G-SYNC 101: Control Panel


G-SYNC Module

The G-SYNC module is a small chip that replaces the display’s standard internal scaler, and contains enough onboard memory to hold and process a single frame at a time.

The module exploits the vertical blanking interval (the span between the previous and next frame scan) to manipulate the display’s internal timings; performing G2G (gray to gray) overdrive calculations to prevent ghosting, and synchronizing the display’s refresh rate to the GPU’s render rate to eliminate tearing, along with the delayed frame delivery and adjoining stutter caused by traditional syncing methods.

G-SYNC Demo

The below Blur Busters Test UFO motion test pattern uses motion interpolation techniques to simulate the seamless framerate transitions G-SYNC provides within the refresh rate, when directly compared to standalone V-SYNC.

G-SYNC Activation

“Enable for full screen mode” (exclusive fullscreen functionality only) will automatically engage when a supported display is connected to the GPU. If G-SYNC behavior is suspect or non-functioning, untick the “Enable G-SYNC, G-SYNC Compatible” box, apply, re-tick, and apply.

Blur Buster's G-SYNC 101: Control Panel

G-SYNC Windowed Mode

“Enable for windowed and full screen mode” allows G-SYNC support for windowed and borderless windowed mode. This option was introduced in a 2015 driver update, and by manipulating the DWM (Desktop Windows Manager) framebuffer, enables G-SYNC’s VRR (variable refresh rate) to synchronize to the focused window’s render rate; unfocused windows remain at the desktop’s fixed refresh rate until focused on.

G-SYNC only functions on one window at a time, and thus any unfocused window that contains moving content will appear to stutter or slow down, a reason why a variety of non-gaming applications (popular web browsers among them) include predefined Nvidia profiles that disable G-SYNC support.

Note: this setting may require a game or system restart after application; the “G-SYNC Indicator” (Nvidia Control Panel > Display > G-SYNC Indicator) can be enabled to verify it is working as intended.

G-SYNC Preferred Refresh Rate

“Highest available” automatically engages when G-SYNC is enabled, and overrides the in-game refresh rate selector (if present), defaulting to the highest supported refresh rate of the display. This is useful for games that don’t include a selector, and ensures the display’s native refresh rate is utilized.

“Application-controlled” adheres to the desktop’s current refresh rate, or defers control to games that contain a refresh rate selector.

Note: this setting only applies to games being run in exclusive fullscreen mode. For games being run in borderless or windowed mode, the desktop dictates the refresh rate.

G-SYNC & V-SYNC

G-SYNC (GPU Synchronization) works on the same principle as double buffer V-SYNC; buffer A begins to render frame A, and upon completion, scans it to the display. Meanwhile, as buffer A finishes scanning its first frame, buffer B begins to render frame B, and upon completion, scans it to the display, repeat.

The primary difference between G-SYNC and V-SYNC is the method in which rendered frames are synchronized. With V-SYNC, the GPU’s render rate is synchronized to the fixed refresh rate of the display. With G-SYNC, the display’s VRR (variable refresh rate) is synchronized to the GPU’s render rate.

Upon its release, G-SYNC’s ability to fall back on fixed refresh rate V-SYNC behavior when exceeding the maximum refresh rate of the display was built-in and non-optional. A 2015 driver update later exposed the option.

This update led to recurring confusion, creating a misconception that G-SYNC and V-SYNC are entirely separate options. However, with G-SYNC enabled, the “Vertical sync” option in the control panel no longer acts as V-SYNC, and actually dictates whether, one, the G-SYNC module compensates for frametime variances output by the system (which prevents tearing at all times. G-SYNC + V-SYNC “Off” disables this behavior; see G-SYNC 101: Range), and two, whether G-SYNC falls back on fixed refresh rate V-SYNC behavior; if V-SYNC is “On,” G-SYNC will revert to V-SYNC behavior above its range, if V-SYNC is “Off,” G-SYNC will disable above its range, and tearing will begin display wide.

Within its range, G-SYNC is the only syncing method active, no matter the V-SYNC “On” or “Off” setting.

Currently, when G-SYNC is enabled, the control panel’s “Vertical sync” entry is automatically engaged to “Use the 3D application setting,” which defers V-SYNC fallback behavior and frametime compensation control to the in-game V-SYNC option. This can be manually overridden by changing the “Vertical sync” entry in the control panel to “Off,” “On,” or “Fast.”



3696 Comments For “G-SYNC 101”

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SleepSmasher
Member
SleepSmasher

Hey Jorimt,
I’ve been revisiting this guide for over five years now—always a great read. I have a bit of an unusual question: do you know of any docking stations that support full G-SYNC (not just G-SYNC Compatible)?

I recently bought one of the best docks available, and I’m confident bandwidth isn’t the issue—my setup is a 1440p 120Hz display connected via DisplayPort 1.4 to the dock, which then connects to my laptop via USB-C 3.2 (DP Alt Mode). However, the monitor only shows G-SYNC Compatible (even though it has a native G-SYNC module), and performance is noticeably worse—more stutters—compared to using a direct DP-to-USB-C cable plugged into the laptop’s dGPU port.

I couldn’t find anyone online with the same issue, but I imagine not many people are trying to run G-SYNC through a dock. Any insights? Thanks!

mq05
Member
mq05

Hi Jorimt!

I have my setup exactly the same as your recommendation:
gsync on + vsync on

My game doesn’t have an fps limiter so I use rtss to limit it at refresh rate -3. Reflex is also not supported. The game is heavily gpu bound and the stable fps to limit at is 20 which makes the game barely playable.

I prefer the lowest latency possible so in cases like this would LLM on and ultra be better than capping my fps to 20? And if I don’t want to cap my fps, between LLM on and ultra which one is better here?

Sequinoz
Member
Sequinoz

Hi Jorimt! Really appreciate your effort for making this guide and still answering questions to this day.

Quick question: With your recommendation of -3 FPS below the monitor’s Hz and using RTSS, is this with Passive Waiting enabled or disabled?

leovaz
Member
leovaz

Hey, might be kind of dumb question (even after reading this article multiple times). In the conclusion you guys say that “and when used with G-SYNC + FPS limit, it will never engage,” that means that with an fps limiter the NVCP v-sync wont engage because the fps wont surpass the g-sync range.

So, what is the point of having v-sync on? If fps limiter is enough to make gsync on all the time, i dont get the need to leave v-sync on.

Im surely misunderstanding something, there are parts of this article that are way beyond my tech knowledg3.

tmdangp
Member
tmdangp

My monitor has a 165hz refresh rate. As some custcenes, video content and some games are displayed at 30hz/30fps, would it be more beneficial if I set my refresh rate to 120hz? Would g-sync/free-sync still work as intended? And, would I need to change another setting on the control panel?

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