G-SYNC 101: Control Panel

G-SYNC Module

The G-SYNC module is a small chip that replaces the display’s standard internal scaler, and contains enough onboard memory to hold and process a single frame at a time.

The module exploits the vertical blanking interval (the span between the previous and next frame scan) to manipulate the display’s internal timings; performing G2G (gray to gray) overdrive calculations to prevent ghosting, and synchronizing the display’s refresh rate to the GPU’s render rate to eliminate tearing, along with the delayed frame delivery and adjoining stutter caused by traditional syncing methods.


The below Blur Busters Test UFO motion test pattern uses motion interpolation techniques to simulate the seamless framerate transitions G-SYNC provides within the refresh rate, when directly compared to standalone V-SYNC.

G-SYNC Activation

“Enable for full screen mode” (exclusive fullscreen functionality only) will automatically engage when a supported display is connected to the GPU. If G-SYNC behavior is suspect or non-functioning, untick the “Enable G-SYNC, G-SYNC Compatible” box, apply, re-tick, and apply.

Blur Buster's G-SYNC 101: Control Panel

G-SYNC Windowed Mode

“Enable for windowed and full screen mode” allows G-SYNC support for windowed and borderless windowed mode. This option was introduced in a 2015 driver update, and by manipulating the DWM (Desktop Windows Manager) framebuffer, enables G-SYNC’s VRR (variable refresh rate) to synchronize to the focused window’s render rate; unfocused windows remain at the desktop’s fixed refresh rate until focused on.

G-SYNC only functions on one window at a time, and thus any unfocused window that contains moving content will appear to stutter or slow down, a reason why a variety of non-gaming applications (popular web browsers among them) include predefined Nvidia profiles that disable G-SYNC support.

Note: this setting may require a game or system restart after application; the “G-SYNC Indicator” (Nvidia Control Panel > Display > G-SYNC Indicator) can be enabled to verify it is working as intended.

G-SYNC Preferred Refresh Rate

“Highest available” automatically engages when G-SYNC is enabled, and overrides the in-game refresh rate selector (if present), defaulting to the highest supported refresh rate of the display. This is useful for games that don’t include a selector, and ensures the display’s native refresh rate is utilized.

“Application-controlled” adheres to the desktop’s current refresh rate, or defers control to games that contain a refresh rate selector.

Note: this setting only applies to games being run in exclusive fullscreen mode. For games being run in borderless or windowed mode, the desktop dictates the refresh rate.


G-SYNC (GPU Synchronization) works on the same principle as double buffer V-SYNC; buffer A begins to render frame A, and upon completion, scans it to the display. Meanwhile, as buffer A finishes scanning its first frame, buffer B begins to render frame B, and upon completion, scans it to the display, repeat.

The primary difference between G-SYNC and V-SYNC is the method in which rendered frames are synchronized. With V-SYNC, the GPU’s render rate is synchronized to the fixed refresh rate of the display. With G-SYNC, the display’s VRR (variable refresh rate) is synchronized to the GPU’s render rate.

Upon its release, G-SYNC’s ability to fall back on fixed refresh rate V-SYNC behavior when exceeding the maximum refresh rate of the display was built-in and non-optional. A 2015 driver update later exposed the option.

This update led to recurring confusion, creating a misconception that G-SYNC and V-SYNC are entirely separate options. However, with G-SYNC enabled, the “Vertical sync” option in the control panel no longer acts as V-SYNC, and actually dictates whether, one, the G-SYNC module compensates for frametime variances output by the system (which prevents tearing at all times. G-SYNC + V-SYNC “Off” disables this behavior; see G-SYNC 101: Range), and two, whether G-SYNC falls back on fixed refresh rate V-SYNC behavior; if V-SYNC is “On,” G-SYNC will revert to V-SYNC behavior above its range, if V-SYNC is “Off,” G-SYNC will disable above its range, and tearing will begin display wide.

Within its range, G-SYNC is the only syncing method active, no matter the V-SYNC “On” or “Off” setting.

Currently, when G-SYNC is enabled, the control panel’s “Vertical sync” entry is automatically engaged to “Use the 3D application setting,” which defers V-SYNC fallback behavior and frametime compensation control to the in-game V-SYNC option. This can be manually overridden by changing the “Vertical sync” entry in the control panel to “Off,” “On,” or “Fast.”

2431 Comments For “G-SYNC 101”

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Sort by:   newest | oldest | most liked

Hi again Jorimt. Because of PUBG is a broken game i need to ask you something again. Even competitive settings i realised that at 4k i couldnt take 141 fps always. And sometimes it drops to 130-125-120 fps. I dont understand too much about pc. U told me to cap it %99 GPU power. But i m not sure about what is %99 of it because PUBG is really broken as we all know. So i want to guarantee my FPS and thinking to lower the CAP. But is there a rule ? I mean can i cap it to 136 or 129 or 120 or etc…. ?


Hi jorimt,
I have 144hz 4k monitor and rtx 3090. I only play PUBG. At competitive options my fps is higher than 144hz but its not smooth. So please tell me what should i do because i played only at consoles until last month and i m totally ZERO about these pc things. Please tell me if i have to cap from in game or nvidia pannel or need to open my G-Sync/Addaptivce Sync on my monitor (its FV43U) Thank you.


Hey Jorimt. Any way you can message me on reddit or discord? Have a couple of questions about things. Reddit username is u/adampatt and discord is adampatt#8835


Hi, I would like to confirm a few things to avoid any misunderstanding here.
My spec is 240hz G-sync ultimate monitor with RTX3070ti GPU

Here are 2 scenarios.
1. Game runs around 240fps and sometimes even exceeds, Reflex not supported.
2. Game runs around 140fps. Reflex supported.

Basic on what my understanding is, I think what I need to do in order to get as low latency as possible is:
1. G-sync + NVCP V-sync, In-game V-sync off + NVCP LLM Extra (No other frame limit is required since G-sync + V-sync + LLM will auto set the fps lower than my screen refresh rate)
2. G-sync + NVCP V-sync, In-game V-sync off + In-game Reflex On+Boost (NVCP LLM Off since Reflex will override the LLM settings)

Plz let me know if I am doing it correctly. Thank you for all you works


I run games on my 144hz UW monitor at about 100 fps avg. Does the G-sync + Vsync ON settings apply here for optimal performance? I couldn’t find anything addressing this.