G-SYNC 101: Control Panel


G-SYNC Module

The G-SYNC module is a small chip that replaces the display’s standard internal scaler, and contains enough onboard memory to hold and process a single frame at a time.

The module exploits the vertical blanking interval (the span between the previous and next frame scan) to manipulate the display’s internal timings; performing G2G (gray to gray) overdrive calculations to prevent ghosting, and synchronizing the display’s refresh rate to the GPU’s render rate to eliminate tearing, along with the delayed frame delivery and adjoining stutter caused by traditional syncing methods.

G-SYNC Demo

The below Blur Busters Test UFO motion test pattern uses motion interpolation techniques to simulate the seamless framerate transitions G-SYNC provides within the refresh rate, when directly compared to standalone V-SYNC.

NVIDIA Control Panel Retirement

As of NVIDIA driver version 610.47, the NVIDIA Control Panel has officially reached EOL:

“After 20 years of dedicated service, the classic NVIDIA Control Panel is officially retiring for Game Ready and Studio Drivers. For NVIDIA RTX PRO users, the NVIDIA Control Panel will continue to be supported until we have migrated professional features to the NVIDIA app

Existing installs of the NVIDIA Control Panel will remain on users’ systems, unless they perform a clean installation, and users who still need the NVIDIA Control Panel can continue to download it from the Microsoft Store, but we won’t be adding features, fixes, or other changes.”

While the original NVIDIA Control Panel settings locations will be retained below, the NVIDIA App settings locations are now also included for a more up-to-date reference.

G-SYNC Activation

“Full screen” / “Enable for full screen mode” (exclusive fullscreen-type functionality only) is automatically selected when a supported display is connected to the GPU. If G-SYNC behavior is suspect or non-functioning, tick off, apply, tick on, and apply.

G-SYNC Windowed Mode

“Full screen and windowed” / “Enable for windowed and full screen mode” allows G-SYNC support for legacy windowed and borderless windowed modes. This option was introduced in a 2015 driver update, and by manipulating the DWM (Desktop Windows Manager) framebuffer, allows G-SYNC’s VRR (variable refresh rate) to synchronize to the focused window’s render rate; unfocused windows remain at the desktop’s fixed refresh rate until focused on.

G-SYNC only functions on one window at a time, and thus any unfocused window that contains moving content will appear to stutter or slow down, a reason why a variety of non-gaming applications (popular web browsers among them) include predefined NVIDIA profiles that disable G-SYNC support. As such, per-profile application of this mode is optimal vs. global. See Closing FAQ #5 for instructions.

Note: this setting may require a game or system restart after application; “Show indicator” / “G-SYNC Indicator” can be enabled to verify it is working as intended.

G-SYNC Preferred Refresh Rate

“Highest available” is automatically selected when G-SYNC is initially enabled, and overrides the in-game refresh rate selector (if present), defaulting to the highest supported refresh rate of the display. This is useful for games that don’t include a selector, and ensures the display’s native refresh rate is utilized.

“Application-controlled” adheres to the desktop’s current refresh rate, or defers control to games that contain a refresh rate selector.

Note: this setting only applies to games being run in exclusive fullscreen-type modes. For games being run in legacy borderless or windowed modes, the desktop always dictates the refresh rate.

  • NVIDIA App
    Settings location

    The NVIDIA App does not expose the legacy “Preferred refresh rate” setting.

    While it is no longer directly accessible in the app, like with the NVIDIA Control Panel, it is still automatically selected when G-SYNC is initially enabled, just internally, and can alternatively be accessed via the NVIDIA Profile Inspector (download here):

    Blur Buster's G-SYNC 101: Control Panel

  • NVIDIA Control Panel
    Settings location (legacy)

G-SYNC & V-SYNC

G-SYNC (GPU Synchronization) works on the same principle as double buffer V-SYNC; buffer A begins to render frame A, and upon completion, scans it to the display. Meanwhile, as buffer A finishes scanning its first frame, buffer B begins to render frame B, and upon completion, scans it to the display, repeat.

The primary difference between G-SYNC and V-SYNC is the method in which rendered frames are synchronized. With V-SYNC, the GPU’s render rate is synchronized to the fixed refresh rate of the display. With G-SYNC, the display’s VRR (variable refresh rate) is synchronized to the GPU’s render rate.

Upon its release, G-SYNC’s ability to fall back on fixed refresh rate V-SYNC behavior when exceeding the maximum refresh rate of the display was built-in and non-optional. A 2015 driver update later exposed the option.

This update led to recurring confusion, creating a misconception that G-SYNC and V-SYNC are entirely separate options. However, with G-SYNC enabled, the “Vertical Sync” option in the control panel no longer acts as V-SYNC, and actually dictates whether, one, the G-SYNC module compensates for frametime variances output by the system (which prevents tearing at all times. G-SYNC + V-SYNC “Off” disables this behavior; see G-SYNC 101: Range), and two, whether G-SYNC falls back on fixed refresh rate V-SYNC behavior; if V-SYNC is “On,” G-SYNC will revert to V-SYNC behavior above its range, if V-SYNC is “Off,” G-SYNC will disable above its range, and tearing will begin display wide.

Within its range, G-SYNC is the only syncing method active, no matter the V-SYNC “On” or “Off” setting.

Currently, when G-SYNC is enabled, the “Vertical Sync” entry is automatically set to “Use 3D app setting” / “Use the 3D application setting” which defers V-SYNC fallback behavior and frametime compensation control to the in-game V-SYNC option. This can be manually overridden by changing the “Vertical Sync” entry in the control panel to “Off,” “On,” or “Fast.”



3852 Comments For “G-SYNC 101”

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Sort by:   newest | oldest | most liked
valtaco
Member
valtaco

I think I have a weird case and wanted to know what you think.

I am currently running a 390hz monitor but average around 180-240fps in Valorant. I believe this is mostly a cpu bottleneck as Valorant is cpu intensive.

I am currently running gsync + nvcp vsync + reflex on+boost. I enjoy how smooth the game looks like this especially since my fps varies drastically at times. However, sometimes I feel like the lower latency would be the better option as it is a competitive tact FPS.

My monitor also comes with VRB but I read that you need fps well above your hz to use it without problems.

If I read your guide correctly I should be using reflex on rather than reflex on+boost. Do you think I should be skipping the gsync as I am playing on 390hz?

DTODD
Member
DTODD

I’ve been gaming for 20+ years on 60hz, typically with a flagship graphics card. Enter a 3090 Ti and LG 42″ 120hz OLED C2 and I was like okay, this should be more fluid. I tinkered with what settings I knew and learned the TV settings, but WOW, adjusting per this article.. SWEET BLISS!

Granted I’ve never gamed above 60hz, but these recommended settings made a big difference. Thanks for this detailed info, still applicable!

Racerprose
Member
Racerprose

If one is streaming using nVidia Gamestream or Moonlight is still recommended to use G-sync Enabled + Vysnc ON in nVidia Control Panel, and limiting FPS under your native host monitor refresh rate?

Trying to get the best balance of low latency and no tearing or stuttering while streaming.

adampatt
Member
adampatt

Okay confused here and need to know what options to turn off and on. I will put all my monitor and pc specs.

Monitor: Odyssey G9 240hz
PC: Intel i9
32GB Ram
3080ti

I am a competitive player. I play mostly all competitive/battle Royal games. So I don’t like input latency/lag. So please whatever answers is relevant to this as I don’t even ever see screen tearing in the first place.

On my monitor I have to turn on adaptive sync in order for me to turn on gysnc in nvcps. My monitor also has a VRR option. Should I enable or disable this?

With the settings I play on with my monitor, and it being a 49inch ultra wide, I hardly cant even get over 240 fps. Only game that it seems like I can is Fortnite.

So in nvcps what would you recommend for a competitive player side.

-Gsync off + vsync off, with fixed refresh on with monitor vrr off or on?
-Gsync on + vsync off, with monitor vrr off or on?
-Gsync on + vsync on, with monitor vrr off or on ?

And should I run at max frame rate? Or limit my max fps -3 under my monitor 240hz refresh rate.

Also what should I put for the option low latency mode between off, on, and ultra? And should I also use in game nvidia reflex as most of them have this as well? With on or on+boost or off.

As well as triple buffering option? Reading what nvidia says on the notes, it says to enable triple buffering if using vsync and gysnc for better performance?

darg-
Member
darg-

So, from what I’ve seen and am trying to understand, every game that I can, I should limit to 163fps since I have a 165Hz g-sync compatible monitor. I should then also set NVCP v-sync to always on, or per application?

So far in games where I get well above my refresh rate, like 250+ fps, turning g-sync off (for my monitor it’s labeled “Adaptive-Sync -> ON (G-SYNC Compatible)”) makes the game have a noticeable difference in responsiveness/smoothness, idk.

Basically, so far what I’ve been doing is in more intensive games where I get below 165 fps, I turn g-sync on, and in games where my fps is above 200 about, I turn it off.

wpDiscuz