G-SYNC 101: Control Panel


G-SYNC Module

The G-SYNC module is a small chip that replaces the display’s standard internal scaler, and contains enough onboard memory to hold and process a single frame at a time.

The module exploits the vertical blanking interval (the span between the previous and next frame scan) to manipulate the display’s internal timings; performing G2G (gray to gray) overdrive calculations to prevent ghosting, and synchronizing the display’s refresh rate to the GPU’s render rate to eliminate tearing, along with the delayed frame delivery and adjoining stutter caused by traditional syncing methods.

G-SYNC Demo

The below Blur Busters Test UFO motion test pattern uses motion interpolation techniques to simulate the seamless framerate transitions G-SYNC provides within the refresh rate, when directly compared to standalone V-SYNC.

G-SYNC Activation

“Enable for full screen mode” (exclusive fullscreen functionality only) will automatically engage when a supported display is connected to the GPU. If G-SYNC behavior is suspect or non-functioning, untick the “Enable G-SYNC, G-SYNC Compatible” box, apply, re-tick, and apply.

Blur Buster's G-SYNC 101: Control Panel

G-SYNC Windowed Mode

“Enable for windowed and full screen mode” allows G-SYNC support for windowed and borderless windowed mode. This option was introduced in a 2015 driver update, and by manipulating the DWM (Desktop Windows Manager) framebuffer, enables G-SYNC’s VRR (variable refresh rate) to synchronize to the focused window’s render rate; unfocused windows remain at the desktop’s fixed refresh rate until focused on.

G-SYNC only functions on one window at a time, and thus any unfocused window that contains moving content will appear to stutter or slow down, a reason why a variety of non-gaming applications (popular web browsers among them) include predefined Nvidia profiles that disable G-SYNC support.

Note: this setting may require a game or system restart after application; the “G-SYNC Indicator” (Nvidia Control Panel > Display > G-SYNC Indicator) can be enabled to verify it is working as intended.

G-SYNC Preferred Refresh Rate

“Highest available” automatically engages when G-SYNC is enabled, and overrides the in-game refresh rate selector (if present), defaulting to the highest supported refresh rate of the display. This is useful for games that don’t include a selector, and ensures the display’s native refresh rate is utilized.

“Application-controlled” adheres to the desktop’s current refresh rate, or defers control to games that contain a refresh rate selector.

Note: this setting only applies to games being run in exclusive fullscreen mode. For games being run in borderless or windowed mode, the desktop dictates the refresh rate.

G-SYNC & V-SYNC

G-SYNC (GPU Synchronization) works on the same principle as double buffer V-SYNC; buffer A begins to render frame A, and upon completion, scans it to the display. Meanwhile, as buffer A finishes scanning its first frame, buffer B begins to render frame B, and upon completion, scans it to the display, repeat.

The primary difference between G-SYNC and V-SYNC is the method in which rendered frames are synchronized. With V-SYNC, the GPU’s render rate is synchronized to the fixed refresh rate of the display. With G-SYNC, the display’s VRR (variable refresh rate) is synchronized to the GPU’s render rate.

Upon its release, G-SYNC’s ability to fall back on fixed refresh rate V-SYNC behavior when exceeding the maximum refresh rate of the display was built-in and non-optional. A 2015 driver update later exposed the option.

This update led to recurring confusion, creating a misconception that G-SYNC and V-SYNC are entirely separate options. However, with G-SYNC enabled, the “Vertical sync” option in the control panel no longer acts as V-SYNC, and actually dictates whether, one, the G-SYNC module compensates for frametime variances output by the system (which prevents tearing at all times. G-SYNC + V-SYNC “Off” disables this behavior; see G-SYNC 101: Range), and two, whether G-SYNC falls back on fixed refresh rate V-SYNC behavior; if V-SYNC is “On,” G-SYNC will revert to V-SYNC behavior above its range, if V-SYNC is “Off,” G-SYNC will disable above its range, and tearing will begin display wide.

Within its range, G-SYNC is the only syncing method active, no matter the V-SYNC “On” or “Off” setting.

Currently, when G-SYNC is enabled, the control panel’s “Vertical sync” entry is automatically engaged to “Use the 3D application setting,” which defers V-SYNC fallback behavior and frametime compensation control to the in-game V-SYNC option. This can be manually overridden by changing the “Vertical sync” entry in the control panel to “Off,” “On,” or “Fast.”



3070 Comments For “G-SYNC 101”

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Koven
Member
Koven

Hey!

First of all awesome guide it helped a lot to find the best setup.
I would like to suggest to watch these two videos about Ultra Low Latency Mode. Maybe you can use that information to update this guide.

https://www.youtube.com/watch?v=OAFuiBTFo5E
https://www.youtube.com/watch?v=7CKnJ5ujL_Q&t

Also this video is interesting when it comes to stable frame times by using RTSS:

https://www.youtube.com/watch?v=xsXFUVYPIx4&t

Not sure if you have an extra guide about frame time already.

dutchie84
Member
dutchie84

165hz g sync monitor +2080ti

So to my understanding i need

Low latency in nvcp to “on” instead of ultra
Turn on g sync
Turn on v sync in nvcp
Disable v sync ingame
Cap my framerate to 162hz in game

This way i dont have tearing and the least amount of input latency?

Does the frametime get better also this way?

When i put my max framerate to 200 no matter what sync i use i still hold tearing… i always thought max framerate is always better lol

dutchie84
Member
dutchie84

So to ask if i do it correctly

165hz g sync monitor

Cap fps to 162hz

Use g-sync or v sync ?

My fps is steady at 165hz normally so why would i use an g sync or v -sync?
When i uncap my fps to 200 for instance and use g-sync with v-sync i get a laggy screen and tearing…
When i cap my fps to 162 with no g or v sync it feels super quick and have no tearing, but i’m not using all of my capable fps what the card could give..

Sorry for long text but i’m really confused with these settings

Plz help

Total War
Member
Total War

Hi! I play Fortnite and Apex Legends. My PC CPU,GPU and monitor:
– Ryzen 5 2600x
– Asus Strix RTX 2060
– AOC G2590PX (FHD 144 Hz TN)

Currently playing with ingame 144 fps cap, no vsync in game, no gsync in nvidia control panel and low latency mode: ultra.
In order to have the absolute lowest input lag, i have to set:

– gsync and vsync on in the nvidia control panel
– 141 fps cap in game
– low latency mode: on

Am i right or am i forgotting something? Are there any other settings to change in the nvidia control panel?

franky
Member
franky

So in other words, to get the maximum lowest input lag, you need to uncap the framerate and not use any adaptive sync technology, and in the best case use a 240hz monitor.

Right??

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