G-SYNC 101: Control Panel


G-SYNC Module

The G-SYNC module is a small chip that replaces the display’s standard internal scaler, and contains enough onboard memory to hold and process a single frame at a time.

The module exploits the vertical blanking interval (the span between the previous and next frame scan) to manipulate the display’s internal timings; performing G2G (gray to gray) overdrive calculations to prevent ghosting, and synchronizing the display’s refresh rate to the GPU’s render rate to eliminate tearing, along with the delayed frame delivery and adjoining stutter caused by traditional syncing methods.

G-SYNC Demo

The below Blur Busters Test UFO motion test pattern uses motion interpolation techniques to simulate the seamless framerate transitions G-SYNC provides within the refresh rate, when directly compared to standalone V-SYNC.

G-SYNC Activation

“Enable for full screen mode” (exclusive fullscreen functionality only) will automatically engage when a supported display is connected to the GPU. If G-SYNC behavior is suspect or non-functioning, untick the “Enable G-SYNC, G-SYNC Compatible” box, apply, re-tick, and apply.

Blur Buster's G-SYNC 101: Control Panel

G-SYNC Windowed Mode

“Enable for windowed and full screen mode” allows G-SYNC support for windowed and borderless windowed mode. This option was introduced in a 2015 driver update, and by manipulating the DWM (Desktop Windows Manager) framebuffer, enables G-SYNC’s VRR (variable refresh rate) to synchronize to the focused window’s render rate; unfocused windows remain at the desktop’s fixed refresh rate until focused on.

G-SYNC only functions on one window at a time, and thus any unfocused window that contains moving content will appear to stutter or slow down, a reason why a variety of non-gaming applications (popular web browsers among them) include predefined Nvidia profiles that disable G-SYNC support.

Note: this setting may require a game or system restart after application; the “G-SYNC Indicator” (Nvidia Control Panel > Display > G-SYNC Indicator) can be enabled to verify it is working as intended.

G-SYNC Preferred Refresh Rate

“Highest available” automatically engages when G-SYNC is enabled, and overrides the in-game refresh rate selector (if present), defaulting to the highest supported refresh rate of the display. This is useful for games that don’t include a selector, and ensures the display’s native refresh rate is utilized.

“Application-controlled” adheres to the desktop’s current refresh rate, or defers control to games that contain a refresh rate selector.

Note: this setting only applies to games being run in exclusive fullscreen mode. For games being run in borderless or windowed mode, the desktop dictates the refresh rate.

G-SYNC & V-SYNC

G-SYNC (GPU Synchronization) works on the same principle as double buffer V-SYNC; buffer A begins to render frame A, and upon completion, scans it to the display. Meanwhile, as buffer A finishes scanning its first frame, buffer B begins to render frame B, and upon completion, scans it to the display, repeat.

The primary difference between G-SYNC and V-SYNC is the method in which rendered frames are synchronized. With V-SYNC, the GPU’s render rate is synchronized to the fixed refresh rate of the display. With G-SYNC, the display’s VRR (variable refresh rate) is synchronized to the GPU’s render rate.

Upon its release, G-SYNC’s ability to fall back on fixed refresh rate V-SYNC behavior when exceeding the maximum refresh rate of the display was built-in and non-optional. A 2015 driver update later exposed the option.

This update led to recurring confusion, creating a misconception that G-SYNC and V-SYNC are entirely separate options. However, with G-SYNC enabled, the “Vertical sync” option in the control panel no longer acts as V-SYNC, and actually dictates whether, one, the G-SYNC module compensates for frametime variances output by the system (which prevents tearing at all times. G-SYNC + V-SYNC “Off” disables this behavior; see G-SYNC 101: Range), and two, whether G-SYNC falls back on fixed refresh rate V-SYNC behavior; if V-SYNC is “On,” G-SYNC will revert to V-SYNC behavior above its range, if V-SYNC is “Off,” G-SYNC will disable above its range, and tearing will begin display wide.

Within its range, G-SYNC is the only syncing method active, no matter the V-SYNC “On” or “Off” setting.

Currently, when G-SYNC is enabled, the control panel’s “Vertical sync” entry is automatically engaged to “Use the 3D application setting,” which defers V-SYNC fallback behavior and frametime compensation control to the in-game V-SYNC option. This can be manually overridden by changing the “Vertical sync” entry in the control panel to “Off,” “On,” or “Fast.”



3062 Comments For “G-SYNC 101”

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Kladmajster
Member
Kladmajster

Hi,
I followed your guide to set my LG 32GK850-f with freesync 2 and my 1080ti. – RTSS -3fps + Gsync (comp) on + Vsync on (NVCP)
However, I noticed very apparent stutters during any game I tried. Like as if in any frametime spike appearing was amplified way more, instead of being nullified. Such spikes also causing visible flicker due to it and generally screwing my game experience, whenever my system was unable to keep up stable fps in demanding game or a game engine was introducing typical frametime spikes due to loading/streaming/saving data etc.
First i thought its due to my system (as it has some issues of its own), but then I tried turning off the V-sync (NVCP) and the stutter issue was nearly gone.

Now I know, why I would wanna V-sync on – to eliminate lower screen tearing in the freesync range, but the stutters are really bad.
I tried switching the V-sync to FAST (NVCP) and it seems its also working without any apparent stutters.
My question is, if using Fast sync as an alternative to Vsync is gonna make the same benefit, or it can introduce issues on its own, or wont work the same way at all and I would be better off with just gsync on + RTSS -3fps ?
thx 🙂

Nezru
Member
Nezru

Hello, just wanted to know what the best settings would be for the Alienware AW2518HF because I am using g sync with this monitor but it does not have any blank screens or defects while using it even though it is a free sync monitor. I only play Fortnite.

GPU-RTX 2070 SUPER
CPU-I9-9900K

MatiasB
Member
MatiasB

Hi guys, your content is really flawless and so is your way of explaining things. I now understand a bit more about gsync. The thing is in titles like fifa20, the fps cap has only 3 options: 30fps lock, 60fps and uncapped. I have a 144hz freesync monitor and a gtx 1070 and i know for a fact that gsync works but im really struggling to find the correct config to enjoy my gameplay without stutter or massive input lag due to vsync. Could you guys please help me with this since im relatively new to pc and everything is a bit of a mess for me.
Im inclined to use RivaTuner bc it looks like the “safer” option to achieve good performance through locking fps and still have low input lag (game is unplayable with its original settings+vsync/adaptive)
.Do you think RTSS is a must for the lowest input lag in this kind of titles that dont have in-game fps lock?
.Do i turn on vsync in the NVCP-3Dsettings or NVCP-FIFA20 app settings?
.Any other setting in the NVCP that could help achieve good performance (triple buffer, low input lag mode, etc)?
I know its a long question but i wanted to explain the best i could since i cant find answers anywhere and this page looks like its the real deal.
Thank you so much

jargod
Member
jargod

Hello im sorry my english is not good and i dont understand everything u explained.
Can u give me advice plz i play overwatch and apex, i use 27″ 240hertz gsync (on) monitor.
What should i put as fps cap in the option since ow its easy to stay at 240 and apex going between 240 and 210
And should i put vsync on in nvidia panel ?? (yes or no i belive u without explaination ^^)

Thx u

ilzed
Member
ilzed

How big has the “sudden frametime variance” be within the gsync range in order to see tearing with gsync “on” and vsync “off”?

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