G-SYNC 101: Control Panel


G-SYNC Module

The G-SYNC module is a small chip that replaces the display’s standard internal scaler, and contains enough onboard memory to hold and process a single frame at a time.

The module exploits the vertical blanking interval (the span between the previous and next frame scan) to manipulate the display’s internal timings; performing G2G (gray to gray) overdrive calculations to prevent ghosting, and synchronizing the display’s refresh rate to the GPU’s render rate to eliminate tearing, along with the delayed frame delivery and adjoining stutter caused by traditional syncing methods.

G-SYNC Demo

The below Blur Busters Test UFO motion test pattern uses motion interpolation techniques to simulate the seamless framerate transitions G-SYNC provides within the refresh rate, when directly compared to standalone V-SYNC.

G-SYNC Activation

“Enable for full screen mode” (exclusive fullscreen functionality only) will automatically engage when a supported display is connected to the GPU. If G-SYNC behavior is suspect or non-functioning, untick the “Enable G-SYNC, G-SYNC Compatible” box, apply, re-tick, and apply.

Blur Buster's G-SYNC 101: Control Panel

G-SYNC Windowed Mode

“Enable for windowed and full screen mode” allows G-SYNC support for windowed and borderless windowed mode. This option was introduced in a 2015 driver update, and by manipulating the DWM (Desktop Windows Manager) framebuffer, enables G-SYNC’s VRR (variable refresh rate) to synchronize to the focused window’s render rate; unfocused windows remain at the desktop’s fixed refresh rate until focused on.

G-SYNC only functions on one window at a time, and thus any unfocused window that contains moving content will appear to stutter or slow down, a reason why a variety of non-gaming applications (popular web browsers among them) include predefined Nvidia profiles that disable G-SYNC support.

Note: this setting may require a game or system restart after application; the “G-SYNC Indicator” (Nvidia Control Panel > Display > G-SYNC Indicator) can be enabled to verify it is working as intended.

G-SYNC Preferred Refresh Rate

“Highest available” automatically engages when G-SYNC is enabled, and overrides the in-game refresh rate selector (if present), defaulting to the highest supported refresh rate of the display. This is useful for games that don’t include a selector, and ensures the display’s native refresh rate is utilized.

“Application-controlled” adheres to the desktop’s current refresh rate, or defers control to games that contain a refresh rate selector.

Note: this setting only applies to games being run in exclusive fullscreen mode. For games being run in borderless or windowed mode, the desktop dictates the refresh rate.

G-SYNC & V-SYNC

G-SYNC (GPU Synchronization) works on the same principle as double buffer V-SYNC; buffer A begins to render frame A, and upon completion, scans it to the display. Meanwhile, as buffer A finishes scanning its first frame, buffer B begins to render frame B, and upon completion, scans it to the display, repeat.

The primary difference between G-SYNC and V-SYNC is the method in which rendered frames are synchronized. With V-SYNC, the GPU’s render rate is synchronized to the fixed refresh rate of the display. With G-SYNC, the display’s VRR (variable refresh rate) is synchronized to the GPU’s render rate.

Upon its release, G-SYNC’s ability to fall back on fixed refresh rate V-SYNC behavior when exceeding the maximum refresh rate of the display was built-in and non-optional. A 2015 driver update later exposed the option.

This update led to recurring confusion, creating a misconception that G-SYNC and V-SYNC are entirely separate options. However, with G-SYNC enabled, the “Vertical sync” option in the control panel no longer acts as V-SYNC, and actually dictates whether, one, the G-SYNC module compensates for frametime variances output by the system (which prevents tearing at all times. G-SYNC + V-SYNC “Off” disables this behavior; see G-SYNC 101: Range), and two, whether G-SYNC falls back on fixed refresh rate V-SYNC behavior; if V-SYNC is “On,” G-SYNC will revert to V-SYNC behavior above its range, if V-SYNC is “Off,” G-SYNC will disable above its range, and tearing will begin display wide.

Within its range, G-SYNC is the only syncing method active, no matter the V-SYNC “On” or “Off” setting.

Currently, when G-SYNC is enabled, the control panel’s “Vertical sync” entry is automatically engaged to “Use the 3D application setting,” which defers V-SYNC fallback behavior and frametime compensation control to the in-game V-SYNC option. This can be manually overridden by changing the “Vertical sync” entry in the control panel to “Off,” “On,” or “Fast.”



3700 Comments For “G-SYNC 101”

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ShadowLord
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ShadowLord

Hi there,

I’ve got an AMD Ryzen 7 5800x and a RTX 3070Ti, running at 1440p, 165hz. I’ve copied all of the settings above but my game feels much smoother in terms of motion when I play in windowed compared to when I play exclusive full screen, still running at the same resolution of 1440p

Am I doing something wrong here or is it simply because it’s windowed?

amogus
Member
amogus

Hi. The recommendations say to use V-Sync from NVCP. Is there any difference or downside if I just enable V-Sync from in-game settings?

marko6
Member
marko6

Hello,

Do I still need to do the -3 FPS cap of my monitor’s max refresh rate if I’m using the VESA Adaptive Sync with G-SYNC and V-SYNC OFF. While NVIDIA DLSS, Reflex and Low Latency Mode are set to ON? I’m using a 144hz monitor.

I’ve tried the FPS cap, G-SYNC on my non G-SYNC monitor, V-SYNC, DLSS, Reflex and LLM to ON. And G-SYNC and V-SYNC to OFF while the rest are ON with FPS cap, and I’ve not noticed any difference. They’re both smooth, same 15-20ms+ input lag, consistent framerate, and not much tearing or ghosting. But my cursor is ‘laggy’ when the game FPS is 60 on the former.

Which is the better option? I dunno if I should utilize G-SYNC or not. Thanks!

Shefket
Member
Shefket

Let’s say I’m playing a game where I am getting about 80-100fps. Should I enable Low Latency Mode? As I understand it, I should have a fps cap of -3 my refresh rate and set Low Latency Mode to On.

Finamor
Member
Finamor

Hello, thanks for this incredible material! I’ve read the material, but I still have one question. I have an RTX3070 and a 170hz 1440p monitor. If I want to play a game in 1440p at 120 fps, even though my card can push more fps, how should I proceed? Do I still have gsync on + vsync on + frame limiter in game? In that case, do I keep nvidia reflex in game and ultra low latency mode enabled in NVCP?
I’m asking this because there are some games, like Destiny 2, where 1440p 120fps is enough for me and if I increase the fps the card heats up, starts to force the fan and I don’t want that.

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