G-SYNC 101: Control Panel


G-SYNC Module

The G-SYNC module is a small chip that replaces the display’s standard internal scaler, and contains enough onboard memory to hold and process a single frame at a time.

The module exploits the vertical blanking interval (the span between the previous and next frame scan) to manipulate the display’s internal timings; performing G2G (gray to gray) overdrive calculations to prevent ghosting, and synchronizing the display’s refresh rate to the GPU’s render rate to eliminate tearing, along with the delayed frame delivery and adjoining stutter caused by traditional syncing methods.

G-SYNC Demo

The below Blur Busters Test UFO motion test pattern uses motion interpolation techniques to simulate the seamless framerate transitions G-SYNC provides within the refresh rate, when directly compared to standalone V-SYNC.

G-SYNC Activation

“Enable for full screen mode” (exclusive fullscreen functionality only) will automatically engage when a supported display is connected to the GPU. If G-SYNC behavior is suspect or non-functioning, untick the “Enable G-SYNC, G-SYNC Compatible” box, apply, re-tick, and apply.

Blur Buster's G-SYNC 101: Control Panel

G-SYNC Windowed Mode

“Enable for windowed and full screen mode” allows G-SYNC support for windowed and borderless windowed mode. This option was introduced in a 2015 driver update, and by manipulating the DWM (Desktop Windows Manager) framebuffer, enables G-SYNC’s VRR (variable refresh rate) to synchronize to the focused window’s render rate; unfocused windows remain at the desktop’s fixed refresh rate until focused on.

G-SYNC only functions on one window at a time, and thus any unfocused window that contains moving content will appear to stutter or slow down, a reason why a variety of non-gaming applications (popular web browsers among them) include predefined Nvidia profiles that disable G-SYNC support.

Note: this setting may require a game or system restart after application; the “G-SYNC Indicator” (Nvidia Control Panel > Display > G-SYNC Indicator) can be enabled to verify it is working as intended.

G-SYNC Preferred Refresh Rate

“Highest available” automatically engages when G-SYNC is enabled, and overrides the in-game refresh rate selector (if present), defaulting to the highest supported refresh rate of the display. This is useful for games that don’t include a selector, and ensures the display’s native refresh rate is utilized.

“Application-controlled” adheres to the desktop’s current refresh rate, or defers control to games that contain a refresh rate selector.

Note: this setting only applies to games being run in exclusive fullscreen mode. For games being run in borderless or windowed mode, the desktop dictates the refresh rate.

G-SYNC & V-SYNC

G-SYNC (GPU Synchronization) works on the same principle as double buffer V-SYNC; buffer A begins to render frame A, and upon completion, scans it to the display. Meanwhile, as buffer A finishes scanning its first frame, buffer B begins to render frame B, and upon completion, scans it to the display, repeat.

The primary difference between G-SYNC and V-SYNC is the method in which rendered frames are synchronized. With V-SYNC, the GPU’s render rate is synchronized to the fixed refresh rate of the display. With G-SYNC, the display’s VRR (variable refresh rate) is synchronized to the GPU’s render rate.

Upon its release, G-SYNC’s ability to fall back on fixed refresh rate V-SYNC behavior when exceeding the maximum refresh rate of the display was built-in and non-optional. A 2015 driver update later exposed the option.

This update led to recurring confusion, creating a misconception that G-SYNC and V-SYNC are entirely separate options. However, with G-SYNC enabled, the “Vertical sync” option in the control panel no longer acts as V-SYNC, and actually dictates whether, one, the G-SYNC module compensates for frametime variances output by the system (which prevents tearing at all times. G-SYNC + V-SYNC “Off” disables this behavior; see G-SYNC 101: Range), and two, whether G-SYNC falls back on fixed refresh rate V-SYNC behavior; if V-SYNC is “On,” G-SYNC will revert to V-SYNC behavior above its range, if V-SYNC is “Off,” G-SYNC will disable above its range, and tearing will begin display wide.

Within its range, G-SYNC is the only syncing method active, no matter the V-SYNC “On” or “Off” setting.

Currently, when G-SYNC is enabled, the control panel’s “Vertical sync” entry is automatically engaged to “Use the 3D application setting,” which defers V-SYNC fallback behavior and frametime compensation control to the in-game V-SYNC option. This can be manually overridden by changing the “Vertical sync” entry in the control panel to “Off,” “On,” or “Fast.”



3751 Comments For “G-SYNC 101”

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Sort by:   newest | oldest | most liked
svatt
Member
svatt

Hey, im using aoc c27g1 freesync monitor with rtx 2070 and gsync compatible is not working properly. Im using settings wich i find there. I have this problem since i get pc like 8months. I tried to reinstall drivers trought ddu and rollback to older but it doesnt work.
Is there any way to fix it or just buy gsync or gsync compatible moniitor certified by nvidia?

Sidetracked
Member
Sidetracked

So do I use G-sync + V-sync on my monitor and in my control panel ON with (165hz) 162fps locked in Rainbow six siege? and what low latency mode should I use. My fps in game are always stable at 162 fps. thanks in advance

djangopango
Member
djangopango

I’ve asked you about fast sync before, but I have additional questions. My fps in a game varies between 180 and 200 on a 60 Hz monitor. Should I set my fps cap to 180 when using fast sync or let it vary above 180 by not using fps cap?

KaptaynAmeryka
Member
KaptaynAmeryka

Hey folks, I really need some help.

I recently upgraded my monitor to an Asus XG32VQR (AdaptiveSync/Freesync). I had an Asus PG278Q (G-Sync). My motherboard Q-Code LED indicator was showing an error when using the new monitor so I swapped the DP cable for an HDMI cable and the error is gone. However, using an HDMI cable has removed the G-Sync option – my monitor wasn’t certified as G-Sync Capable anyway (even though Asus’ own website shows it is).

Within NVCP, Vertical sync is set to Adaptive and Max Frame Rate is set to 141. Low Latency Mode is OFF. My monitor’s firmware settings show Adaptive-Sync/Freesync is ON.

Is this all correct? I want to make sure I’m on the right track. Should I keep everything as it is or should I change anything? Because I’m not using G-Sync anymore, should I disable the framerate limit and let everything cap at 144, if it can?

Specs:
MB: Asus Maximus XI Gene
GPU: GTX 1080 SC

qnkov
Member
qnkov

Hello there. I have Asus Rog G751J …. with 970m video + monitor AOC 27 G2 …. (G-Sync, 144hz). I’ve connected it via DisplayPort mini (laptop) to DisplayPort (Monitor). I’ve tried with HDMI cabel too.
From what i know, my DP on the monitor is 1.2 ver, my cabel is 1.3 compatible 1.4
From the nvidia panel i’ve active G-Sync. Check pictures:
https://prnt.sc/uwmnqu

From Manage 3D Settings:

Monitor Technology: G-Sync
Vrtical Syn: ON
FPS limiter: 138

But once i open G-SYNC Pendulum Demo i cannot click on G-Syn, it goes right back to No Vsync, i can click on V-Sync thought. If i disconnect my AOC monitor and use the laptop, i can click on the G-Sync from the Pendulum Demo, but with AOC – no.

So what now, my G-sync isn’t working?

wpDiscuz