G-SYNC 101: Control Panel


G-SYNC Module

The G-SYNC module is a small chip that replaces the display’s standard internal scaler, and contains enough onboard memory to hold and process a single frame at a time.

The module exploits the vertical blanking interval (the span between the previous and next frame scan) to manipulate the display’s internal timings; performing G2G (gray to gray) overdrive calculations to prevent ghosting, and synchronizing the display’s refresh rate to the GPU’s render rate to eliminate tearing, along with the delayed frame delivery and adjoining stutter caused by traditional syncing methods.

G-SYNC Demo

The below Blur Busters Test UFO motion test pattern uses motion interpolation techniques to simulate the seamless framerate transitions G-SYNC provides within the refresh rate, when directly compared to standalone V-SYNC.

G-SYNC Activation

“Enable for full screen mode” (exclusive fullscreen functionality only) will automatically engage when a supported display is connected to the GPU. If G-SYNC behavior is suspect or non-functioning, untick the “Enable G-SYNC, G-SYNC Compatible” box, apply, re-tick, and apply.

Blur Buster's G-SYNC 101: Control Panel

G-SYNC Windowed Mode

“Enable for windowed and full screen mode” allows G-SYNC support for windowed and borderless windowed mode. This option was introduced in a 2015 driver update, and by manipulating the DWM (Desktop Windows Manager) framebuffer, enables G-SYNC’s VRR (variable refresh rate) to synchronize to the focused window’s render rate; unfocused windows remain at the desktop’s fixed refresh rate until focused on.

G-SYNC only functions on one window at a time, and thus any unfocused window that contains moving content will appear to stutter or slow down, a reason why a variety of non-gaming applications (popular web browsers among them) include predefined Nvidia profiles that disable G-SYNC support.

Note: this setting may require a game or system restart after application; the “G-SYNC Indicator” (Nvidia Control Panel > Display > G-SYNC Indicator) can be enabled to verify it is working as intended.

G-SYNC Preferred Refresh Rate

“Highest available” automatically engages when G-SYNC is enabled, and overrides the in-game refresh rate selector (if present), defaulting to the highest supported refresh rate of the display. This is useful for games that don’t include a selector, and ensures the display’s native refresh rate is utilized.

“Application-controlled” adheres to the desktop’s current refresh rate, or defers control to games that contain a refresh rate selector.

Note: this setting only applies to games being run in exclusive fullscreen mode. For games being run in borderless or windowed mode, the desktop dictates the refresh rate.

G-SYNC & V-SYNC

G-SYNC (GPU Synchronization) works on the same principle as double buffer V-SYNC; buffer A begins to render frame A, and upon completion, scans it to the display. Meanwhile, as buffer A finishes scanning its first frame, buffer B begins to render frame B, and upon completion, scans it to the display, repeat.

The primary difference between G-SYNC and V-SYNC is the method in which rendered frames are synchronized. With V-SYNC, the GPU’s render rate is synchronized to the fixed refresh rate of the display. With G-SYNC, the display’s VRR (variable refresh rate) is synchronized to the GPU’s render rate.

Upon its release, G-SYNC’s ability to fall back on fixed refresh rate V-SYNC behavior when exceeding the maximum refresh rate of the display was built-in and non-optional. A 2015 driver update later exposed the option.

This update led to recurring confusion, creating a misconception that G-SYNC and V-SYNC are entirely separate options. However, with G-SYNC enabled, the “Vertical sync” option in the control panel no longer acts as V-SYNC, and actually dictates whether, one, the G-SYNC module compensates for frametime variances output by the system (which prevents tearing at all times. G-SYNC + V-SYNC “Off” disables this behavior; see G-SYNC 101: Range), and two, whether G-SYNC falls back on fixed refresh rate V-SYNC behavior; if V-SYNC is “On,” G-SYNC will revert to V-SYNC behavior above its range, if V-SYNC is “Off,” G-SYNC will disable above its range, and tearing will begin display wide.

Within its range, G-SYNC is the only syncing method active, no matter the V-SYNC “On” or “Off” setting.

Currently, when G-SYNC is enabled, the control panel’s “Vertical sync” entry is automatically engaged to “Use the 3D application setting,” which defers V-SYNC fallback behavior and frametime compensation control to the in-game V-SYNC option. This can be manually overridden by changing the “Vertical sync” entry in the control panel to “Off,” “On,” or “Fast.”



3071 Comments For “G-SYNC 101”

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Rezeak
Member
Rezeak

I’m no expert at anything but on my monitor below 30fps G-sync still works (or at least I think it does). If I had to guess it’s because I have a Gsync compatible monitor and there is no module to disengage below 36 fps or they changed how gsync worked or the monitor reacts to gsync differently.

I recorded a small vid to show what I mean.

https://gfycat.com/colorfultepidcolt

svatt
Member
svatt

Hello, i just want to ask about low latency mode. I was having problems with microstuttering in all games and i have candy eye so i preffer little bit more input lag and smooth than no input lag and stutter. My question is what should i use in fps games like csgo, h1z1, league of legends. In competetive games where u need best response, etc. Now im using Vsync on(NVCP) and low latency mode on in all games except for csgo. In csgo im using low latency mode on Ultra because i dont have lower fps than 144fps(144hz gsync compatible monitor). In other games im dropping to 120 in league of legends fights or in h1z1. Is setting that i wrote here right or should i set it different. Thanks

SPredDemChks
Member
SPredDemChks

LOVE this content, I am a huge fan and always check once or twice daily for more topics of pure knnnowledge. But this thread didn’t quite touch exactly on my issue. If you could help me out I would be so grateful! I play Apex Legends on a Pred monitor 240Hz+G-Sync, in NIVIDA panel, under scaling and display, what do i use since I have to use a custom resolution to obtain 144Hz(since anything over causes insane input lag from my controller and also in the reso section under the PC options, only 240 and 120Hz are available at 1920×1080). and should i instead be using my monitors 240Hz and the games +fps_max # limiter at 144 . Idk how to get around being stuck using 144Hz due to controller limitations and my monitor not excited/performing under the 240Hz on a custom resolution. Gaming just feels….off.

blaskovic
Member
blaskovic

Hello Thanks for your work. I have a question. I have a monitor G-Sync (144hz) and I was playing an old game that doesn’t support it. I had to put a fps limiter (Riva Tuner) to 60 fps (otherwise it has problems with engine graphic). I wanted to know if it is necessary to activate the v-sync option from the control panel and disable it from the game, or disable it from the game and from panel put “controlled by the application”. Basically I wanted to know if we set a limiter fps how to set the v-sync (both from the panel and in game). Thanks

fury80
Member
fury80

Hello. Thanks for your amazing work. I wanna share my experience and curious about your opinion on this. I’ve used wide range of adaptive sync monitors TN, IPS, VA, freesync, gsync compatible and i was never happy with the adaptive sync, didn’t really like it and see the point except i finally bought a real gsync monitor with the module and it’s really buttery smooth. I don’t really think this is placebo. All other adaptive sync monitors i had wasn’t smooth, they were like laggy and stuttery. Like they are struggling to sync refresh rate with framerate. Real gsync monitor doesn’t have this problem, it’s seriously smooth and preferable over nosync.

My question is: are there any in depth technical tests about this ? My latest gsync compatible experience was popular nano ips LG 27GL850.

Worth noting this is not variable overdrive, overshoot, response times, LFC issue. It just feels like monitor is throttling while keeping hz and fps in sync with the adaptive sync monitors. That’s why i didn’t use any sync with those monitors. Gsync with module is different, doesn’t have this issue and very easily preferable over nosync.

It would be nice to have in depth review of this issue. I’m not alone in this.

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