G-SYNC 101: G-SYNC Ceiling vs. V-SYNC


Identical or Fraternal?

As described in G-SYNC 101: Range, G-SYNC doesn’t actually become double buffer V-SYNC above its range (nor does V-SYNC take over), but instead, G-SYNC mimics V-SYNC behavior when it can no longer adjust the refresh rate to the framerate. So, when G-SYNC hits or exceeds its ceiling, how close is it to behaving like standalone V-SYNC?

Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings

Pretty close. However, the G-SYNC numbers do show a reduction, mainly in the minimum and averages across refresh rates. Why? It boils down to how G-SYNC and V-SYNC behavior differ whenever the framerate falls (even for a moment) below the maximum refresh rate. With double buffer V-SYNC, a fixed frame delivery window is missed and the framerate is locked to half the refresh rate by a repeated frame, maintaining extra latency, whereas G-SYNC adjusts the refresh rate to the framerate in the same instance, eliminating latency.

As for “triple buffer” V-SYNC, while the subject won’t be delved into here due to the fact that G-SYNC is based on a double buffer, the name actually encompasses two entirely separate methods; the first should be considered “alt” triple buffer V-SYNC, and is the method featured in the majority of modern games. Unlike double buffer V-SYNC, it prevents the lock to half the refresh rate when the framerate falls below it, but in turn, adds 1 frame of delay over double buffer V-SYNC when the framerate exceeds the refresh rate; if double buffer adds 2-6 frames of delay, for instance, this method would add 3-7 frames.

“True” triple buffer V-SYNC, like “alt,” prevents the lock to half the refresh rate, but unlike “alt,” can actually reduce V-SYNC latency when the framerate exceeds the refresh rate. This “true” method is rarely used, and its availability, in part, can depend on the game engine’s API (OpenGL, DirectX, etc).

A form of this “true” method is implemented by the DWM (Desktop Window Manager) for borderless and windowed mode, and by Fast Sync, both of which will be explained in more detail further on.

Suffice to say, even at its worst, G-SYNC beats V-SYNC.



3735 Comments For “G-SYNC 101”

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kdog1998
Member
kdog1998

I have a question about my monitors VRR and if you know if there’s a fix for this or if I possibly have a bad monitor?

I have on G sync as recommended by you, using a Riva Tuner fps cap of 60 for final fantasy xvi. I have a perfectly flat frame time graph per riva tuner, but my game feels extremely jittery when I move around, especially when moving the camera. I figured out that my monitors on screen display that shows what it’s refreshing at is constantly bouncing around when using g sync and adaptive sync on. It will bounce from 60 to 52 to 67 to 48 to 180 (which is my max refresh) back to 60 to 77 and etc.. so despite my game holding a locked in 60 fps with a flat frame time graph, my monitor doesn’t seem to be refreshing at 60 and it seems to be bouncing around.

Is this normal? Or did I just happen to get a bad monitor or graphics card? My monitor is the ASUS VG27AQ3A, I have had it for about 6 months and have been thinking from the beginning something may be off with it. Any help would be great!

depatere
Member
depatere

I just got the Asus XG27AQWMG which is a Gsync compatible monitor with 280hz refresh rate.
To make G-Sync pop up as a setting in NVCP, I needed to enable VRR on the monitor OSD.

However, during testing the optimal settings mentioned here, I’ve enabled Reflex + Boost on World of Warcraft, however, it does not seem to limit any fps.

Should I just use the NVCP Framelimiter on top of it for the lowest input lag?

galloflom
Member
galloflom

Thanks for this info! Quick question, I have an asus zephyrus g15 2021 (165hz) ga503qr with an rtx 3070 and ryzen 9 5900hs, and i was wondering if the optimal setup changes due to the fact that the laptop screen is using amd freesync and there’s no mux switch available in this model? Because when I try to go to the nvidia panel i dont see any option to enable or change gsync, and when i try to use the setup you recommend, the games feel choppy. Just wondering what the best way to set it up in my case would be?

hydroxido
Member
hydroxido

Hey guys, regarding Fortnite on a 360Hz display with G-Sync + NVCP V-Sync + Reflex On/Boost. The Reflex auto-cap isn’t working at all since on Unlimited the in-game counter actually exceeds the refresh rate, and if I set the in-game limiter to 360 the counter sits locked at 360. Is Reflex broken in this game or should I just force a manual 340fps cap in NVCP to ensure I stay within G-Sync range?

Alex4S
Member
Alex4S

I tried Vsync on Nvidia+Gsync on and capped at 237 It seems The frames drop top 160 or even lower at big fights in games like League of legends then frames go back to normal and that can be annoying and noticeable stuttering and not so smooth. Having vsync off it seems that doesnt happen but of course i have some tearing. Why does it happen I have the game on bordereless mode shall i activate gsync both for fullscreen and window mode?

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