G-SYNC 101: Control Panel


G-SYNC Module

The G-SYNC module is a small chip that replaces the display’s standard internal scaler, and contains enough onboard memory to hold and process a single frame at a time.

The module exploits the vertical blanking interval (the span between the previous and next frame scan) to manipulate the display’s internal timings; performing G2G (gray to gray) overdrive calculations to prevent ghosting, and synchronizing the display’s refresh rate to the GPU’s render rate to eliminate tearing, along with the delayed frame delivery and adjoining stutter caused by traditional syncing methods.

G-SYNC Demo

The below Blur Busters Test UFO motion test pattern uses motion interpolation techniques to simulate the seamless framerate transitions G-SYNC provides within the refresh rate, when directly compared to standalone V-SYNC.

G-SYNC Activation

“Enable for full screen mode” (exclusive fullscreen functionality only) will automatically engage when a supported display is connected to the GPU. If G-SYNC behavior is suspect or non-functioning, untick the “Enable G-SYNC, G-SYNC Compatible” box, apply, re-tick, and apply.

Blur Buster's G-SYNC 101: Control Panel

G-SYNC Windowed Mode

“Enable for windowed and full screen mode” allows G-SYNC support for windowed and borderless windowed mode. This option was introduced in a 2015 driver update, and by manipulating the DWM (Desktop Windows Manager) framebuffer, enables G-SYNC’s VRR (variable refresh rate) to synchronize to the focused window’s render rate; unfocused windows remain at the desktop’s fixed refresh rate until focused on.

G-SYNC only functions on one window at a time, and thus any unfocused window that contains moving content will appear to stutter or slow down, a reason why a variety of non-gaming applications (popular web browsers among them) include predefined Nvidia profiles that disable G-SYNC support.

Note: this setting may require a game or system restart after application; the “G-SYNC Indicator” (Nvidia Control Panel > Display > G-SYNC Indicator) can be enabled to verify it is working as intended.

G-SYNC Preferred Refresh Rate

“Highest available” automatically engages when G-SYNC is enabled, and overrides the in-game refresh rate selector (if present), defaulting to the highest supported refresh rate of the display. This is useful for games that don’t include a selector, and ensures the display’s native refresh rate is utilized.

“Application-controlled” adheres to the desktop’s current refresh rate, or defers control to games that contain a refresh rate selector.

Note: this setting only applies to games being run in exclusive fullscreen mode. For games being run in borderless or windowed mode, the desktop dictates the refresh rate.

G-SYNC & V-SYNC

G-SYNC (GPU Synchronization) works on the same principle as double buffer V-SYNC; buffer A begins to render frame A, and upon completion, scans it to the display. Meanwhile, as buffer A finishes scanning its first frame, buffer B begins to render frame B, and upon completion, scans it to the display, repeat.

The primary difference between G-SYNC and V-SYNC is the method in which rendered frames are synchronized. With V-SYNC, the GPU’s render rate is synchronized to the fixed refresh rate of the display. With G-SYNC, the display’s VRR (variable refresh rate) is synchronized to the GPU’s render rate.

Upon its release, G-SYNC’s ability to fall back on fixed refresh rate V-SYNC behavior when exceeding the maximum refresh rate of the display was built-in and non-optional. A 2015 driver update later exposed the option.

This update led to recurring confusion, creating a misconception that G-SYNC and V-SYNC are entirely separate options. However, with G-SYNC enabled, the “Vertical sync” option in the control panel no longer acts as V-SYNC, and actually dictates whether, one, the G-SYNC module compensates for frametime variances output by the system (which prevents tearing at all times. G-SYNC + V-SYNC “Off” disables this behavior; see G-SYNC 101: Range), and two, whether G-SYNC falls back on fixed refresh rate V-SYNC behavior; if V-SYNC is “On,” G-SYNC will revert to V-SYNC behavior above its range, if V-SYNC is “Off,” G-SYNC will disable above its range, and tearing will begin display wide.

Within its range, G-SYNC is the only syncing method active, no matter the V-SYNC “On” or “Off” setting.

Currently, when G-SYNC is enabled, the control panel’s “Vertical sync” entry is automatically engaged to “Use the 3D application setting,” which defers V-SYNC fallback behavior and frametime compensation control to the in-game V-SYNC option. This can be manually overridden by changing the “Vertical sync” entry in the control panel to “Off,” “On,” or “Fast.”



3070 Comments For “G-SYNC 101”

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Sort by:   newest | oldest | most liked
Teletha
Member
Teletha

If im running 170~fps when using a 144hz monitor with gsync do i get any benefits in case of input lag when not limiting the fps or turning on any type of vsync? since i dont have any tearing and its running good with just gsync on and high framerate

BlurBustersFans
Member
BlurBustersFans

First of all thanks for the amazing arcticle! After reading this i decided on my G-SYNC compatible monitor i would like to elimate tearing by using G-SYNC ON + V-Sync in NVCP + FPS in game limiter. However i have a few settings in NVCP that i’m unsure what it should be set to.

The V-Sync option in NVCP has “Fast” and “ON”. is one better than the other? which one should i use? will i have less input lag setting it to “Fast” ? will setting it to “Fast” instead of “On” affect gysnc performance?

on the Prefered Refresh Rate setting in NVCP. Should this always be set to “highest Avilaible” or “Application-Controlled” ? is one better than the other?

Low Latency Mode Settings in NVCP, after reading above i’m still quite unsure what should I set this to. The game I play is mainly CPU bound and the game engine is quite poorly optimizied the fps in game always drop to 70 ish during intense fight even with a high end PC config , my gpu usuage don’t really go above 90% so if i want to have low input delay without tearing and a stable framepace. should i set this to “On” “Ultra” or “off ? In game setting i will limit the fps to 130 in the config file and vsync OFF.

thanks! keep up the good work on this site!

p1r473
Member
p1r473

Instead of using GSync + VSync ON, will I get the same results if I use “GSync + VSync use the 3D application setting” and then enable VSync in game?
I’d like this as some of my games seem to limit themselves to 60 FPS with GSync + VSync ON, so for this games (mostly puzzle games and not performance shooters) I would rather higher FPS. (My panel is 144 hz so the game limited to 60 FPS with VSync is not ideal)
Whats the advantage to GSync + VSync On vs GSync + VSync use the 3D application setting?
Thanks!!

Ternity
Member
Ternity

Hello,

First of all, thanks a lot for the detailed guide and the time you are taking to reply to comments, very much appreciated.

Just a question about my setup.

I have followed your instructions, V-Sync on, 141hz cap in nvidia control panel, works great.

Just a question about Low Latency mode, is it best to have this on Ultra or High, or just leave it off? A lot of games are now DX12 which doesn’t work with LLM sadly, but just wanted your thoughts.

Leave on high as it’s the same as ultra just without the cap that i’ve set manually?

Thanks!

Ternity

PootKlopp
Member
PootKlopp

I know that this is a G-sync specific setup guide but it would be interesting to see specific recommendations and drawbacks for those (competitive FPS players) that might be interested in having the absolute lowest input lag.

I would be interested in seeing what FPS you would have to consistently hit over your max refresh rate when running G-sync / V-sync off vs your recommended settings to see improvements in input lag. If that makes sense. What would be the point (2x, 3x, 5x FPS etc.) that you would have to maintain to see an improvement in input lag vs recommended.

Wow, this stuff is hard to describe in words, thanks for all the work you have put in!

wpDiscuz