G-SYNC 101: Control Panel


G-SYNC Module

The G-SYNC module is a small chip that replaces the display’s standard internal scaler, and contains enough onboard memory to hold and process a single frame at a time.

The module exploits the vertical blanking interval (the span between the previous and next frame scan) to manipulate the display’s internal timings; performing G2G (gray to gray) overdrive calculations to prevent ghosting, and synchronizing the display’s refresh rate to the GPU’s render rate to eliminate tearing, along with the delayed frame delivery and adjoining stutter caused by traditional syncing methods.

G-SYNC Demo

The below Blur Busters Test UFO motion test pattern uses motion interpolation techniques to simulate the seamless framerate transitions G-SYNC provides within the refresh rate, when directly compared to standalone V-SYNC.

NVIDIA Control Panel Retirement

As of NVIDIA driver version 610.47, the NVIDIA Control Panel has officially reached EOL:

“After 20 years of dedicated service, the classic NVIDIA Control Panel is officially retiring for Game Ready and Studio Drivers. For NVIDIA RTX PRO users, the NVIDIA Control Panel will continue to be supported until we have migrated professional features to the NVIDIA app

Existing installs of the NVIDIA Control Panel will remain on users’ systems, unless they perform a clean installation, and users who still need the NVIDIA Control Panel can continue to download it from the Microsoft Store, but we won’t be adding features, fixes, or other changes.”

While the original NVIDIA Control Panel settings locations will be retained below, the NVIDIA App settings locations are now also included for a more up-to-date reference.

G-SYNC Activation

“Full screen” / “Enable for full screen mode” (exclusive fullscreen-type functionality only) is automatically selected when a supported display is connected to the GPU. If G-SYNC behavior is suspect or non-functioning, tick off, apply, tick on, and apply.

G-SYNC Windowed Mode

“Full screen and windowed” / “Enable for windowed and full screen mode” allows G-SYNC support for legacy windowed and borderless windowed modes. This option was introduced in a 2015 driver update, and by manipulating the DWM (Desktop Windows Manager) framebuffer, allows G-SYNC’s VRR (variable refresh rate) to synchronize to the focused window’s render rate; unfocused windows remain at the desktop’s fixed refresh rate until focused on.

G-SYNC only functions on one window at a time, and thus any unfocused window that contains moving content will appear to stutter or slow down, a reason why a variety of non-gaming applications (popular web browsers among them) include predefined NVIDIA profiles that disable G-SYNC support. As such, per-profile application of this mode is optimal vs. global. See Closing FAQ #5 for instructions.

Note: this setting may require a game or system restart after application; “Show indicator” / “G-SYNC Indicator” can be enabled to verify it is working as intended.

G-SYNC Preferred Refresh Rate

“Highest available” is automatically selected when G-SYNC is initially enabled, and overrides the in-game refresh rate selector (if present), defaulting to the highest supported refresh rate of the display. This is useful for games that don’t include a selector, and ensures the display’s native refresh rate is utilized.

“Application-controlled” adheres to the desktop’s current refresh rate, or defers control to games that contain a refresh rate selector.

Note: this setting only applies to games being run in exclusive fullscreen-type modes. For games being run in legacy borderless or windowed modes, the desktop always dictates the refresh rate.

  • NVIDIA App
    Settings location

    The NVIDIA App does not expose the legacy “Preferred refresh rate” setting.

    While it is no longer directly accessible in the app, like with the NVIDIA Control Panel, it is still automatically selected when G-SYNC is initially enabled, just internally, and can alternatively be accessed via the NVIDIA Profile Inspector (download here):

    Blur Buster's G-SYNC 101: Control Panel

  • NVIDIA Control Panel
    Settings location (legacy)

G-SYNC & V-SYNC

G-SYNC (GPU Synchronization) works on the same principle as double buffer V-SYNC; buffer A begins to render frame A, and upon completion, scans it to the display. Meanwhile, as buffer A finishes scanning its first frame, buffer B begins to render frame B, and upon completion, scans it to the display, repeat.

The primary difference between G-SYNC and V-SYNC is the method in which rendered frames are synchronized. With V-SYNC, the GPU’s render rate is synchronized to the fixed refresh rate of the display. With G-SYNC, the display’s VRR (variable refresh rate) is synchronized to the GPU’s render rate.

Upon its release, G-SYNC’s ability to fall back on fixed refresh rate V-SYNC behavior when exceeding the maximum refresh rate of the display was built-in and non-optional. A 2015 driver update later exposed the option.

This update led to recurring confusion, creating a misconception that G-SYNC and V-SYNC are entirely separate options. However, with G-SYNC enabled, the “Vertical Sync” option in the control panel no longer acts as V-SYNC, and actually dictates whether, one, the G-SYNC module compensates for frametime variances output by the system (which prevents tearing at all times. G-SYNC + V-SYNC “Off” disables this behavior; see G-SYNC 101: Range), and two, whether G-SYNC falls back on fixed refresh rate V-SYNC behavior; if V-SYNC is “On,” G-SYNC will revert to V-SYNC behavior above its range, if V-SYNC is “Off,” G-SYNC will disable above its range, and tearing will begin display wide.

Within its range, G-SYNC is the only syncing method active, no matter the V-SYNC “On” or “Off” setting.

Currently, when G-SYNC is enabled, the “Vertical Sync” entry is automatically set to “Use 3D app setting” / “Use the 3D application setting” which defers V-SYNC fallback behavior and frametime compensation control to the in-game V-SYNC option. This can be manually overridden by changing the “Vertical Sync” entry in the control panel to “Off,” “On,” or “Fast.”



3867 Comments For “G-SYNC 101”

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Nsnake771
Member
Nsnake771

Hi guys,
I recently played R6s Vulkan and as I do with every other games, I set on NVCP the max frame rate to 141, but it didn’t work in-game. Does the max frame rate featured doesn’t work on Vulkan games ?

SEBAS30
Member
SEBAS30

If i play pubg with 2080 ti 8700k 32gig ram 3200 and alienware 240hz compatible g-sync.

what configuration do you recommend for maximum fluidity? g-sync on or off do I need to configure some special things in nvidia pannel? Anyway, I have a good machine. I would like to have your advice.

ossi.akl
Member
ossi.akl

Hi Guys, I have a question I can’t seem to find the answer for anywhere. I have a very old gaming Laptop (2013 or 2014), and it has got one of the earliest versions of a 4K Panel. Problem is, it only runs on 48Hz. Disgusting. So I want to play Forza Horizon 4, but the game only gives me the options to have 24 or 48 FPS. 48FPS all the time is too demanding for my Laptop, but it could run 30 FPS without problems. Is there any way I can set a FPS Cap to 30 FPS, and have Vsync on for 30 FPS ? I tried setting a cap with Nvidia Inspector, but the Vsync doesn’t work even though its turned on.

Dan313
Member
Dan313

Hi, i have a 144 Hz Monitor with G-Sync activated. Does it make sense to play with 240 Fps, although my Monitor has a lower refresh rate than my fps are? For me, it feels more smooth but i don´t know if that is just my imagination

L.P.
Member
L.P.

Hi, I have another question which I couldn’t find an answer for.
I’m playing a game which has built in fps cap which caps automatically at 300fps (can be adjusted in-game by using it’s console). Since one of the latest updates of nvidia cp. there is a feature added “max frame rate”. Now my question is what’s the best thing to cap with, the in-game fps cap or nvidia control panel fps cap ? And if it’s nvidia cp. fps cap according to you, in that case should I turn off in-game fps cap ?
I’m asking this because of what I do is next, I use nvidia cap feature and cap my fps to 237 (240hz monitor, g-sync etc.. / no vsync). So this means that my fps cap is done for the particular game. Now I start the game and the configuration of the game also automatically caps to 300fps, and so I type in console of the game “fps_max 999” to kind off disable it (every time I start the game).
The thing is that I don’t understand if it’s a good idea because even if I leave the in-game fps limiter at 300, it shows 237 like adjusted in nvidia cp and even if I don’t leave it like that and put the in-game fps to 999 (like showed above here) , it still shows 237fps like adjusted in nvidia cp. So you would think “what’s the problem then?” The problem is that I don’t know if nvidia cp feature (fps limiter) is picking frames from the 300 in-game limited frames which are provided by game or is it picking from the 500,600 frames which I receive from the game after using the in-game console command “fps_max 999” for unlimited in-game frames.
Thanks in advance, hope it’s not confusing.

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