G-SYNC 101: Control Panel


G-SYNC Module

The G-SYNC module is a small chip that replaces the display’s standard internal scaler, and contains enough onboard memory to hold and process a single frame at a time.

The module exploits the vertical blanking interval (the span between the previous and next frame scan) to manipulate the display’s internal timings; performing G2G (gray to gray) overdrive calculations to prevent ghosting, and synchronizing the display’s refresh rate to the GPU’s render rate to eliminate tearing, along with the delayed frame delivery and adjoining stutter caused by traditional syncing methods.

G-SYNC Demo

The below Blur Busters Test UFO motion test pattern uses motion interpolation techniques to simulate the seamless framerate transitions G-SYNC provides within the refresh rate, when directly compared to standalone V-SYNC.

G-SYNC Activation

“Enable for full screen mode” (exclusive fullscreen functionality only) will automatically engage when a supported display is connected to the GPU. If G-SYNC behavior is suspect or non-functioning, untick the “Enable G-SYNC, G-SYNC Compatible” box, apply, re-tick, and apply.

Blur Buster's G-SYNC 101: Control Panel

G-SYNC Windowed Mode

“Enable for windowed and full screen mode” allows G-SYNC support for windowed and borderless windowed mode. This option was introduced in a 2015 driver update, and by manipulating the DWM (Desktop Windows Manager) framebuffer, enables G-SYNC’s VRR (variable refresh rate) to synchronize to the focused window’s render rate; unfocused windows remain at the desktop’s fixed refresh rate until focused on.

G-SYNC only functions on one window at a time, and thus any unfocused window that contains moving content will appear to stutter or slow down, a reason why a variety of non-gaming applications (popular web browsers among them) include predefined Nvidia profiles that disable G-SYNC support.

Note: this setting may require a game or system restart after application; the “G-SYNC Indicator” (Nvidia Control Panel > Display > G-SYNC Indicator) can be enabled to verify it is working as intended.

G-SYNC Preferred Refresh Rate

“Highest available” automatically engages when G-SYNC is enabled, and overrides the in-game refresh rate selector (if present), defaulting to the highest supported refresh rate of the display. This is useful for games that don’t include a selector, and ensures the display’s native refresh rate is utilized.

“Application-controlled” adheres to the desktop’s current refresh rate, or defers control to games that contain a refresh rate selector.

Note: this setting only applies to games being run in exclusive fullscreen mode. For games being run in borderless or windowed mode, the desktop dictates the refresh rate.

G-SYNC & V-SYNC

G-SYNC (GPU Synchronization) works on the same principle as double buffer V-SYNC; buffer A begins to render frame A, and upon completion, scans it to the display. Meanwhile, as buffer A finishes scanning its first frame, buffer B begins to render frame B, and upon completion, scans it to the display, repeat.

The primary difference between G-SYNC and V-SYNC is the method in which rendered frames are synchronized. With V-SYNC, the GPU’s render rate is synchronized to the fixed refresh rate of the display. With G-SYNC, the display’s VRR (variable refresh rate) is synchronized to the GPU’s render rate.

Upon its release, G-SYNC’s ability to fall back on fixed refresh rate V-SYNC behavior when exceeding the maximum refresh rate of the display was built-in and non-optional. A 2015 driver update later exposed the option.

This update led to recurring confusion, creating a misconception that G-SYNC and V-SYNC are entirely separate options. However, with G-SYNC enabled, the “Vertical sync” option in the control panel no longer acts as V-SYNC, and actually dictates whether, one, the G-SYNC module compensates for frametime variances output by the system (which prevents tearing at all times. G-SYNC + V-SYNC “Off” disables this behavior; see G-SYNC 101: Range), and two, whether G-SYNC falls back on fixed refresh rate V-SYNC behavior; if V-SYNC is “On,” G-SYNC will revert to V-SYNC behavior above its range, if V-SYNC is “Off,” G-SYNC will disable above its range, and tearing will begin display wide.

Within its range, G-SYNC is the only syncing method active, no matter the V-SYNC “On” or “Off” setting.

Currently, when G-SYNC is enabled, the control panel’s “Vertical sync” entry is automatically engaged to “Use the 3D application setting,” which defers V-SYNC fallback behavior and frametime compensation control to the in-game V-SYNC option. This can be manually overridden by changing the “Vertical sync” entry in the control panel to “Off,” “On,” or “Fast.”



3061 Comments For “G-SYNC 101”

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nikoisconfused
Member
nikoisconfused

Hello! A week ago i bought a HP 24x G-SYNC compatible monitor , although im not fully sure if it works as intended. I am having issues with Dead By Daylight and the devs told me to lock the game at 60FPS , i did , and god its awful. I have tried everything , G-SYNC + VSYNC/G-SYNC ON + VSYNC OFF , nothing works and i have no idea why. On the Pendulum demo G-SYNC seems to be working perfectly , but sadly not in-game. Any ideas?

Zehdah
Member
Zehdah

I recently started playing older games, the main one being Elder Scrolls Oblivion at the moment and I play on a 144hz Gsync monitor. The game is locked to 60 FPS, going higher results in physics issues, so I am wondering if there are any particular settings I should be using in this situation for smooth gameplay. I’ve had people suggest turning Gsync off and Vsync on, which sounds like a strange thing to do to me, but I have no idea!

Mojoz
Member
Mojoz

Jorimt,

Thank you so much for this guide. It’s fantastic and you should be proud of how many people you’re helping here.

I just had a few questions I was hoping you could answer for me, to make sure I’m understanding this all correctly.

Notes: My monitor is an ASUS TUF Gaming VG259QM 240hz (overclockable to 280hz).

1. For competitive gaming, I should run G-Sync on and V-sync on (through Nvidia control panel) and cap my FPS 3 below my HZ. E.g. at 240hz I should cap at 237 FPS?

2. A follow-up question to this, what about capping FPS lower significantly lower than your HZ? Does it matter? For example, I’m currently playing Divinity Original Sin 2 and capping this at 120fps with 240hz (I rather have a stable FPS than have fluctuating 125-150fps). Is this okay or should I leave it uncapped?

3. Is more HZ better in every situation? My monitor is 240hz (overclockable to 270hz and 280hz). I was thinking of overclocking to 270hz (I’m not sure I want to run it at its limit). Does it matter if it’s not dividable by an even number (e.g. 270 and not 274 or 280). In your words, more Hz is better with g-sync right?

4. My monitor comes with something called “FreeSync” which can be used alongside G-Sync. I have no idea what this is. Should I just ignore it and leave it off?

Many, many thanks.

Mojoz

Nsnake771
Member
Nsnake771

Hi guys,
I recently played R6s Vulkan and as I do with every other games, I set on NVCP the max frame rate to 141, but it didn’t work in-game. Does the max frame rate featured doesn’t work on Vulkan games ?

SEBAS30
Member
SEBAS30

If i play pubg with 2080 ti 8700k 32gig ram 3200 and alienware 240hz compatible g-sync.

what configuration do you recommend for maximum fluidity? g-sync on or off do I need to configure some special things in nvidia pannel? Anyway, I have a good machine. I would like to have your advice.

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