G-SYNC 101: Control Panel


G-SYNC Module

The G-SYNC module is a small chip that replaces the display’s standard internal scaler, and contains enough onboard memory to hold and process a single frame at a time.

The module exploits the vertical blanking interval (the span between the previous and next frame scan) to manipulate the display’s internal timings; performing G2G (gray to gray) overdrive calculations to prevent ghosting, and synchronizing the display’s refresh rate to the GPU’s render rate to eliminate tearing, along with the delayed frame delivery and adjoining stutter caused by traditional syncing methods.

G-SYNC Demo

The below Blur Busters Test UFO motion test pattern uses motion interpolation techniques to simulate the seamless framerate transitions G-SYNC provides within the refresh rate, when directly compared to standalone V-SYNC.

G-SYNC Activation

“Enable for full screen mode” (exclusive fullscreen functionality only) will automatically engage when a supported display is connected to the GPU. If G-SYNC behavior is suspect or non-functioning, untick the “Enable G-SYNC, G-SYNC Compatible” box, apply, re-tick, and apply.

Blur Buster's G-SYNC 101: Control Panel

G-SYNC Windowed Mode

“Enable for windowed and full screen mode” allows G-SYNC support for windowed and borderless windowed mode. This option was introduced in a 2015 driver update, and by manipulating the DWM (Desktop Windows Manager) framebuffer, enables G-SYNC’s VRR (variable refresh rate) to synchronize to the focused window’s render rate; unfocused windows remain at the desktop’s fixed refresh rate until focused on.

G-SYNC only functions on one window at a time, and thus any unfocused window that contains moving content will appear to stutter or slow down, a reason why a variety of non-gaming applications (popular web browsers among them) include predefined Nvidia profiles that disable G-SYNC support.

Note: this setting may require a game or system restart after application; the “G-SYNC Indicator” (Nvidia Control Panel > Display > G-SYNC Indicator) can be enabled to verify it is working as intended.

G-SYNC Preferred Refresh Rate

“Highest available” automatically engages when G-SYNC is enabled, and overrides the in-game refresh rate selector (if present), defaulting to the highest supported refresh rate of the display. This is useful for games that don’t include a selector, and ensures the display’s native refresh rate is utilized.

“Application-controlled” adheres to the desktop’s current refresh rate, or defers control to games that contain a refresh rate selector.

Note: this setting only applies to games being run in exclusive fullscreen mode. For games being run in borderless or windowed mode, the desktop dictates the refresh rate.

G-SYNC & V-SYNC

G-SYNC (GPU Synchronization) works on the same principle as double buffer V-SYNC; buffer A begins to render frame A, and upon completion, scans it to the display. Meanwhile, as buffer A finishes scanning its first frame, buffer B begins to render frame B, and upon completion, scans it to the display, repeat.

The primary difference between G-SYNC and V-SYNC is the method in which rendered frames are synchronized. With V-SYNC, the GPU’s render rate is synchronized to the fixed refresh rate of the display. With G-SYNC, the display’s VRR (variable refresh rate) is synchronized to the GPU’s render rate.

Upon its release, G-SYNC’s ability to fall back on fixed refresh rate V-SYNC behavior when exceeding the maximum refresh rate of the display was built-in and non-optional. A 2015 driver update later exposed the option.

This update led to recurring confusion, creating a misconception that G-SYNC and V-SYNC are entirely separate options. However, with G-SYNC enabled, the “Vertical sync” option in the control panel no longer acts as V-SYNC, and actually dictates whether, one, the G-SYNC module compensates for frametime variances output by the system (which prevents tearing at all times. G-SYNC + V-SYNC “Off” disables this behavior; see G-SYNC 101: Range), and two, whether G-SYNC falls back on fixed refresh rate V-SYNC behavior; if V-SYNC is “On,” G-SYNC will revert to V-SYNC behavior above its range, if V-SYNC is “Off,” G-SYNC will disable above its range, and tearing will begin display wide.

Within its range, G-SYNC is the only syncing method active, no matter the V-SYNC “On” or “Off” setting.

Currently, when G-SYNC is enabled, the control panel’s “Vertical sync” entry is automatically engaged to “Use the 3D application setting,” which defers V-SYNC fallback behavior and frametime compensation control to the in-game V-SYNC option. This can be manually overridden by changing the “Vertical sync” entry in the control panel to “Off,” “On,” or “Fast.”



3747 Comments For “G-SYNC 101”

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ckpie
Member
ckpie

I’m currently running a LG C1 OLED TV 120hz with all your your optimal settings applied in NVCP. Games run flawlessly in exclusive fullscreen but when putting it into borderless-fullscreen there is a choppiness introduced and moving the camera around doesn’t appear ‘smooth’. Looks like dropped frames/stutter and I’ve noticed it in pretty much every single game I’ve tested. Is this a sync issue or something else?

18koko
Member
18koko

For a lock 60 fps game like Elden Ring. Do I cap the frame rate in nvcp to 57 and null ultra and v sync and g sync?

Im using 240hz monitor.

DZF
Member
DZF

How do you approach games which force in-game vsync on with no way of turning it off? I know you recommend not having both in-game vsync and NVCP vsync on at the same time, so in these situations should I set NVCP vsync to ‘application controlled’ or completely ‘off’?

Vickyy
Member
Vickyy

Hello ! I wanted to ask about CS:GO, because i enabled g sync and v sync and locked with in game limiter to 141 fps and i remembered that this game probably wont work with low latency mod in nvidia control panel but when i enabled it to ultra it started locking the in game fps to 138 automatically but instead lower i was feeling higher input lag when its supposed to be lower, dont know if the game support low latency mode cuz enabling it lock fps to 138 and seems like its working but it increasing the latency, should i disable it for CS or i do somethink wrong with the settings ( 141 fps limit in game, V-SYNC On + G-SYNC On from Nvidia Control Panel ) after enabling low latency mode ( unlimited fps in game and fps limit from control panel is off aswell + V-SYNC On + G-SYNC On from Nvidia control panel both ) i tested using only v sync and unlimited fps it locks to 144 something normal, using latency mode lock to 138 with higher latency.

Genadio
Member
Genadio

Games like Sekiro and Elden Ring force the monitor refresh rate to 60Hz. My monitor is 144Hz, do I understand correctly that for such situations, in order to minimize the delay with GSYNC and VSYNC enabled in fullscreen – I need to cap FPS at 57fps?

I know that the borderless mode is much better, because it does not force 60Hz.
I just want to understand how it works with a forced refresh rate.

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