G-SYNC 101: Control Panel


G-SYNC Module

The G-SYNC module is a small chip that replaces the display’s standard internal scaler, and contains enough onboard memory to hold and process a single frame at a time.

The module exploits the vertical blanking interval (the span between the previous and next frame scan) to manipulate the display’s internal timings; performing G2G (gray to gray) overdrive calculations to prevent ghosting, and synchronizing the display’s refresh rate to the GPU’s render rate to eliminate tearing, along with the delayed frame delivery and adjoining stutter caused by traditional syncing methods.

G-SYNC Demo

The below Blur Busters Test UFO motion test pattern uses motion interpolation techniques to simulate the seamless framerate transitions G-SYNC provides within the refresh rate, when directly compared to standalone V-SYNC.

G-SYNC Activation

“Enable for full screen mode” (exclusive fullscreen functionality only) will automatically engage when a supported display is connected to the GPU. If G-SYNC behavior is suspect or non-functioning, untick the “Enable G-SYNC, G-SYNC Compatible” box, apply, re-tick, and apply.

Blur Buster's G-SYNC 101: Control Panel

G-SYNC Windowed Mode

“Enable for windowed and full screen mode” allows G-SYNC support for windowed and borderless windowed mode. This option was introduced in a 2015 driver update, and by manipulating the DWM (Desktop Windows Manager) framebuffer, enables G-SYNC’s VRR (variable refresh rate) to synchronize to the focused window’s render rate; unfocused windows remain at the desktop’s fixed refresh rate until focused on.

G-SYNC only functions on one window at a time, and thus any unfocused window that contains moving content will appear to stutter or slow down, a reason why a variety of non-gaming applications (popular web browsers among them) include predefined Nvidia profiles that disable G-SYNC support.

Note: this setting may require a game or system restart after application; the “G-SYNC Indicator” (Nvidia Control Panel > Display > G-SYNC Indicator) can be enabled to verify it is working as intended.

G-SYNC Preferred Refresh Rate

“Highest available” automatically engages when G-SYNC is enabled, and overrides the in-game refresh rate selector (if present), defaulting to the highest supported refresh rate of the display. This is useful for games that don’t include a selector, and ensures the display’s native refresh rate is utilized.

“Application-controlled” adheres to the desktop’s current refresh rate, or defers control to games that contain a refresh rate selector.

Note: this setting only applies to games being run in exclusive fullscreen mode. For games being run in borderless or windowed mode, the desktop dictates the refresh rate.

G-SYNC & V-SYNC

G-SYNC (GPU Synchronization) works on the same principle as double buffer V-SYNC; buffer A begins to render frame A, and upon completion, scans it to the display. Meanwhile, as buffer A finishes scanning its first frame, buffer B begins to render frame B, and upon completion, scans it to the display, repeat.

The primary difference between G-SYNC and V-SYNC is the method in which rendered frames are synchronized. With V-SYNC, the GPU’s render rate is synchronized to the fixed refresh rate of the display. With G-SYNC, the display’s VRR (variable refresh rate) is synchronized to the GPU’s render rate.

Upon its release, G-SYNC’s ability to fall back on fixed refresh rate V-SYNC behavior when exceeding the maximum refresh rate of the display was built-in and non-optional. A 2015 driver update later exposed the option.

This update led to recurring confusion, creating a misconception that G-SYNC and V-SYNC are entirely separate options. However, with G-SYNC enabled, the “Vertical sync” option in the control panel no longer acts as V-SYNC, and actually dictates whether, one, the G-SYNC module compensates for frametime variances output by the system (which prevents tearing at all times. G-SYNC + V-SYNC “Off” disables this behavior; see G-SYNC 101: Range), and two, whether G-SYNC falls back on fixed refresh rate V-SYNC behavior; if V-SYNC is “On,” G-SYNC will revert to V-SYNC behavior above its range, if V-SYNC is “Off,” G-SYNC will disable above its range, and tearing will begin display wide.

Within its range, G-SYNC is the only syncing method active, no matter the V-SYNC “On” or “Off” setting.

Currently, when G-SYNC is enabled, the control panel’s “Vertical sync” entry is automatically engaged to “Use the 3D application setting,” which defers V-SYNC fallback behavior and frametime compensation control to the in-game V-SYNC option. This can be manually overridden by changing the “Vertical sync” entry in the control panel to “Off,” “On,” or “Fast.”



3051 Comments For “G-SYNC 101”

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SpaceLion
Member
SpaceLion

Do optimal G-SYNC Settings also apply for G-SYNC compatible monitors? I have an MSI G241 24″ 144 Gz IPS with Freesync. I know adaptive sync is working because I can enable a refresh rate indicator withing the OSD options and also the G-SYNC indicator of NVCP. Furthermore, I’m currently using G-SYNC ON + NVCP V-SYNC ON + ULLM for non-competitive games.

Gameplay in Control is mostly fine, but I still get some micro sttuters. I guess it’s a system or engine related issue.

fecti0n
Member
fecti0n

hey there just a question, i have asus tuf gaming with 240hz im using g sync and v sync on, i mostly play apex legends, the fps is limited to 237.
im getting on average 220fps, but in some cases there is kinda weird mouse feeling where there is a lot going, lets say skills and shooting but fps is constant though at 230 lets say.
Any help with that maybe?

Funkybadger
Member
Funkybadger

Hi in 2022 is this still the best setup for smooth gameplay

COSMIN_iftime
Member
COSMIN_iftime

Hi! Sorry if I disturb ..I would want to ask why I got stutter with a g-sync capable monitor of 240 hz,a RTX 3060 TI and a Ryzen 5-3600x 6 core processor even in cs 1.6……. I mean ,I set it correctly…but even if 1 fps drop below ,I got horrible stutter..can you please help me?..

alonzo_waters
Member
alonzo_waters

Hi, first off what a GREAT post you have created! I have a question. I have a 3080 paired with a 240hz Alienware Gsync ultimate monitor. I play Apex most of the time & I cannot seem to find the right setup that gets rid of these small microstutters. Right now my NVCP settings are Gsync on fullscreen, low latency mode set to ultra (I tried on & off) but I can’t shake these microstutters. I even tried nvidia reflex & reflex + boost. I must add that my frames do not drop during these stutters & my Gpu & Cpu usage never hit max. I guess Im wondering what would be the most optimal settings for my specific problem? Thanks so much in advance!

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