G-SYNC 101: Control Panel


G-SYNC Module

The G-SYNC module is a small chip that replaces the display’s standard internal scaler, and contains enough onboard memory to hold and process a single frame at a time.

The module exploits the vertical blanking interval (the span between the previous and next frame scan) to manipulate the display’s internal timings; performing G2G (gray to gray) overdrive calculations to prevent ghosting, and synchronizing the display’s refresh rate to the GPU’s render rate to eliminate tearing, along with the delayed frame delivery and adjoining stutter caused by traditional syncing methods.

G-SYNC Demo

The below Blur Busters Test UFO motion test pattern uses motion interpolation techniques to simulate the seamless framerate transitions G-SYNC provides within the refresh rate, when directly compared to standalone V-SYNC.

NVIDIA Control Panel Retirement

As of NVIDIA driver version 610.47, the NVIDIA Control Panel has officially reached EOL:

“After 20 years of dedicated service, the classic NVIDIA Control Panel is officially retiring for Game Ready and Studio Drivers. For NVIDIA RTX PRO users, the NVIDIA Control Panel will continue to be supported until we have migrated professional features to the NVIDIA app

Existing installs of the NVIDIA Control Panel will remain on users’ systems, unless they perform a clean installation, and users who still need the NVIDIA Control Panel can continue to download it from the Microsoft Store, but we won’t be adding features, fixes, or other changes.”

While the original NVIDIA Control Panel settings locations will be retained below, the NVIDIA App settings locations are now also included for a more up-to-date reference.

G-SYNC Activation

“Full screen” / “Enable for full screen mode” (exclusive fullscreen-type functionality only) is automatically selected when a supported display is connected to the GPU. If G-SYNC behavior is suspect or non-functioning, tick off, apply, tick on, and apply.

G-SYNC Windowed Mode

“Full screen and windowed” / “Enable for windowed and full screen mode” allows G-SYNC support for legacy windowed and borderless windowed modes. This option was introduced in a 2015 driver update, and by manipulating the DWM (Desktop Windows Manager) framebuffer, allows G-SYNC’s VRR (variable refresh rate) to synchronize to the focused window’s render rate; unfocused windows remain at the desktop’s fixed refresh rate until focused on.

G-SYNC only functions on one window at a time, and thus any unfocused window that contains moving content will appear to stutter or slow down, a reason why a variety of non-gaming applications (popular web browsers among them) include predefined NVIDIA profiles that disable G-SYNC support. As such, per-profile application of this mode is optimal vs. global. See Closing FAQ #5 for instructions.

Note: this setting may require a game or system restart after application; “Show indicator” / “G-SYNC Indicator” can be enabled to verify it is working as intended.

G-SYNC Preferred Refresh Rate

“Highest available” is automatically selected when G-SYNC is initially enabled, and overrides the in-game refresh rate selector (if present), defaulting to the highest supported refresh rate of the display. This is useful for games that don’t include a selector, and ensures the display’s native refresh rate is utilized.

“Application-controlled” adheres to the desktop’s current refresh rate, or defers control to games that contain a refresh rate selector.

Note: this setting only applies to games being run in exclusive fullscreen-type modes. For games being run in legacy borderless or windowed modes, the desktop always dictates the refresh rate.

  • NVIDIA App
    Settings location

    The NVIDIA App does not expose the legacy “Preferred refresh rate” setting.

    While it is no longer directly accessible in the app, like with the NVIDIA Control Panel, it is still automatically selected when G-SYNC is initially enabled, just internally, and can alternatively be accessed via the NVIDIA Profile Inspector (download here):

    Blur Buster's G-SYNC 101: Control Panel

  • NVIDIA Control Panel
    Settings location (legacy)

G-SYNC & V-SYNC

G-SYNC (GPU Synchronization) works on the same principle as double buffer V-SYNC; buffer A begins to render frame A, and upon completion, scans it to the display. Meanwhile, as buffer A finishes scanning its first frame, buffer B begins to render frame B, and upon completion, scans it to the display, repeat.

The primary difference between G-SYNC and V-SYNC is the method in which rendered frames are synchronized. With V-SYNC, the GPU’s render rate is synchronized to the fixed refresh rate of the display. With G-SYNC, the display’s VRR (variable refresh rate) is synchronized to the GPU’s render rate.

Upon its release, G-SYNC’s ability to fall back on fixed refresh rate V-SYNC behavior when exceeding the maximum refresh rate of the display was built-in and non-optional. A 2015 driver update later exposed the option.

This update led to recurring confusion, creating a misconception that G-SYNC and V-SYNC are entirely separate options. However, with G-SYNC enabled, the “Vertical Sync” option in the control panel no longer acts as V-SYNC, and actually dictates whether, one, the G-SYNC module compensates for frametime variances output by the system (which prevents tearing at all times. G-SYNC + V-SYNC “Off” disables this behavior; see G-SYNC 101: Range), and two, whether G-SYNC falls back on fixed refresh rate V-SYNC behavior; if V-SYNC is “On,” G-SYNC will revert to V-SYNC behavior above its range, if V-SYNC is “Off,” G-SYNC will disable above its range, and tearing will begin display wide.

Within its range, G-SYNC is the only syncing method active, no matter the V-SYNC “On” or “Off” setting.

Currently, when G-SYNC is enabled, the “Vertical Sync” entry is automatically set to “Use 3D app setting” / “Use the 3D application setting” which defers V-SYNC fallback behavior and frametime compensation control to the in-game V-SYNC option. This can be manually overridden by changing the “Vertical Sync” entry in the control panel to “Off,” “On,” or “Fast.”



3852 Comments For “G-SYNC 101”

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Shadeless
Member
Shadeless

So when using GSync on a 165Hz monitor with FPS capped at 160 FPS (ingame limiter) and GSync + Vsync ON (in Nvidia driver, off in game), is using low latency mode “on” or “ultra” better to decrease input lag?

I’d guess using ultra would result in less input lag but the battlenonsense video made me question if that would actually be the case considering my GPU usage is lower than 95% almost all the time and based on his testing “on” resulted in lower lag than “ultra”…

Just wondering if it’s similar with Gsync or if ultra is better for the lowest latency there like at > 95% GPU usage when you use no sync.

I feel like low latency “ultra” gives me a slightly snappier response when using GSync but that could just be placebo…

tanzimfh
Member
tanzimfh

Hi, this was undoubtedly answered either in the article (which is exceptionally written btw) or the FAQ, but I can’t seem to understand the point of an FPS limiter fully.

I know that going over the frame rate of the monitor turns G-Sync off, but since V-Sync kicks in, shouldn’t we still get tear-free frames at the monitor’s frame rate? I can’t think of why there would be stuttering either since there is always a frame ready by each scan out.

I’m on a 144hz display with FreeSync, and for Rainbow Six Siege specifically, my 2060 can pump out around 250 fps, and I’m wondering if using G-Sync with an FPS limiter will give me any benefit over simply using V-Sync. I actually just got the monitor and my Displayport cable is yet to arrive, and I’m not sure if I should try to use G-Sync or stick to V-Sync and graphics settings that allow for >144 FPS at all times. Is there any real input lag when doing this (except the latest partway rendered “tear” frame that V-Sync avoids), and if so, why? I feel like I see an input lag much higher than just one frame, which makes me want to try adaptive sync, but I’m not sure. Thanks in advance!

primeknight
Member
primeknight

Hello so I looked through the whole FAQ and comments and didnt seem to have any answer to the issue I’m having so here it is.

So I’m using a 240hz monitor the ASUS ROG Swift PG258Q and I have g-sync enabled for windowed and fullscreen mode. I have Vsync enabled in the NVCP and totally off in the game I’m playing which is Apex Legends. I also have Low latency mode on Ultra and preferred refresh rate on highest available. Since I often go above 240 fps in game I also have RTSS set to 237. My problem is with vsync on in the NVCP my fps is being capped at 60 for some reason and when it’s off it goes to the normal 200+ fps. Just wondering why this is happening? Also with RTSS set to 237 my fps still fluctuates above that into the 240s even though when I see other streamers using it, it sits at a static number and doesnt budge.

Thanks in advance for any help!

Thorulfr
Member
Thorulfr

Hello – I’m following your guide and just want to confirm I’m doing the right thing with my 144Hz monitor – the game doesn’t really reach 144 frames per second.
Heroes of the Storm:
G-sync on
Nvidia Gysnc On
Fullscreen
In-game V-sync off
Refresh Rate (in windows) set to 144hz
Refresh Rate (in game option) set to 144hz
In-Game framerate limiter set to 87 through a command-line option.
Maximum Pre-rendered frames set to 1 in Nvidia Control Panel.

In game I get 90fps, sometimes 89 and sometimes 91.] My graphics card can push between 90-144 frames in Heroes at 1440p but it’s pretty variable so I chose 90 as a good target at the low end.

Feels ok but just wanted to be sure I have this correct for maximum frames and lowest input lag. In your section 13 about hidden benefits you explained that limiting to 60fps on a 144hz monitor reduced input lag, but that the monitor is producing scans at 144hz even though only 60 are ‘new’. I thought G-Sync actually dropped the monitor’s refresh rate to match the frame rate (so in my case, 90?)>

Just wondering if I should set my refresh rate to 90Hz to get optimal frame pacing.

Phroster
Member
Phroster

Why is it, that in most games, borderless fullscreen + gsync, gives worse results then exclusive full screen mode? (uneven frametimes, micro stutters)
Using a frame limiter to set the framerate -3 below the refresh rate makes it even worse when using borderless fullscreen.

I did find that G-sync + Fast sync + borderless fullscreen seems to give better results in some games. Still limiting the frame rate in borderless fullscreen, introduces microstutters.

Why is borderless fullscreen so unreliable with gsync enabled?

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