G-SYNC 101: Control Panel


G-SYNC Module

The G-SYNC module is a small chip that replaces the display’s standard internal scaler, and contains enough onboard memory to hold and process a single frame at a time.

The module exploits the vertical blanking interval (the span between the previous and next frame scan) to manipulate the display’s internal timings; performing G2G (gray to gray) overdrive calculations to prevent ghosting, and synchronizing the display’s refresh rate to the GPU’s render rate to eliminate tearing, along with the delayed frame delivery and adjoining stutter caused by traditional syncing methods.

G-SYNC Demo

The below Blur Busters Test UFO motion test pattern uses motion interpolation techniques to simulate the seamless framerate transitions G-SYNC provides within the refresh rate, when directly compared to standalone V-SYNC.

NVIDIA Control Panel Retirement

As of NVIDIA driver version 610.47, the NVIDIA Control Panel has officially reached EOL:

“After 20 years of dedicated service, the classic NVIDIA Control Panel is officially retiring for Game Ready and Studio Drivers. For NVIDIA RTX PRO users, the NVIDIA Control Panel will continue to be supported until we have migrated professional features to the NVIDIA app

Existing installs of the NVIDIA Control Panel will remain on users’ systems, unless they perform a clean installation, and users who still need the NVIDIA Control Panel can continue to download it from the Microsoft Store, but we won’t be adding features, fixes, or other changes.”

While the original NVIDIA Control Panel settings locations will be retained below, the NVIDIA App settings locations are now also included for a more up-to-date reference.

G-SYNC Activation

“Full screen” / “Enable for full screen mode” (exclusive fullscreen-type functionality only) is automatically selected when a supported display is connected to the GPU. If G-SYNC behavior is suspect or non-functioning, tick off, apply, tick on, and apply.

G-SYNC Windowed Mode

“Full screen and windowed” / “Enable for windowed and full screen mode” allows G-SYNC support for legacy windowed and borderless windowed modes. This option was introduced in a 2015 driver update, and by manipulating the DWM (Desktop Windows Manager) framebuffer, allows G-SYNC’s VRR (variable refresh rate) to synchronize to the focused window’s render rate; unfocused windows remain at the desktop’s fixed refresh rate until focused on.

G-SYNC only functions on one window at a time, and thus any unfocused window that contains moving content will appear to stutter or slow down, a reason why a variety of non-gaming applications (popular web browsers among them) include predefined NVIDIA profiles that disable G-SYNC support. As such, per-profile application of this mode is optimal vs. global. See Closing FAQ #5 for instructions.

Note: this setting may require a game or system restart after application; “Show indicator” / “G-SYNC Indicator” can be enabled to verify it is working as intended.

G-SYNC Preferred Refresh Rate

“Highest available” is automatically selected when G-SYNC is initially enabled, and overrides the in-game refresh rate selector (if present), defaulting to the highest supported refresh rate of the display. This is useful for games that don’t include a selector, and ensures the display’s native refresh rate is utilized.

“Application-controlled” adheres to the desktop’s current refresh rate, or defers control to games that contain a refresh rate selector.

Note: this setting only applies to games being run in exclusive fullscreen-type modes. For games being run in legacy borderless or windowed modes, the desktop always dictates the refresh rate.

  • NVIDIA App
    Settings location

    The NVIDIA App does not expose the legacy “Preferred refresh rate” setting.

    While it is no longer directly accessible in the app, like with the NVIDIA Control Panel, it is still automatically selected when G-SYNC is initially enabled, just internally, and can alternatively be accessed via the NVIDIA Profile Inspector (download here):

    Blur Buster's G-SYNC 101: Control Panel

  • NVIDIA Control Panel
    Settings location (legacy)

G-SYNC & V-SYNC

G-SYNC (GPU Synchronization) works on the same principle as double buffer V-SYNC; buffer A begins to render frame A, and upon completion, scans it to the display. Meanwhile, as buffer A finishes scanning its first frame, buffer B begins to render frame B, and upon completion, scans it to the display, repeat.

The primary difference between G-SYNC and V-SYNC is the method in which rendered frames are synchronized. With V-SYNC, the GPU’s render rate is synchronized to the fixed refresh rate of the display. With G-SYNC, the display’s VRR (variable refresh rate) is synchronized to the GPU’s render rate.

Upon its release, G-SYNC’s ability to fall back on fixed refresh rate V-SYNC behavior when exceeding the maximum refresh rate of the display was built-in and non-optional. A 2015 driver update later exposed the option.

This update led to recurring confusion, creating a misconception that G-SYNC and V-SYNC are entirely separate options. However, with G-SYNC enabled, the “Vertical Sync” option in the control panel no longer acts as V-SYNC, and actually dictates whether, one, the G-SYNC module compensates for frametime variances output by the system (which prevents tearing at all times. G-SYNC + V-SYNC “Off” disables this behavior; see G-SYNC 101: Range), and two, whether G-SYNC falls back on fixed refresh rate V-SYNC behavior; if V-SYNC is “On,” G-SYNC will revert to V-SYNC behavior above its range, if V-SYNC is “Off,” G-SYNC will disable above its range, and tearing will begin display wide.

Within its range, G-SYNC is the only syncing method active, no matter the V-SYNC “On” or “Off” setting.

Currently, when G-SYNC is enabled, the “Vertical Sync” entry is automatically set to “Use 3D app setting” / “Use the 3D application setting” which defers V-SYNC fallback behavior and frametime compensation control to the in-game V-SYNC option. This can be manually overridden by changing the “Vertical Sync” entry in the control panel to “Off,” “On,” or “Fast.”



3849 Comments For “G-SYNC 101”

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reds32
Member
reds32

Hello! Hope I’m not beating a dead horse here but I have amd, upon reading comments it seems with amd its recommended to use FreeSync, with in-game V-SYNC on, with the 3 fps under monitor hz limit on correct? Just wanted to make sure 🙂

Jared_AP
Member
Jared_AP

Hello! Could you help me? I suffer from flickering on a 1449p 165hz freesync monitor with an rtx 4070ti super. The thing is that I have the nvidia configuration with gsync activated in full screen, vsync, fps capped to 163, gsync monitor technology compatible. The problems are that the nvidia vsync is always changed to controlled by the application regardless of whether I apply the changes and the other thing is that black boxes appear that flicker when I play sometimes very often and other times not. Almost always on the right side and on rare occasions on the entire screen, once that happened to me using Adobe Illustrator. I have tried everything, using CRU, changing the refresh rate to 30-164, disabling hdr, changing the monitor response time, updating and uninstalling drivers but nothing. Could someone help me, I want to play quietly without the black boxes appearing. Or should I just disable gsync compatible and just use freesync (adaptive sync) on my monitor? Thanks in advance

jesusmarin
Member
jesusmarin

Hello!

I recently bought a DELL 2724D 165Hz monitor, and overall, FreeSync ang G-Sync (yes I tried with Nvidia and AMD GPUs because the monitor supports both technologies) seems to work well in games without an FPS limit. When I check the monitor’s OSD, the refresh rate matches the game’s FPS perfectly. For example, in Senua’s Hellblade II, if the game is running at 65 FPS, the monitor shows 65Hz and adjusts dynamically as FPS fluctuates.

The problem arises when there’s an FPS cap, such as 60 FPS. In these cases, the monitor’s refresh rate becomes erratic, jumping between 50Hz and 70Hz instead of staying locked at 60Hz. This causes severe tearing in games, which doesn’t happen on my older 60Hz monitor. You can see this behavior in this video https://imgur.com/a/lMook0t

Even in the pause menus of these games the mouse is laggy. I’ve also tried enabling and disabling VSync in the game settings, but it doesn’t seem to have any effect on the issue.

I’ve tried everything I can think of, but nothing has worked so far, and I’m getting desperate to find a solution. If anyone has experienced something similar or has any suggestions, I’d really appreciate your help!

PuzzledAsparagus
Member
PuzzledAsparagus

can someone tell me why even after i did all of this my g sync just does not work and i still get tearing? before i never got tearing and 60 fps gaming was smooth but now its just not can anyone help me

JustNabus
Member
JustNabus

Hey guys, instead of “Set up G-SYNC > Enable G-SYNC, G-SYNC Compatible > Enable for full screen mode” can I set it to Full screen and windowed?

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