G-SYNC 101: Control Panel


G-SYNC Module

The G-SYNC module is a small chip that replaces the display’s standard internal scaler, and contains enough onboard memory to hold and process a single frame at a time.

The module exploits the vertical blanking interval (the span between the previous and next frame scan) to manipulate the display’s internal timings; performing G2G (gray to gray) overdrive calculations to prevent ghosting, and synchronizing the display’s refresh rate to the GPU’s render rate to eliminate tearing, along with the delayed frame delivery and adjoining stutter caused by traditional syncing methods.

G-SYNC Demo

The below Blur Busters Test UFO motion test pattern uses motion interpolation techniques to simulate the seamless framerate transitions G-SYNC provides within the refresh rate, when directly compared to standalone V-SYNC.

NVIDIA Control Panel Retirement

As of NVIDIA driver version 610.47, the NVIDIA Control Panel has officially reached EOL:

“After 20 years of dedicated service, the classic NVIDIA Control Panel is officially retiring for Game Ready and Studio Drivers. For NVIDIA RTX PRO users, the NVIDIA Control Panel will continue to be supported until we have migrated professional features to the NVIDIA app

Existing installs of the NVIDIA Control Panel will remain on users’ systems, unless they perform a clean installation, and users who still need the NVIDIA Control Panel can continue to download it from the Microsoft Store, but we won’t be adding features, fixes, or other changes.”

While the original NVIDIA Control Panel settings locations will be retained below, the NVIDIA App settings locations are now also included for a more up-to-date reference.

G-SYNC Activation

“Full screen” / “Enable for full screen mode” (exclusive fullscreen-type functionality only) is automatically selected when a supported display is connected to the GPU. If G-SYNC behavior is suspect or non-functioning, tick off, apply, tick on, and apply.

G-SYNC Windowed Mode

“Full screen and windowed” / “Enable for windowed and full screen mode” allows G-SYNC support for legacy windowed and borderless windowed modes. This option was introduced in a 2015 driver update, and by manipulating the DWM (Desktop Windows Manager) framebuffer, allows G-SYNC’s VRR (variable refresh rate) to synchronize to the focused window’s render rate; unfocused windows remain at the desktop’s fixed refresh rate until focused on.

G-SYNC only functions on one window at a time, and thus any unfocused window that contains moving content will appear to stutter or slow down, a reason why a variety of non-gaming applications (popular web browsers among them) include predefined NVIDIA profiles that disable G-SYNC support. As such, per-profile application of this mode is optimal vs. global. See Closing FAQ #5 for instructions.

Note: this setting may require a game or system restart after application; “Show indicator” / “G-SYNC Indicator” can be enabled to verify it is working as intended.

G-SYNC Preferred Refresh Rate

“Highest available” is automatically selected when G-SYNC is initially enabled, and overrides the in-game refresh rate selector (if present), defaulting to the highest supported refresh rate of the display. This is useful for games that don’t include a selector, and ensures the display’s native refresh rate is utilized.

“Application-controlled” adheres to the desktop’s current refresh rate, or defers control to games that contain a refresh rate selector.

Note: this setting only applies to games being run in exclusive fullscreen-type modes. For games being run in legacy borderless or windowed modes, the desktop always dictates the refresh rate.

  • NVIDIA App
    Settings location

    The NVIDIA App does not expose the legacy “Preferred refresh rate” setting.

    While it is no longer directly accessible in the app, like with the NVIDIA Control Panel, it is still automatically selected when G-SYNC is initially enabled, just internally, and can alternatively be accessed via the NVIDIA Profile Inspector (download here):

    Blur Buster's G-SYNC 101: Control Panel

  • NVIDIA Control Panel
    Settings location (legacy)

G-SYNC & V-SYNC

G-SYNC (GPU Synchronization) works on the same principle as double buffer V-SYNC; buffer A begins to render frame A, and upon completion, scans it to the display. Meanwhile, as buffer A finishes scanning its first frame, buffer B begins to render frame B, and upon completion, scans it to the display, repeat.

The primary difference between G-SYNC and V-SYNC is the method in which rendered frames are synchronized. With V-SYNC, the GPU’s render rate is synchronized to the fixed refresh rate of the display. With G-SYNC, the display’s VRR (variable refresh rate) is synchronized to the GPU’s render rate.

Upon its release, G-SYNC’s ability to fall back on fixed refresh rate V-SYNC behavior when exceeding the maximum refresh rate of the display was built-in and non-optional. A 2015 driver update later exposed the option.

This update led to recurring confusion, creating a misconception that G-SYNC and V-SYNC are entirely separate options. However, with G-SYNC enabled, the “Vertical Sync” option in the control panel no longer acts as V-SYNC, and actually dictates whether, one, the G-SYNC module compensates for frametime variances output by the system (which prevents tearing at all times. G-SYNC + V-SYNC “Off” disables this behavior; see G-SYNC 101: Range), and two, whether G-SYNC falls back on fixed refresh rate V-SYNC behavior; if V-SYNC is “On,” G-SYNC will revert to V-SYNC behavior above its range, if V-SYNC is “Off,” G-SYNC will disable above its range, and tearing will begin display wide.

Within its range, G-SYNC is the only syncing method active, no matter the V-SYNC “On” or “Off” setting.

Currently, when G-SYNC is enabled, the “Vertical Sync” entry is automatically set to “Use 3D app setting” / “Use the 3D application setting” which defers V-SYNC fallback behavior and frametime compensation control to the in-game V-SYNC option. This can be manually overridden by changing the “Vertical Sync” entry in the control panel to “Off,” “On,” or “Fast.”



3852 Comments For “G-SYNC 101”

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Sort by:   newest | oldest | most liked
Ditto7654
Member
Ditto7654

Hi Jorimt,

I have a few questions for you if you ever get the time. I have only one game I play and I find that it’s borderline impossible to get it to run properly with G-sync; Apex Legends.

I play on a 240hz G-sync monitor, and have also used many others. All with no luck, even after following these guides + guides in r/competitiveapex

I’d like to start with just 2 questions

1. ) Why is V-sync required, if I am capping extremely far below the max refresh of my monitor? IE: 190-180 FPS. There is absolutely no chance that my fps will get close to 240 or above (causing screen tear) and as I understand, Nvidia now allows G-sync usage with OR without V-sync enabled in NVCP?

2. ) When using Nvidia Reflex, which is available in apex legends, is this using the game engine as a limiter? Or is it capping the framerate at the NVIDIA driver level?
I ask this because nvidia reflex cap seems to have not very stable frametime delivery, so generally I try to cap again with RTSS which now means I have a triple frame rate cap; V-sync caps at 240, reflex caps at 224 (for a 240hz monitor) and then generally I use RTSS at 1-2 frames below the reflex cap. Doesn’t multi capping a game like this generally cause unwanted issues?

I apologize for the length of this post but I have had my PC for a year, and gone through 3 different monitors with no luck. Apex runs choppy when holding stable fps & when dipping and I’m at wits end here to get a smooth gameplay experience.

Thanks for any and all help, hope you have a good day!

touron21
Member
touron21

Hi all,

Bit of a strange question, I’m hoping one of you may be able to help.

I have a G sync compatible 165Hz 1440p monitor and play most games on my desktop with G sync and V sync ON, with an FPS cap of about 158. Everything runs well and feels buttery smooth.

Then when I play on my laptop (Asus Rog Strix Scar 15, 2021 model) connected via USB-C to DP, also with G sync and V sync ON, it just doesn’t feel as smooth. My laptop is almost as powerful as the desktop and can maintain 157fps in Apex 90% of the time, so a difference in fps between the machines isn’t the issue. The cable I’m using is DP 1.4, connected directly into the laptops RTX 3070 via USB-C, so I feel that cable quality isn’t the issue either. Settings in game and in nvidia control panel are identical also.

Does anyone have an answer as to why it feels so much less smooth?

Thanks in advance.

Linkaran
Member
Linkaran

Hey !

I have a question regarding GSYNC on LG CX with games capped at 60FPS

Currently I have GSYNC enabled in my windows and I set the FPS to 117 and I enable VSYNC in the nvidia control panel for all my games

However, for games capped at 60 FPS, should I disable GSYNC to avoid flickering? The game I’m currently playing is stuck at 60 FPS max and I don’t have any framerate drops so technically GSYNC isn’t useful in this kind of case and should I disable it or leave it? because I have a little flickering

Gbcrespo
Member
Gbcrespo

Great information overall, keep up the good work informing the Internet. It’s amazing how this isn’t talked about enough about Gsync and Vsync, and how many people are utilising it wrong.

I couldn’t quite find in the article one info. When you have a game that fluctuates between 70-90 fps for example (a situation where GPU can’t quite reach the monitor refresh rate) in a 144Hz monitor, what would be the ideal way to play in a Gsync monitor?

I’ve been playing Red Dead Redemption 2 capped at 60, but my GPU can push it to 80-85fps. In my last monitor that didn’t have Gsync, when I disabled vsync, I used to receive a lot of screen tearing and it was unplayable for me. Now with a monitor with Gsync, I still receive tearing with vsync disabled (far less but it’s definetly there). One thing that helped a lot though, is when I cap vsync at 60 is smoother than my last monitor (no small stuttering when GPU load drastically change).

Should I use a program like RTSS to set the game to a desirable fps limit? RDR2 framecap after 60 is 100, so I can’t do this in-game.

flavioplaza
Member
flavioplaza

I’ll try to be as clear as possible (english is not my primary language), but i have a question that has been bothering me for a while.

For a long time, I’ve been trying to find methods to get games to run at the smoothest possible frame rates, especially since I play most games with a controller. At first, I used the most well-known limiters, such as RTSS, the limiter on the Nvidia panel itself or within the game itself, but nothing seemed to give me the “smoothness” that I had already witnessed on consoles.

So I decided to buy a Gsync compatible monitor (only compatible, not the real Gsync which has dedicated hardware) and in most games my problems are gone.

However, even with Gsync activated I still noticed a flicker and lack of smoothness in some games, such as Days Gone, Far Cry 6 and Assassin’s Creed Valhalla, among others

I visited several forums and thread and found the “half refresh rate” , or some variation of it, such as 1/3 and 1/4 refresh rate. With that, all my smoothness issues were gone and I finally got a smooth and smooth experience, running most games at 48 fps (1/3 of my 144hz monitor).

However, my big question is the following: Why even with Gsync, which should completely nullify these problems, I still feel this problem? If there was any way for me to get the same smoothness I’m getting at half refresh rate, I’d just use Gsync in any game, but that’s not what I see. A lot of games seem to suffer from VRR technology and I can’t tell if this is something from my monitor (it’s not a “true” gsync after all) or if it has something to do with the game engine not having good compatibility with Gsync, or maybe the frame-time variation in some games is so great that Gsync doesn’t have time to keep up with this variation.

Has anyone else noticed this and have a solution?

wpDiscuz