G-SYNC 101: Control Panel


G-SYNC Module

The G-SYNC module is a small chip that replaces the display’s standard internal scaler, and contains enough onboard memory to hold and process a single frame at a time.

The module exploits the vertical blanking interval (the span between the previous and next frame scan) to manipulate the display’s internal timings; performing G2G (gray to gray) overdrive calculations to prevent ghosting, and synchronizing the display’s refresh rate to the GPU’s render rate to eliminate tearing, along with the delayed frame delivery and adjoining stutter caused by traditional syncing methods.

G-SYNC Demo

The below Blur Busters Test UFO motion test pattern uses motion interpolation techniques to simulate the seamless framerate transitions G-SYNC provides within the refresh rate, when directly compared to standalone V-SYNC.

G-SYNC Activation

“Enable for full screen mode” (exclusive fullscreen functionality only) will automatically engage when a supported display is connected to the GPU. If G-SYNC behavior is suspect or non-functioning, untick the “Enable G-SYNC, G-SYNC Compatible” box, apply, re-tick, and apply.

Blur Buster's G-SYNC 101: Control Panel

G-SYNC Windowed Mode

“Enable for windowed and full screen mode” allows G-SYNC support for windowed and borderless windowed mode. This option was introduced in a 2015 driver update, and by manipulating the DWM (Desktop Windows Manager) framebuffer, enables G-SYNC’s VRR (variable refresh rate) to synchronize to the focused window’s render rate; unfocused windows remain at the desktop’s fixed refresh rate until focused on.

G-SYNC only functions on one window at a time, and thus any unfocused window that contains moving content will appear to stutter or slow down, a reason why a variety of non-gaming applications (popular web browsers among them) include predefined Nvidia profiles that disable G-SYNC support.

Note: this setting may require a game or system restart after application; the “G-SYNC Indicator” (Nvidia Control Panel > Display > G-SYNC Indicator) can be enabled to verify it is working as intended.

G-SYNC Preferred Refresh Rate

“Highest available” automatically engages when G-SYNC is enabled, and overrides the in-game refresh rate selector (if present), defaulting to the highest supported refresh rate of the display. This is useful for games that don’t include a selector, and ensures the display’s native refresh rate is utilized.

“Application-controlled” adheres to the desktop’s current refresh rate, or defers control to games that contain a refresh rate selector.

Note: this setting only applies to games being run in exclusive fullscreen mode. For games being run in borderless or windowed mode, the desktop dictates the refresh rate.

G-SYNC & V-SYNC

G-SYNC (GPU Synchronization) works on the same principle as double buffer V-SYNC; buffer A begins to render frame A, and upon completion, scans it to the display. Meanwhile, as buffer A finishes scanning its first frame, buffer B begins to render frame B, and upon completion, scans it to the display, repeat.

The primary difference between G-SYNC and V-SYNC is the method in which rendered frames are synchronized. With V-SYNC, the GPU’s render rate is synchronized to the fixed refresh rate of the display. With G-SYNC, the display’s VRR (variable refresh rate) is synchronized to the GPU’s render rate.

Upon its release, G-SYNC’s ability to fall back on fixed refresh rate V-SYNC behavior when exceeding the maximum refresh rate of the display was built-in and non-optional. A 2015 driver update later exposed the option.

This update led to recurring confusion, creating a misconception that G-SYNC and V-SYNC are entirely separate options. However, with G-SYNC enabled, the “Vertical sync” option in the control panel no longer acts as V-SYNC, and actually dictates whether, one, the G-SYNC module compensates for frametime variances output by the system (which prevents tearing at all times. G-SYNC + V-SYNC “Off” disables this behavior; see G-SYNC 101: Range), and two, whether G-SYNC falls back on fixed refresh rate V-SYNC behavior; if V-SYNC is “On,” G-SYNC will revert to V-SYNC behavior above its range, if V-SYNC is “Off,” G-SYNC will disable above its range, and tearing will begin display wide.

Within its range, G-SYNC is the only syncing method active, no matter the V-SYNC “On” or “Off” setting.

Currently, when G-SYNC is enabled, the control panel’s “Vertical sync” entry is automatically engaged to “Use the 3D application setting,” which defers V-SYNC fallback behavior and frametime compensation control to the in-game V-SYNC option. This can be manually overridden by changing the “Vertical sync” entry in the control panel to “Off,” “On,” or “Fast.”



3709 Comments For “G-SYNC 101”

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Jonny93
Member
Jonny93

Hi!

Thank you so much for this awesome guide!

I have a question which I hope is simple:

I’m competitive with PUBG and my monitor is at 175Hz with G-Sync + Vsync (NVCP) enabled as well as Low Latency mode set to “On” in NVCP and the fps is capped at 172 using the PUBG in-game fps limiter. Will these settings give me input lag that is noticeable over all of these settings (or some of them) turned off? The game feels super smooth with these settings but I’m just curious if I’m creating some unnecessary input lag. Thanks!

Xaejohn
Member
Xaejohn

Hello,

As wondering aroung in Far Cry New Dawn, I notice frametime variances with V-SYNC “Off” with or without FPS cap (144, 120 and even 60 cap) but almost no variance with V-SYNC “On” @ 60 Hz and even at 30 FPS cap. There’s even frametime variances in menus or on the map while doing nothing.
Why?
Is it because the game engine isn’t optimised below a certain frametime?
It’s not that distracting but I’m sensitive to micro stutters.

My rig :

ROG Maximus X Hero (Z370)
Intel Core i7-8700K @ 4.8 Ghz
Corsair 32 Gb DDR4 @ 3200 Mhz 16-18-18
Asus ROG Strix GTX 1080 Ti Gaming OC
Samsung SSD 960 Pro 512 Gb
Windows 10 Home

No background applications, OS and drivers are up to date.

DexterHyde
Member
DexterHyde

Hi!
First of all I wanted to thank you for taking your time on making these guides as well as responding and helping people here, it goes without saying but it’s really well appreciated.

My question was this:

Is it normal if I experience constant stutter and/or microstutter in these conditions?
-Vsync On in NVCP, Gsync on full screen, Low Latency Ultra, and no RTSS
– Variable uncapped framerate that doesn’t fluctuate that much, i.e: 120-150 fps

I get no stutter nor microstutter if the game’s fps doesn’t drop below my monitor’s refresh rate (165 Hz)

What would fix this stutter?
It happens on the following games:
Far Cry 5
PUBG
GTA 5
Witcher 3
AC: Origins

My specs are as follows:
64 GB RAM (4×16 GB configuration) XMP at 3200 MHz
RTX 2080 TI
I9 9900k OC to 5.0 GHz
1000 W PSU
Asus Maximus XI CODE MB

Thank you so much for your help!

Cyberaya
Member
Cyberaya

Hi, I’m using rx5700 xt and BenQ ew3270u freesync@40-60hz, Some confusion:
1. Is AMD’s “enhanced sync” technology similar to “fast sync”?
2. For 60hz monitor users, Vsync+freesync is better than EnhancedSync+freesync?
3. For me, the best setting is “free sync on” + “vsync in AMDcp on” + RTSS 57fps?
4. Some game integrated in-game FPS limiter. But just limited to 30fps 60fps and so on, in this case, the best way is what?
4.1 in-game limited to 60fps, and RTSS limited to 57fps
4.2 in-game limiter off, and RTSS limited to 57fps.

Cyberaya
Member
Cyberaya

Add:
How about scanline sync in RTSS 7.2? Is it better or worse than G-sync/FreeSync+Vsync+FPS limiter?

Cyberaya
Member
Cyberaya

Add:
My monitor is 4K 60hz.
I don’t play MMORPG or esports games. I just using xbox one console to play some AAA games or Indie games.
For 4K 5700xt AAA games not limit FPS, it’s about 40-80 fps when I am playing, different from games and graphic setting.

mucaassad
Member
mucaassad

Hi, you told that if null ultra + vsync + gsync NVIDIA CONTROL PANEL the fps
automatically fix below refresh rate right? I have 240hz alienware and when i do this and enter in game, the fps is above 240 reaching up to 300. I tryied to gsync on + vsync on NVCP and null OFF and continues reaching 300, if vsync is on, the maximum would not be 240? Please help me! And all these settings i have a microstutters, but when i disable all the stutter is gone. Thanks for the articles and your job. Please help me

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