G-SYNC 101: Control Panel


G-SYNC Module

The G-SYNC module is a small chip that replaces the display’s standard internal scaler, and contains enough onboard memory to hold and process a single frame at a time.

The module exploits the vertical blanking interval (the span between the previous and next frame scan) to manipulate the display’s internal timings; performing G2G (gray to gray) overdrive calculations to prevent ghosting, and synchronizing the display’s refresh rate to the GPU’s render rate to eliminate tearing, along with the delayed frame delivery and adjoining stutter caused by traditional syncing methods.

G-SYNC Demo

The below Blur Busters Test UFO motion test pattern uses motion interpolation techniques to simulate the seamless framerate transitions G-SYNC provides within the refresh rate, when directly compared to standalone V-SYNC.

G-SYNC Activation

“Enable for full screen mode” (exclusive fullscreen functionality only) will automatically engage when a supported display is connected to the GPU. If G-SYNC behavior is suspect or non-functioning, untick the “Enable G-SYNC, G-SYNC Compatible” box, apply, re-tick, and apply.

Blur Buster's G-SYNC 101: Control Panel

G-SYNC Windowed Mode

“Enable for windowed and full screen mode” allows G-SYNC support for windowed and borderless windowed mode. This option was introduced in a 2015 driver update, and by manipulating the DWM (Desktop Windows Manager) framebuffer, enables G-SYNC’s VRR (variable refresh rate) to synchronize to the focused window’s render rate; unfocused windows remain at the desktop’s fixed refresh rate until focused on.

G-SYNC only functions on one window at a time, and thus any unfocused window that contains moving content will appear to stutter or slow down, a reason why a variety of non-gaming applications (popular web browsers among them) include predefined Nvidia profiles that disable G-SYNC support.

Note: this setting may require a game or system restart after application; the “G-SYNC Indicator” (Nvidia Control Panel > Display > G-SYNC Indicator) can be enabled to verify it is working as intended.

G-SYNC Preferred Refresh Rate

“Highest available” automatically engages when G-SYNC is enabled, and overrides the in-game refresh rate selector (if present), defaulting to the highest supported refresh rate of the display. This is useful for games that don’t include a selector, and ensures the display’s native refresh rate is utilized.

“Application-controlled” adheres to the desktop’s current refresh rate, or defers control to games that contain a refresh rate selector.

Note: this setting only applies to games being run in exclusive fullscreen mode. For games being run in borderless or windowed mode, the desktop dictates the refresh rate.

G-SYNC & V-SYNC

G-SYNC (GPU Synchronization) works on the same principle as double buffer V-SYNC; buffer A begins to render frame A, and upon completion, scans it to the display. Meanwhile, as buffer A finishes scanning its first frame, buffer B begins to render frame B, and upon completion, scans it to the display, repeat.

The primary difference between G-SYNC and V-SYNC is the method in which rendered frames are synchronized. With V-SYNC, the GPU’s render rate is synchronized to the fixed refresh rate of the display. With G-SYNC, the display’s VRR (variable refresh rate) is synchronized to the GPU’s render rate.

Upon its release, G-SYNC’s ability to fall back on fixed refresh rate V-SYNC behavior when exceeding the maximum refresh rate of the display was built-in and non-optional. A 2015 driver update later exposed the option.

This update led to recurring confusion, creating a misconception that G-SYNC and V-SYNC are entirely separate options. However, with G-SYNC enabled, the “Vertical sync” option in the control panel no longer acts as V-SYNC, and actually dictates whether, one, the G-SYNC module compensates for frametime variances output by the system (which prevents tearing at all times. G-SYNC + V-SYNC “Off” disables this behavior; see G-SYNC 101: Range), and two, whether G-SYNC falls back on fixed refresh rate V-SYNC behavior; if V-SYNC is “On,” G-SYNC will revert to V-SYNC behavior above its range, if V-SYNC is “Off,” G-SYNC will disable above its range, and tearing will begin display wide.

Within its range, G-SYNC is the only syncing method active, no matter the V-SYNC “On” or “Off” setting.

Currently, when G-SYNC is enabled, the control panel’s “Vertical sync” entry is automatically engaged to “Use the 3D application setting,” which defers V-SYNC fallback behavior and frametime compensation control to the in-game V-SYNC option. This can be manually overridden by changing the “Vertical sync” entry in the control panel to “Off,” “On,” or “Fast.”



3072 Comments For “G-SYNC 101”

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Jaouhar
Member
Jaouhar

HELLO. I just started using G-Sync for the first time. my monitor with Gsync 165hz. i play AAA games on 60 fps. because my pc can’t get high fps .what settings should be set here.
gsync on + vsync off + fps cap at 60 fps
gsync on + vsync on + fps cap at 60 fps

Yulian
Member
Yulian

Hello, please tell me how to set up my PC for eSports games and not only
Monitor with G sync 165 Hz ([I want it to work)
Video card from Nvidia 3070
What settings should be set

le0
Member
le0

Hey, I just started using G-Sync for the first time, well, kind of. My TV is a Samsung QN90B, NVIDIA Control Panel says it is “G-Sync Compatible”, so the TV doesn’t officially support it.

My issue is, I play games capped at 60 FPS, but when using the TV at high refresh rates, like 120Hz or 144Hz, 60 FPS does not feel smooth even with G-Sync enabled, in some games I can see some “hiccups” or microstutter when moving the camera, those stutters to not show up in Rivatuner’s frametime line.

The TV info shows VRR ranging from 50~60Hz, it won’t stay locked to 60Hz even if I don’t get frame drops and the FPS stays locked at 60.

I want to know if this is expected and what’s the best way to have a smooth 60 FPS experience on this 144Hz TV ?

elexi
Member
elexi

Thanks for this Guide!
i already use gsync on + vsync on + 141 FPS LOCK on 144 hz screen.
some questions:
1) I often play VR games. Does Gsync + vsync combo somehow affect VR performance?
2) Is it combo good for Gsync-compatible screen, like mine LG UltraGear 27GL83A-B ?
3) And should i use LLM On or should i set in on AUTO (now i play with auto)? I mostly play non cybersport dx12/vulkan games
4) Does DSR DLDSR tech affect gsyncvsync combo and lag?

CorvusCorax
Member
CorvusCorax

I have read the entire guide. However, I have one question that is bothering me and I can’t find a reasonable answer anywhere. I have a monitor with a refresh rate of 240Hz, but I can’t use G-Sync. What happens if I set the frame limit to e.g. 100fps and turn on V-sync?

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