G-SYNC 101: Control Panel


G-SYNC Module

The G-SYNC module is a small chip that replaces the display’s standard internal scaler, and contains enough onboard memory to hold and process a single frame at a time.

The module exploits the vertical blanking interval (the span between the previous and next frame scan) to manipulate the display’s internal timings; performing G2G (gray to gray) overdrive calculations to prevent ghosting, and synchronizing the display’s refresh rate to the GPU’s render rate to eliminate tearing, along with the delayed frame delivery and adjoining stutter caused by traditional syncing methods.

G-SYNC Demo

The below Blur Busters Test UFO motion test pattern uses motion interpolation techniques to simulate the seamless framerate transitions G-SYNC provides within the refresh rate, when directly compared to standalone V-SYNC.

G-SYNC Activation

“Enable for full screen mode” (exclusive fullscreen functionality only) will automatically engage when a supported display is connected to the GPU. If G-SYNC behavior is suspect or non-functioning, untick the “Enable G-SYNC, G-SYNC Compatible” box, apply, re-tick, and apply.

Blur Buster's G-SYNC 101: Control Panel

G-SYNC Windowed Mode

“Enable for windowed and full screen mode” allows G-SYNC support for windowed and borderless windowed mode. This option was introduced in a 2015 driver update, and by manipulating the DWM (Desktop Windows Manager) framebuffer, enables G-SYNC’s VRR (variable refresh rate) to synchronize to the focused window’s render rate; unfocused windows remain at the desktop’s fixed refresh rate until focused on.

G-SYNC only functions on one window at a time, and thus any unfocused window that contains moving content will appear to stutter or slow down, a reason why a variety of non-gaming applications (popular web browsers among them) include predefined Nvidia profiles that disable G-SYNC support.

Note: this setting may require a game or system restart after application; the “G-SYNC Indicator” (Nvidia Control Panel > Display > G-SYNC Indicator) can be enabled to verify it is working as intended.

G-SYNC Preferred Refresh Rate

“Highest available” automatically engages when G-SYNC is enabled, and overrides the in-game refresh rate selector (if present), defaulting to the highest supported refresh rate of the display. This is useful for games that don’t include a selector, and ensures the display’s native refresh rate is utilized.

“Application-controlled” adheres to the desktop’s current refresh rate, or defers control to games that contain a refresh rate selector.

Note: this setting only applies to games being run in exclusive fullscreen mode. For games being run in borderless or windowed mode, the desktop dictates the refresh rate.

G-SYNC & V-SYNC

G-SYNC (GPU Synchronization) works on the same principle as double buffer V-SYNC; buffer A begins to render frame A, and upon completion, scans it to the display. Meanwhile, as buffer A finishes scanning its first frame, buffer B begins to render frame B, and upon completion, scans it to the display, repeat.

The primary difference between G-SYNC and V-SYNC is the method in which rendered frames are synchronized. With V-SYNC, the GPU’s render rate is synchronized to the fixed refresh rate of the display. With G-SYNC, the display’s VRR (variable refresh rate) is synchronized to the GPU’s render rate.

Upon its release, G-SYNC’s ability to fall back on fixed refresh rate V-SYNC behavior when exceeding the maximum refresh rate of the display was built-in and non-optional. A 2015 driver update later exposed the option.

This update led to recurring confusion, creating a misconception that G-SYNC and V-SYNC are entirely separate options. However, with G-SYNC enabled, the “Vertical sync” option in the control panel no longer acts as V-SYNC, and actually dictates whether, one, the G-SYNC module compensates for frametime variances output by the system (which prevents tearing at all times. G-SYNC + V-SYNC “Off” disables this behavior; see G-SYNC 101: Range), and two, whether G-SYNC falls back on fixed refresh rate V-SYNC behavior; if V-SYNC is “On,” G-SYNC will revert to V-SYNC behavior above its range, if V-SYNC is “Off,” G-SYNC will disable above its range, and tearing will begin display wide.

Within its range, G-SYNC is the only syncing method active, no matter the V-SYNC “On” or “Off” setting.

Currently, when G-SYNC is enabled, the control panel’s “Vertical sync” entry is automatically engaged to “Use the 3D application setting,” which defers V-SYNC fallback behavior and frametime compensation control to the in-game V-SYNC option. This can be manually overridden by changing the “Vertical sync” entry in the control panel to “Off,” “On,” or “Fast.”



3700 Comments For “G-SYNC 101”

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Sort by:   newest | oldest | most liked
Gozen
Member
Gozen

Hello!

I appreciate this guide and all of the helpful information!

I do have a more specific question, in regards to my setup, even though I can perform all of the steps listed in the guide, I’m not sure if I should.

I have a 2 PC setup, where I use one PC for gaming and the other PC for streaming.

For the gaming PC, I have:
-Windows 11 Pro
-Nvidia GeForce RTX 4090
-1 single Dell S2417DG Monitor (2560×1440, G-Sync, 165 Hz/144 Hz/120 Hz etc.)

On the gaming PC I have the DisplayPort from my 4090 connected directly to the S2417DG monitor. In addition, the HDMI out from the 4090 connects directly to the HDMI input on a AVerMedia Live Gamer 4K GC573 inside of my streaming PC. I do not have anything connected to the HDMI output (passthrough) on the Live Gamer 4K GC573.

On my streaming PC, I have:
-Windows 11 Pro
-Nvidia GeForce RTX 4060 Ti
-1 single Dell S2417DG Monitor (2560×1440, G-Sync, 165 Hz/144 Hz/120 Hz etc.)
-AVerMedia Live Gamer 4K GC573 internal capture card

On the streaming PC I have the DisplayPort from my 4060 Ti connected directly to the S2417DG monitor.

On my gaming PC I duplicate/clone my primary display, the Dell S2417DG, to the Live Gamer 4K GC753. The GC573 does support 2560×1440 and 144 Hz/120 Hz etc.

My main goals are to eliminate screen tearing on both my gaming PC, and also any screen tearing captured by the GC573 capture card, in addition to minimizing any input latency as much as possible.

With my setup above, I’m wondering if I should enable or disable G-Sync entirely on my gaming PC? In addition, I’m wondering if I should be following the other steps described in the guide such as enabling vertical sync in the Nvidia control panel and/or setting a max frame rate in the Nvidia control panel as well?

I have watched this video from FR33THY on YouTube in regards to “Capture Card Cloning Latency is Fixed” – https://youtu.be/UChcqp62pNA?si=FVxXim4YqXoDDUHd

I have also seen this post of interest, “Does cloning your display cause increases in Input Lag?or FPS drops?” – https://forums.blurbusters.com/viewtopic.php?f=2&t=12664

One thing that stood out to me in that post was a reply from, Chief Blur Buster, mentioning using identical EDIDs. I mention this as I noticed if I set my refresh rate at 144 Hz on the Dell monitor attached to the gaming PC, that it will be cloned/detected by the GC573 at 144 Hz, however if I check within Windows at “System -> Display -> Advanced Display” and I check the refresh rate of both my monitor and of the GC573 capture card, that my Dell monitor reports 144 Hz but the GC573 reports 144.001 Hz. If I set my gaming PC monitor to 120 Hz, then that does register at both 120 Hz, in the advanced display area, for both the monitor itself and the GC573 capture card.

TL;DR
I have 2 PCS (gaming and streaming), each with a single 144 Hz/120 Hz at 2560×1440, G-Sync compatible, monitor attached. I clone the display of one PC to the other over HDMI to a dedicated internal capture card. Capture card supports 144 Hz/120 Hz etc. at 2560×1440. Nothing is connected to the output (passthrough) of the capture card. Should I have G-Sync enabled or disabled on my gaming PC? Which refresh rate should I use when cloning 144 Hz or 120 Hz? Should I still enable vertical sync in the Nvidia control panel and/or setting a max frame rate in the Nvidia control panel too? My main goals are to eliminate screen tearing on both the gaming PC monitor and also the video captured by the capture card, in addition to minimizing any input latency.

If there are any other tips, suggestions, or recommendations, I’m happy to hear those as well.

Thank you!

rafaksbn
Member
rafaksbn

Hello!

I’m using the NVIDIA Control Panel frame limiter to cap my FPS at 120 FPS. However, my monitor’s native refresh rate signals (with G-Sync) are 160Hz, 144Hz.

My settings would look like this:

Frame Limit: 120 FPS (via NVIDIA Control Panel)

V-Sync: On

G-Sync: On

Monitor Refresh Rate: 160Hz

Is there any drawback to capping the frame rate significantly below the monitor’s refresh rate, such as setting 120 FPS on a 160Hz signal?

Elessar
Member
Elessar

Hey, I was wondering if there is a solution for flickering when turning G-Sync on? My monitor is an AOC C24G1, which I believe is G-Sync compatible, although in the NVCP it says “Selected dispaly is not validated as G-Sync compatible”. Will it still work provided I tick “Enable settings for selected display model”?

But as I say, it seems to introduce flickering in my games. This is for something like Baldur’s Gate or Marvel Rivals, where my 1070 definitely does not reach my monitor’s refresh rate. My frames in Rivals for example go from 80 out of combat to sometimes 40 in combat. Is there a combination of V-Sync/G-sync etc that I can use to prevent this? Thanks

trevor200
Member
trevor200

I want to hear your thoughts on using V-Sync + FPS cap instead of VRR + V-Sync + FPS cap for OLED’s that suffer from heavy VRR flicker. I think the recurring stutter will be harder to perceive than tearing with 240hz+ displays, and the added latency seems minimal from your testing. If not, then how would you deal with this scenario – A 240hz OLED that flickers under VRR operation?

olly44444
Member
olly44444

Hi there,
I was wondering if there was a different recommendation to the fps cap when using vrr at 360hz refresh rate. I know the typical prescription is roughly -3. My rtss reports its staying within 360hz so it may be okay but should I lean towards a lower number?

wpDiscuz