G-SYNC 101: Control Panel


G-SYNC Module

The G-SYNC module is a small chip that replaces the display’s standard internal scaler, and contains enough onboard memory to hold and process a single frame at a time.

The module exploits the vertical blanking interval (the span between the previous and next frame scan) to manipulate the display’s internal timings; performing G2G (gray to gray) overdrive calculations to prevent ghosting, and synchronizing the display’s refresh rate to the GPU’s render rate to eliminate tearing, along with the delayed frame delivery and adjoining stutter caused by traditional syncing methods.

G-SYNC Demo

The below Blur Busters Test UFO motion test pattern uses motion interpolation techniques to simulate the seamless framerate transitions G-SYNC provides within the refresh rate, when directly compared to standalone V-SYNC.

NVIDIA Control Panel Retirement

As of NVIDIA driver version 610.47, the NVIDIA Control Panel has officially reached EOL:

“After 20 years of dedicated service, the classic NVIDIA Control Panel is officially retiring for Game Ready and Studio Drivers. For NVIDIA RTX PRO users, the NVIDIA Control Panel will continue to be supported until we have migrated professional features to the NVIDIA app

Existing installs of the NVIDIA Control Panel will remain on users’ systems, unless they perform a clean installation, and users who still need the NVIDIA Control Panel can continue to download it from the Microsoft Store, but we won’t be adding features, fixes, or other changes.”

While the original NVIDIA Control Panel settings locations will be retained below, the NVIDIA App settings locations are now also included for a more up-to-date reference.

G-SYNC Activation

“Full screen” / “Enable for full screen mode” (exclusive fullscreen-type functionality only) is automatically selected when a supported display is connected to the GPU. If G-SYNC behavior is suspect or non-functioning, tick off, apply, tick on, and apply.

G-SYNC Windowed Mode

“Full screen and windowed” / “Enable for windowed and full screen mode” allows G-SYNC support for legacy windowed and borderless windowed modes. This option was introduced in a 2015 driver update, and by manipulating the DWM (Desktop Windows Manager) framebuffer, allows G-SYNC’s VRR (variable refresh rate) to synchronize to the focused window’s render rate; unfocused windows remain at the desktop’s fixed refresh rate until focused on.

G-SYNC only functions on one window at a time, and thus any unfocused window that contains moving content will appear to stutter or slow down, a reason why a variety of non-gaming applications (popular web browsers among them) include predefined NVIDIA profiles that disable G-SYNC support. As such, per-profile application of this mode is optimal vs. global. See Closing FAQ #5 for instructions.

Note: this setting may require a game or system restart after application; “Show indicator” / “G-SYNC Indicator” can be enabled to verify it is working as intended.

G-SYNC Preferred Refresh Rate

“Highest available” is automatically selected when G-SYNC is initially enabled, and overrides the in-game refresh rate selector (if present), defaulting to the highest supported refresh rate of the display. This is useful for games that don’t include a selector, and ensures the display’s native refresh rate is utilized.

“Application-controlled” adheres to the desktop’s current refresh rate, or defers control to games that contain a refresh rate selector.

Note: this setting only applies to games being run in exclusive fullscreen-type modes. For games being run in legacy borderless or windowed modes, the desktop always dictates the refresh rate.

  • NVIDIA App
    Settings location

    The NVIDIA App does not expose the legacy “Preferred refresh rate” setting.

    While it is no longer directly accessible in the app, like with the NVIDIA Control Panel, it is still automatically selected when G-SYNC is initially enabled, just internally, and can alternatively be accessed via the NVIDIA Profile Inspector (download here):

    Blur Buster's G-SYNC 101: Control Panel

  • NVIDIA Control Panel
    Settings location (legacy)

G-SYNC & V-SYNC

G-SYNC (GPU Synchronization) works on the same principle as double buffer V-SYNC; buffer A begins to render frame A, and upon completion, scans it to the display. Meanwhile, as buffer A finishes scanning its first frame, buffer B begins to render frame B, and upon completion, scans it to the display, repeat.

The primary difference between G-SYNC and V-SYNC is the method in which rendered frames are synchronized. With V-SYNC, the GPU’s render rate is synchronized to the fixed refresh rate of the display. With G-SYNC, the display’s VRR (variable refresh rate) is synchronized to the GPU’s render rate.

Upon its release, G-SYNC’s ability to fall back on fixed refresh rate V-SYNC behavior when exceeding the maximum refresh rate of the display was built-in and non-optional. A 2015 driver update later exposed the option.

This update led to recurring confusion, creating a misconception that G-SYNC and V-SYNC are entirely separate options. However, with G-SYNC enabled, the “Vertical Sync” option in the control panel no longer acts as V-SYNC, and actually dictates whether, one, the G-SYNC module compensates for frametime variances output by the system (which prevents tearing at all times. G-SYNC + V-SYNC “Off” disables this behavior; see G-SYNC 101: Range), and two, whether G-SYNC falls back on fixed refresh rate V-SYNC behavior; if V-SYNC is “On,” G-SYNC will revert to V-SYNC behavior above its range, if V-SYNC is “Off,” G-SYNC will disable above its range, and tearing will begin display wide.

Within its range, G-SYNC is the only syncing method active, no matter the V-SYNC “On” or “Off” setting.

Currently, when G-SYNC is enabled, the “Vertical Sync” entry is automatically set to “Use 3D app setting” / β€œUse the 3D application setting” which defers V-SYNC fallback behavior and frametime compensation control to the in-game V-SYNC option. This can be manually overridden by changing the β€œVertical Sync” entry in the control panel to β€œOff,” β€œOn,” or β€œFast.”



3849 Comments For “G-SYNC 101”

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Swavemantrey
Member
Swavemantrey

Hey bro, thanks everything is smooth as intended . But quick question. What about Triple buffering? it says it helps when Vsync is also enabled. should i have this disabled or enabled ?

sundboy5220
Member
sundboy5220

Hello friend
Did I follow the guidelines correctly?
Can you give me setting suggestions?
CPU: 7800X3D
GPU: RTX4070

LCD: PG259QNR (360Hz)
Nvidia
G-Sync: Enable
V-Sync:Adaptation
Low Latency Mode:On

Game(Valorant)
Reflex: OFF
FPS limiter: 356

Phoenixclaw
Member
Phoenixclaw

Hey, thanks for the above comments. I have a question, why do we have to enable both V-sync and limit frame rate to 141 (for 144 Hz monitors) (I limit the fps through Nvidia’s panel). I though v sync is used when the FPS goes above your monitor’s Refresh rate or? Also, I have used all the above, and still have strange stutterings or screen lags from time to time which really make me go mad….. I am using a 4 k 144 Hz monitor, displayport 1.4 (DSC), i play in 4k full screen. My GPU is RTX 4090, and I have a multicore i9 CPU (I think one of the latest ones). Also, another question, what does the “display specific settings, option 3.” does in G-synch menu? I have this off, shall I enable it? Sorry for the many questions, is just that I have paid 5 k for my PC….and still i experience strange screen lags from time to time, its like the screen freezes for a milisecond or so, or sometimes it does a stuttering effect…

Расдор
Member
Расдор

First of all thank you for this guide, it is really helpful for many people.
I was so inspired by it that I decided to achieve the lowest possible frame latency and smoothness for a comfortable game of shooters.
I often play Hunt Showdown, where my framerate is not stable even on minimum settings (120-160). No matter how I tried to find a middle ground for myself, following your guide, I could not find the optimal settings.
Monitor – Asus PG258Q (240 hz, g sync, overdrive), nvidia msi 3080 video card.
I would like to get advice on the optimal g sync settings in this case. Perhaps you have a ready-made nvidia profile? (I use nvidia profile inspector). Thanks in advance for your help, I will be glad for any tips.

celloh
Member
celloh

Hi. Im having wild refresh rate fluctuation issues even when my frame rate is perfectly flat 100fps. I have a gsync compatible monitor and am using the optimal gsync settings. My monitor’s osd shows refresh rate fluctuations from anywhere between 60-140hz even if my fps is a perfectly constant 100fps

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