only) will automatically engage when a supported display is connected to the GPU. If G-SYNC behavior is suspect or non-functioning, untick the “Enable G-SYNC, G-SYNC Compatible” box, apply, re-tick, and apply.

Blur Buster's G-SYNC 101: Control Panel

G-SYNC Windowed Mode

“Enable for windowed and full screen mode” allows G-SYNC support for windowed and borderless windowed mode. This option was introduced in a 2015 driver update, and by manipulating the DWM (Desktop Windows Manager) framebuffer, enables G-SYNC’s VRR (variable refresh rate) to synchronize to the focused window’s render rate; unfocused windows remain at the desktop’s fixed refresh rate until focused on.

G-SYNC only functions on one window at a time, and thus any unfocused window that contains moving content will appear to stutter or slow down, a reason why a variety of non-gaming applications (popular web browsers among them) include predefined Nvidia profiles that disable G-SYNC support.

Note: this setting may require a game or system restart after application; the “G-SYNC Indicator” (Nvidia Control Panel > Display > G-SYNC Indicator) can be enabled to verify it is working as intended.

G-SYNC Preferred Refresh Rate

“Highest available” automatically engages when G-SYNC is enabled, and overrides the in-game refresh rate selector (if present), defaulting to the highest supported refresh rate of the display. This is useful for games that don’t include a selector, and ensures the display’s native refresh rate is utilized.

“Application-controlled” adheres to the desktop’s current refresh rate, or defers control to games that contain a refresh rate selector.

Note: this setting only applies to games being run in exclusive fullscreen mode. For games being run in borderless or windowed mode, the desktop dictates the refresh rate.

G-SYNC & V-SYNC

G-SYNC (GPU Synchronization) works on the same principle as double buffer V-SYNC; buffer A begins to render frame A, and upon completion, scans it to the display. Meanwhile, as buffer A finishes scanning its first frame, buffer B begins to render frame B, and upon completion, scans it to the display, repeat.

The primary difference between G-SYNC and V-SYNC is the method in which rendered frames are synchronized. With V-SYNC, the GPU’s render rate is synchronized to the fixed refresh rate of the display. With G-SYNC, the display’s VRR (variable refresh rate) is synchronized to the GPU’s render rate.

Upon its release, G-SYNC’s ability to fall back on fixed refresh rate V-SYNC behavior when exceeding the maximum refresh rate of the display was built-in and non-optional. A 2015 driver update later exposed the option.

This update led to recurring confusion, creating a misconception that G-SYNC and V-SYNC are entirely separate options. However, with G-SYNC enabled, the “Vertical sync” option in the control panel no longer acts as V-SYNC, and actually dictates whether, one, the G-SYNC module compensates for frametime variances output by the system (which prevents tearing at all times. G-SYNC + V-SYNC “Off” disables this behavior; see G-SYNC 101: Range), and two, whether G-SYNC falls back on fixed refresh rate V-SYNC behavior; if V-SYNC is “On,” G-SYNC will revert to V-SYNC behavior above its range, if V-SYNC is “Off,” G-SYNC will disable above its range, and tearing will begin display wide.

Within its range, G-SYNC is the only syncing method active, no matter the V-SYNC “On” or “Off” setting.

Currently, when G-SYNC is enabled, the control panel’s “Vertical sync” entry is automatically engaged to “Use the 3D application setting,” which defers V-SYNC fallback behavior and frametime compensation control to the in-game V-SYNC option. This can be manually overridden by changing the “Vertical sync” entry in the control panel to “Off,” “On,” or “Fast.”



3751 Comments For “G-SYNC 101”

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S1YI
Member
S1YI

Hello! So i have a 75 hertz monitor and i was wondering what would be the best method to not get screen tear(im ok with a little) and have the least amount of input lag. I have tried capping my frames to 60 and 72 and i still get screen tear. I get an average of 250 without capping them and get terrible screen tear. My monitor is also freesync which works with gsync(i have a nvidia gpu). Would the best thing to cap at 72 and run gsync or run gsync with vsync.

m.eshi
Member
m.eshi

Hi. I’ve been blindly using gsync with vsync off since 2017! this was extremely informative and helpful.
However, I have 2 questions for which I couldn’t find a direct answer for
1. can fullscreen optimization cause gsync not to function when you only enable it for fullscreen and not windowed?
2. does enabling vsync on top of gsync cause a performance hit compared to gsync alone?

m.eshi
Member
m.eshi

Great! thanks a lot

king.z
Member
king.z

Hi! Amazing article! Just got into the high refresh rate bandwagon just a few months ago and this really helped me get the most out of my gaming set up.

I own an Asus ROG XG279Q 170hz (overclocked) gaming monitor. Currently it is set to 165hz just to be “safe”. Anyway I’m just curious, setting aside screen tearing, what happens if I turn off both gsync & vsync then limit my frames to 165 fps? Will that result on high input lag compared to gsync + vysnc on and frames limited to 162 fps? I’m sorry in advance though if this was already asked before.

Nsnake771
Member
Nsnake771

hi, here is my question : it has been a while now that i use the optimal/recommanded settings shown in this thread. For example, I play warzone/Modern warfare and R6 siege with vsync enabled in the NVCP along with Gsync. I’ve also applied a fps limit directly from the games files.

Recently nvidia reflex has been added to r6 siege with today’s update, and i would like to know if reflex is compatible with the low latency mode, and by ” low latency mode” i mean, the fact of reducing the frame by 3, for example i play wz and R6 with a fps limit of 141, bcause my monitors max refresh rate is 144. i am asking this question because when playing Modern warfare i did some test, and when I enabled nvidia reflex I obtained slightly worse result in terms of gpu and cpu latency time, and on top of that with reflex enabled i also noticed a strange feeling, as if it was less smoth, with some stutters. So that is my concerns, given that I use the optimal settings shown in this guide, is it still relevant to use reflex, especially on r6, are these settings and nvidia relfex conflictive ?

Miro
Member
Miro

The g sync work perfectly with the Low Latency Mode set on ULTRA ?

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