G-SYNC 101: Control Panel


G-SYNC Module

The G-SYNC module is a small chip that replaces the display’s standard internal scaler, and contains enough onboard memory to hold and process a single frame at a time.

The module exploits the vertical blanking interval (the span between the previous and next frame scan) to manipulate the display’s internal timings; performing G2G (gray to gray) overdrive calculations to prevent ghosting, and synchronizing the display’s refresh rate to the GPU’s render rate to eliminate tearing, along with the delayed frame delivery and adjoining stutter caused by traditional syncing methods.

G-SYNC Demo

The below Blur Busters Test UFO motion test pattern uses motion interpolation techniques to simulate the seamless framerate transitions G-SYNC provides within the refresh rate, when directly compared to standalone V-SYNC.

NVIDIA Control Panel Retirement

As of NVIDIA driver version 610.47, the NVIDIA Control Panel has officially reached EOL:

“After 20 years of dedicated service, the classic NVIDIA Control Panel is officially retiring for Game Ready and Studio Drivers. For NVIDIA RTX PRO users, the NVIDIA Control Panel will continue to be supported until we have migrated professional features to the NVIDIA app

Existing installs of the NVIDIA Control Panel will remain on users’ systems, unless they perform a clean installation, and users who still need the NVIDIA Control Panel can continue to download it from the Microsoft Store, but we won’t be adding features, fixes, or other changes.”

While the original NVIDIA Control Panel settings locations will be retained below, the NVIDIA App settings locations are now also included for a more up-to-date reference.

G-SYNC Activation

“Full screen” / “Enable for full screen mode” (exclusive fullscreen-type functionality only) is automatically selected when a supported display is connected to the GPU. If G-SYNC behavior is suspect or non-functioning, tick off, apply, tick on, and apply.

G-SYNC Windowed Mode

“Full screen and windowed” / “Enable for windowed and full screen mode” allows G-SYNC support for legacy windowed and borderless windowed modes. This option was introduced in a 2015 driver update, and by manipulating the DWM (Desktop Windows Manager) framebuffer, allows G-SYNC’s VRR (variable refresh rate) to synchronize to the focused window’s render rate; unfocused windows remain at the desktop’s fixed refresh rate until focused on.

G-SYNC only functions on one window at a time, and thus any unfocused window that contains moving content will appear to stutter or slow down, a reason why a variety of non-gaming applications (popular web browsers among them) include predefined NVIDIA profiles that disable G-SYNC support. As such, per-profile application of this mode is optimal vs. global. See Closing FAQ #5 for instructions.

Note: this setting may require a game or system restart after application; “Show indicator” / “G-SYNC Indicator” can be enabled to verify it is working as intended.

G-SYNC Preferred Refresh Rate

“Highest available” is automatically selected when G-SYNC is initially enabled, and overrides the in-game refresh rate selector (if present), defaulting to the highest supported refresh rate of the display. This is useful for games that don’t include a selector, and ensures the display’s native refresh rate is utilized.

“Application-controlled” adheres to the desktop’s current refresh rate, or defers control to games that contain a refresh rate selector.

Note: this setting only applies to games being run in exclusive fullscreen-type modes. For games being run in legacy borderless or windowed modes, the desktop always dictates the refresh rate.

  • NVIDIA App
    Settings location

    The NVIDIA App does not expose the legacy “Preferred refresh rate” setting.

    While it is no longer directly accessible in the app, like with the NVIDIA Control Panel, it is still automatically selected when G-SYNC is initially enabled, just internally, and can alternatively be accessed via the NVIDIA Profile Inspector (download here):

    Blur Buster's G-SYNC 101: Control Panel

  • NVIDIA Control Panel
    Settings location (legacy)

G-SYNC & V-SYNC

G-SYNC (GPU Synchronization) works on the same principle as double buffer V-SYNC; buffer A begins to render frame A, and upon completion, scans it to the display. Meanwhile, as buffer A finishes scanning its first frame, buffer B begins to render frame B, and upon completion, scans it to the display, repeat.

The primary difference between G-SYNC and V-SYNC is the method in which rendered frames are synchronized. With V-SYNC, the GPU’s render rate is synchronized to the fixed refresh rate of the display. With G-SYNC, the display’s VRR (variable refresh rate) is synchronized to the GPU’s render rate.

Upon its release, G-SYNC’s ability to fall back on fixed refresh rate V-SYNC behavior when exceeding the maximum refresh rate of the display was built-in and non-optional. A 2015 driver update later exposed the option.

This update led to recurring confusion, creating a misconception that G-SYNC and V-SYNC are entirely separate options. However, with G-SYNC enabled, the “Vertical Sync” option in the control panel no longer acts as V-SYNC, and actually dictates whether, one, the G-SYNC module compensates for frametime variances output by the system (which prevents tearing at all times. G-SYNC + V-SYNC “Off” disables this behavior; see G-SYNC 101: Range), and two, whether G-SYNC falls back on fixed refresh rate V-SYNC behavior; if V-SYNC is “On,” G-SYNC will revert to V-SYNC behavior above its range, if V-SYNC is “Off,” G-SYNC will disable above its range, and tearing will begin display wide.

Within its range, G-SYNC is the only syncing method active, no matter the V-SYNC “On” or “Off” setting.

Currently, when G-SYNC is enabled, the “Vertical Sync” entry is automatically set to “Use 3D app setting” / “Use the 3D application setting” which defers V-SYNC fallback behavior and frametime compensation control to the in-game V-SYNC option. This can be manually overridden by changing the “Vertical Sync” entry in the control panel to “Off,” “On,” or “Fast.”



3852 Comments For “G-SYNC 101”

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vin3780
Member
vin3780

Hi,

I have a NVIDIA GPU and am looking to get a 240hz monitor but it only has Freesync but is G-Sync compatible. So I’m wondering, are the FreeSync monitors with the G-Sync Compatible certifications functionally identical to monitors with native G-Sync modules? Are these tests showing G-Sync and V-Sync ON with capped frames input lag numbers are comparable to V-Sync OFF uncapped frames input lag numbers still applicable to these monitors without native G-Sync?

infraa
Member
infraa

Hello! I got 144 HZ G-sync.

I have a problem when I am playing Rocket League.

Having Vsync NVCP controlled for app and g sync on and in game vsync off, with cap 141 fps, the game goes fine, too smooth!

But if i disable VSYNC from the game, is not smooth anymore, it looks like 60 fps but having 144 fps. If i uncap and it reach to 250 fps is the same, still no smooth.

Its only happens in RL idk why. I tried disabling G-sync and nothing happened.

What could it be?

Hattori Hanzo
Member
Hattori Hanzo

Hi, first, a big thank you for all the explanations about Gsync & Vsync. Learnt a lot about it and will test your specifications tonight. (Vsync ON on nvcp, is off now)
Lately i was searching and hoping finding someone with the same issue i got, that is, i notice something wrong about playing Apex legends… sort of input lag while aiming & firing…

My rig is:
Predator XB252Q 240hz
RTX 2080 ventus oc
16gb vengeance ram
i7 9700KF
Corsair Nightsword mouse 1000ms / 18.000 DPI

So i saw some people saying capping -3 fps below max refresh rate (240->237) is the best possible way that Gsync can run, as i read this thread its seems like to be true, but, others say downsizing the FPS to a CONSTANT frametime is the best to do to keep stutter, input lag, tearing etc away…

??

others say capping to 180 is better because apex cant do more even if you uncap it…

I have Vsync off in both, nvcp and in-game, +fps_max unlimited in apex, RTSS capped to 237fps… but i see variable Frametimes… if i cap to 180 fps it shows me constantly 5.5ms 85-90% of the time… (not on drop lol… there it falls to 120-130fps)

Is there a better specification to do? Maybe enabling Vsync in NCVP or Max rendering framerates in NCVP?…

That said, my initialy question is about frametime – variable or fixed – ? Whats better? Or doesnt matter if gsync & vsync is enabled?…

I only wish to get the best possible specs with my rig to profit maximum at games…

Thanks and sorry for my English, im not a native English speaker…
(i hope this weren’t answered b4… otherwise i missed it… sorry )

dextontnt
Member
dextontnt

Firstly, thanks so much for sharing your hard work. you may have gone over this, but I wanted to be sure. I am using a freesync monitor with gsync + vsync (in control panel) + 138 fps cap in-game. is this the lowest possible input lag I can obtain or would turning g-sync off give me better results? thanks for your time

Tavo
Member
Tavo

Hello there! Thanks for share your hard working. I would ask to you a simple question: why in game vsync feels smoother than NVCP vsync in my case? Mainly in CPU dependant games like diablo 3, LoL or Heroes of the storm? Always with Gsync enabled on fullscreen.
My spec are:

Acer XB241H @180hz 1080p
I7 8700k @4700mhz
RTX 2080 stock drivers 451.67
Windows 10 2004 HAGS on.

Thanks for your reply.

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