G-SYNC 101: Control Panel


G-SYNC Module

The G-SYNC module is a small chip that replaces the display’s standard internal scaler, and contains enough onboard memory to hold and process a single frame at a time.

The module exploits the vertical blanking interval (the span between the previous and next frame scan) to manipulate the display’s internal timings; performing G2G (gray to gray) overdrive calculations to prevent ghosting, and synchronizing the display’s refresh rate to the GPU’s render rate to eliminate tearing, along with the delayed frame delivery and adjoining stutter caused by traditional syncing methods.

G-SYNC Demo

The below Blur Busters Test UFO motion test pattern uses motion interpolation techniques to simulate the seamless framerate transitions G-SYNC provides within the refresh rate, when directly compared to standalone V-SYNC.

NVIDIA Control Panel Retirement

As of NVIDIA driver version 610.47, the NVIDIA Control Panel has officially reached EOL:

“After 20 years of dedicated service, the classic NVIDIA Control Panel is officially retiring for Game Ready and Studio Drivers. For NVIDIA RTX PRO users, the NVIDIA Control Panel will continue to be supported until we have migrated professional features to the NVIDIA app

Existing installs of the NVIDIA Control Panel will remain on users’ systems, unless they perform a clean installation, and users who still need the NVIDIA Control Panel can continue to download it from the Microsoft Store, but we won’t be adding features, fixes, or other changes.”

While the original NVIDIA Control Panel settings locations will be retained below, the NVIDIA App settings locations are now also included for a more up-to-date reference.

G-SYNC Activation

“Full screen” / “Enable for full screen mode” (exclusive fullscreen-type functionality only) is automatically selected when a supported display is connected to the GPU. If G-SYNC behavior is suspect or non-functioning, tick off, apply, tick on, and apply.

G-SYNC Windowed Mode

“Full screen and windowed” / “Enable for windowed and full screen mode” allows G-SYNC support for legacy windowed and borderless windowed modes. This option was introduced in a 2015 driver update, and by manipulating the DWM (Desktop Windows Manager) framebuffer, allows G-SYNC’s VRR (variable refresh rate) to synchronize to the focused window’s render rate; unfocused windows remain at the desktop’s fixed refresh rate until focused on.

G-SYNC only functions on one window at a time, and thus any unfocused window that contains moving content will appear to stutter or slow down, a reason why a variety of non-gaming applications (popular web browsers among them) include predefined NVIDIA profiles that disable G-SYNC support. As such, per-profile application of this mode is optimal vs. global. See Closing FAQ #5 for instructions.

Note: this setting may require a game or system restart after application; “Show indicator” / “G-SYNC Indicator” can be enabled to verify it is working as intended.

G-SYNC Preferred Refresh Rate

“Highest available” is automatically selected when G-SYNC is initially enabled, and overrides the in-game refresh rate selector (if present), defaulting to the highest supported refresh rate of the display. This is useful for games that don’t include a selector, and ensures the display’s native refresh rate is utilized.

“Application-controlled” adheres to the desktop’s current refresh rate, or defers control to games that contain a refresh rate selector.

Note: this setting only applies to games being run in exclusive fullscreen-type modes. For games being run in legacy borderless or windowed modes, the desktop always dictates the refresh rate.

  • NVIDIA App
    Settings location

    The NVIDIA App does not expose the legacy “Preferred refresh rate” setting.

    While it is no longer directly accessible in the app, like with the NVIDIA Control Panel, it is still automatically selected when G-SYNC is initially enabled, just internally, and can alternatively be accessed via the NVIDIA Profile Inspector (download here):

    Blur Buster's G-SYNC 101: Control Panel

  • NVIDIA Control Panel
    Settings location (legacy)

G-SYNC & V-SYNC

G-SYNC (GPU Synchronization) works on the same principle as double buffer V-SYNC; buffer A begins to render frame A, and upon completion, scans it to the display. Meanwhile, as buffer A finishes scanning its first frame, buffer B begins to render frame B, and upon completion, scans it to the display, repeat.

The primary difference between G-SYNC and V-SYNC is the method in which rendered frames are synchronized. With V-SYNC, the GPU’s render rate is synchronized to the fixed refresh rate of the display. With G-SYNC, the display’s VRR (variable refresh rate) is synchronized to the GPU’s render rate.

Upon its release, G-SYNC’s ability to fall back on fixed refresh rate V-SYNC behavior when exceeding the maximum refresh rate of the display was built-in and non-optional. A 2015 driver update later exposed the option.

This update led to recurring confusion, creating a misconception that G-SYNC and V-SYNC are entirely separate options. However, with G-SYNC enabled, the “Vertical Sync” option in the control panel no longer acts as V-SYNC, and actually dictates whether, one, the G-SYNC module compensates for frametime variances output by the system (which prevents tearing at all times. G-SYNC + V-SYNC “Off” disables this behavior; see G-SYNC 101: Range), and two, whether G-SYNC falls back on fixed refresh rate V-SYNC behavior; if V-SYNC is “On,” G-SYNC will revert to V-SYNC behavior above its range, if V-SYNC is “Off,” G-SYNC will disable above its range, and tearing will begin display wide.

Within its range, G-SYNC is the only syncing method active, no matter the V-SYNC “On” or “Off” setting.

Currently, when G-SYNC is enabled, the “Vertical Sync” entry is automatically set to “Use 3D app setting” / “Use the 3D application setting” which defers V-SYNC fallback behavior and frametime compensation control to the in-game V-SYNC option. This can be manually overridden by changing the “Vertical Sync” entry in the control panel to “Off,” “On,” or “Fast.”



3852 Comments For “G-SYNC 101”

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user2422
Member
user2422

When using G-Sync + V-Sync + FPS Limit, should I set Maximum Pre-Rendered Frames to 1 inside the NVIDIA Profile Inspector?

What are you personally using for this setting?

anthony3192
Member
anthony3192

I have a problem with vrr flickering, in games like oblivion remastered in the evening, it becomes practically unplayable. I have a 9800x3d and a 5090, connected to a 240hz MSI 321URX monitor. the flickering is more present when I use frame generation or when I go to capture the fps. how can I do it? advice?

polce24
Member
polce24

Can/should I use an RTSS frame cap while using Reflex (ON) in-game?

Build = 9800X3D, 5080, MSI X870E
LG OLED 32″ 240HZ monitor with GSYNC/VRR

I’ve been putting a lot of hours into ARC Raiders and noticed that even with steady FPS (i.e., 225), panning the camera around was not smooth. I never got actual freezes, it just seemed like the image was not “solid” – trees would jitter around, etc.

Settings = GSYNC On (full screen only), VSYNC On NVCP (off in-game), Reflex On, No Cap
^ This is typically how I run most games, letting the FPS stay uncapped but using Reflex so it never goes over 225.

I’ve come to learn that this “jitter” even at high FPS is due to frame pacing and then learned that an RTSS a-sync cap is one of the best ways to to achieve great frame pacing.

I then changed my settings above to include an RTSS async cap of 200 FPS – panning the camera around was much smoother.

The issue is, I still notice some stutter now and then and wonder if that is because I have Reflex set to ON.

Should I just use SYNC On (full screen only), VSYNC On NVCP (off in-game) + RTSS async cap in every game and ignore Reflex?

olam
Member
olam

Hi, I would have two scenarios on which I’m not sure if I set it correctly in my case.

G-Sync + V-Sync are on

Game 1 – CS2 (FPS 99% exceeds refresh rate, Reflex available)
– FPS Limit 357 (I got 360 Hz)
– Reflex off (LLM also off)

Game 2 – PUBG (FPS rarely exceeding refresh rate, Reflex not available)
– FPS Limit 357
– Low Latency Mode -> On

Am I doing it right in this case?
If not, please correct me! Thanks in advance for your reply.
I just want to have the smoothest experience.

sc719
Member
sc719

I play competitive COD, on a 280Hz OLED, with average frames 300, 1% lows 220 and 5% 250…

To summarize theres basically 3 options you are suggesting?

1. Lowest tear free: VRR + Vsync + Reflex/AntiLag (or turn this off and have in game limit)

2. Absolute lowest response time: Uncapped + Reflex/AntiLag

3. Last: Capped

So the 1st option at worst it adds 1-2ms of delay from your results?

When I run the 1st option with Anti Lag, it goes to exactly 280 with 90% usage when idle but will go below throughout the game, is that an issue? I think in the comments you suggested either use reflex or manually set limit, but if i use reflex it is not -3 below monitor like the manual limit, however will dip below 280 throughout the game

Just wondering if i have this right here, thanks

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