G-SYNC 101: Control Panel


G-SYNC Module

The G-SYNC module is a small chip that replaces the display’s standard internal scaler, and contains enough onboard memory to hold and process a single frame at a time.

The module exploits the vertical blanking interval (the span between the previous and next frame scan) to manipulate the display’s internal timings; performing G2G (gray to gray) overdrive calculations to prevent ghosting, and synchronizing the display’s refresh rate to the GPU’s render rate to eliminate tearing, along with the delayed frame delivery and adjoining stutter caused by traditional syncing methods.

G-SYNC Demo

The below Blur Busters Test UFO motion test pattern uses motion interpolation techniques to simulate the seamless framerate transitions G-SYNC provides within the refresh rate, when directly compared to standalone V-SYNC.

G-SYNC Activation

“Enable for full screen mode” (exclusive fullscreen functionality only) will automatically engage when a supported display is connected to the GPU. If G-SYNC behavior is suspect or non-functioning, untick the “Enable G-SYNC, G-SYNC Compatible” box, apply, re-tick, and apply.

Blur Buster's G-SYNC 101: Control Panel

G-SYNC Windowed Mode

“Enable for windowed and full screen mode” allows G-SYNC support for windowed and borderless windowed mode. This option was introduced in a 2015 driver update, and by manipulating the DWM (Desktop Windows Manager) framebuffer, enables G-SYNC’s VRR (variable refresh rate) to synchronize to the focused window’s render rate; unfocused windows remain at the desktop’s fixed refresh rate until focused on.

G-SYNC only functions on one window at a time, and thus any unfocused window that contains moving content will appear to stutter or slow down, a reason why a variety of non-gaming applications (popular web browsers among them) include predefined Nvidia profiles that disable G-SYNC support.

Note: this setting may require a game or system restart after application; the “G-SYNC Indicator” (Nvidia Control Panel > Display > G-SYNC Indicator) can be enabled to verify it is working as intended.

G-SYNC Preferred Refresh Rate

“Highest available” automatically engages when G-SYNC is enabled, and overrides the in-game refresh rate selector (if present), defaulting to the highest supported refresh rate of the display. This is useful for games that don’t include a selector, and ensures the display’s native refresh rate is utilized.

“Application-controlled” adheres to the desktop’s current refresh rate, or defers control to games that contain a refresh rate selector.

Note: this setting only applies to games being run in exclusive fullscreen mode. For games being run in borderless or windowed mode, the desktop dictates the refresh rate.

G-SYNC & V-SYNC

G-SYNC (GPU Synchronization) works on the same principle as double buffer V-SYNC; buffer A begins to render frame A, and upon completion, scans it to the display. Meanwhile, as buffer A finishes scanning its first frame, buffer B begins to render frame B, and upon completion, scans it to the display, repeat.

The primary difference between G-SYNC and V-SYNC is the method in which rendered frames are synchronized. With V-SYNC, the GPU’s render rate is synchronized to the fixed refresh rate of the display. With G-SYNC, the display’s VRR (variable refresh rate) is synchronized to the GPU’s render rate.

Upon its release, G-SYNC’s ability to fall back on fixed refresh rate V-SYNC behavior when exceeding the maximum refresh rate of the display was built-in and non-optional. A 2015 driver update later exposed the option.

This update led to recurring confusion, creating a misconception that G-SYNC and V-SYNC are entirely separate options. However, with G-SYNC enabled, the “Vertical sync” option in the control panel no longer acts as V-SYNC, and actually dictates whether, one, the G-SYNC module compensates for frametime variances output by the system (which prevents tearing at all times. G-SYNC + V-SYNC “Off” disables this behavior; see G-SYNC 101: Range), and two, whether G-SYNC falls back on fixed refresh rate V-SYNC behavior; if V-SYNC is “On,” G-SYNC will revert to V-SYNC behavior above its range, if V-SYNC is “Off,” G-SYNC will disable above its range, and tearing will begin display wide.

Within its range, G-SYNC is the only syncing method active, no matter the V-SYNC “On” or “Off” setting.

Currently, when G-SYNC is enabled, the control panel’s “Vertical sync” entry is automatically engaged to “Use the 3D application setting,” which defers V-SYNC fallback behavior and frametime compensation control to the in-game V-SYNC option. This can be manually overridden by changing the “Vertical sync” entry in the control panel to “Off,” “On,” or “Fast.”



3071 Comments For “G-SYNC 101”

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mano4261
Member
mano4261

So like you said I am using G sync and V sync in NVCP. My question is if I need to use a frame rate limiter if my FPS is nowhere near my monitor’s refresh rate. I game on 270Hz monitor and I am playing red dead 2 and I get about 80 to 90 fps. This game does not have reflex. What are the best settings for this game to decrease input lag when using g sync and v sync? I know LLM won’t work on DX12 or Vulkan which is what RD2 uses.

Also, Red Dead 2 does not have an in-game fps limiter but there is a “desired refresh rate” option. Should I keep that at the highest value (270) regardless?

Thank you very much!

Glarbstintenford
Member
Glarbstintenford

In NVCPL description it claims that setting Low Latency Mode to Ultra “minimizes VSYNC latency when both VSYNC & G-Sync are enabled” <– First of all does this mean VSYNC enabled in NVCPL & in-game or just in one or the other? Second does this actually make any difference or matter/work at all?

Another much more complicated thing I'm trying to figure out that I'm hoping you can figure out for me because it is an odd combo of things that doesn't seem to be covered anywhere I've looked.

I'll explain in as much detail as I can and hopefully you can wrap your head around it and help me 🙂

======
6 year old game made in UE4 that by default has smoothframes enabled with a limit of 62FPS + Vsync enabled and runs in borderless fullscreen mode dx11.

There are no in-game options available to adjust anything such as resolution never mind Vsync / Smoothframes / Refresh Rate. There is a windowed/fullscreen option but fullscreen setting is not FSE it is borderless fullscreen.

Changes can be made, that actually do work, by editing the ini files to disable smoothframes, turn off Vsync and change fullscreenmode to =0 and it's also possible to set a frameratelimit between 0-120 regardless if smoothframes were manually disabled by default this line is set to =0.000000

It is possible to play with up to 120FPS by either disabling smoothframes and/or setting FrameRateLimit=120.000000 however the devs stated the game is not optimized for 120FPS so even with low settings on a very strong card like an RTX 3080 frame drops happen. Also it is a multiplayer game and the servers have a tickrate of 60. For these reasons I prefer to just play it with 60 or 62FPS but want to figure out the best way to have the lowest input lag without stutters or tears.

I'm wondering what you think the best settings would be for those with Gsync/Freesync GPU + monitors that can use Gsync, as well as those using fixed refresh rate on a variable refresh rate (VRR) monitor such as 120Hz 60FPS using scaneline sync.

Thank you muchly for your guide and for all the time that you not only put into the guide itself but also for how much time you spend answering questions and helping clueless noobs like myself <3

Trad
Member
Trad

Is there anything wrong with having the Max FPS Limit always set to Monitors HZ-3 even if the game does never exceeds the monitors refresh rate?
e.g. game runs at 120FPS but the monitor’s refresh rate is 144hz.

The reason I’m asking is that I would like to leave that FPS limit on globally for all games for convenience rather than decide whether to use the FPS Limit or not on a case by case basis.
Thank you very much!

NereusH
Member
NereusH

Quick question – if for eg. I have a 120Hz monitor and the games I play will never ever run over 100fps, does it make sense to have Gsync activated ? Will I be able to run on ‘Fixed Refresh’ option without any kind of screen tearing ? Thanks in advance

DidiDigit
Member
DidiDigit

Hello, not entirely sure if my post went through, so I apologise it if did…

I have a couple of questions with regards to 2 games I play specifically:-

165hz gsync monitor

Gsync + Vsync on in NVCP

Tarkov – FPS does not reach monitor refresh rate and fluctuates between 80 – 120fps. Should I use a -3 max frame rate cap along with in game reflex “on”/ “on + Boost” or just drop frame rate cap to an average of the fluctuating in game FPS…?

And

Lost Ark – FPS exceeds monitor refresh rate. Should I use a -3 max frame rate cap or since the game does not support reflex instead use LLM Ultra…?

Thanks 😊

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