G-SYNC 101: Control Panel


G-SYNC Module

The G-SYNC module is a small chip that replaces the display’s standard internal scaler, and contains enough onboard memory to hold and process a single frame at a time.

The module exploits the vertical blanking interval (the span between the previous and next frame scan) to manipulate the display’s internal timings; performing G2G (gray to gray) overdrive calculations to prevent ghosting, and synchronizing the display’s refresh rate to the GPU’s render rate to eliminate tearing, along with the delayed frame delivery and adjoining stutter caused by traditional syncing methods.

G-SYNC Demo

The below Blur Busters Test UFO motion test pattern uses motion interpolation techniques to simulate the seamless framerate transitions G-SYNC provides within the refresh rate, when directly compared to standalone V-SYNC.

NVIDIA Control Panel Retirement

As of NVIDIA driver version 610.47, the NVIDIA Control Panel has officially reached EOL:

“After 20 years of dedicated service, the classic NVIDIA Control Panel is officially retiring for Game Ready and Studio Drivers. For NVIDIA RTX PRO users, the NVIDIA Control Panel will continue to be supported until we have migrated professional features to the NVIDIA app

Existing installs of the NVIDIA Control Panel will remain on users’ systems, unless they perform a clean installation, and users who still need the NVIDIA Control Panel can continue to download it from the Microsoft Store, but we won’t be adding features, fixes, or other changes.”

While the original NVIDIA Control Panel settings locations will be retained below, the NVIDIA App settings locations are now also included for a more up-to-date reference.

G-SYNC Activation

“Full screen” / “Enable for full screen mode” (exclusive fullscreen-type functionality only) is automatically selected when a supported display is connected to the GPU. If G-SYNC behavior is suspect or non-functioning, tick off, apply, tick on, and apply.

G-SYNC Windowed Mode

“Full screen and windowed” / “Enable for windowed and full screen mode” allows G-SYNC support for legacy windowed and borderless windowed modes. This option was introduced in a 2015 driver update, and by manipulating the DWM (Desktop Windows Manager) framebuffer, allows G-SYNC’s VRR (variable refresh rate) to synchronize to the focused window’s render rate; unfocused windows remain at the desktop’s fixed refresh rate until focused on.

G-SYNC only functions on one window at a time, and thus any unfocused window that contains moving content will appear to stutter or slow down, a reason why a variety of non-gaming applications (popular web browsers among them) include predefined NVIDIA profiles that disable G-SYNC support. As such, per-profile application of this mode is optimal vs. global. See Closing FAQ #5 for instructions.

Note: this setting may require a game or system restart after application; “Show indicator” / “G-SYNC Indicator” can be enabled to verify it is working as intended.

G-SYNC Preferred Refresh Rate

“Highest available” is automatically selected when G-SYNC is initially enabled, and overrides the in-game refresh rate selector (if present), defaulting to the highest supported refresh rate of the display. This is useful for games that don’t include a selector, and ensures the display’s native refresh rate is utilized.

“Application-controlled” adheres to the desktop’s current refresh rate, or defers control to games that contain a refresh rate selector.

Note: this setting only applies to games being run in exclusive fullscreen-type modes. For games being run in legacy borderless or windowed modes, the desktop always dictates the refresh rate.

  • NVIDIA App
    Settings location

    The NVIDIA App does not expose the legacy “Preferred refresh rate” setting.

    While it is no longer directly accessible in the app, like with the NVIDIA Control Panel, it is still automatically selected when G-SYNC is initially enabled, just internally, and can alternatively be accessed via the NVIDIA Profile Inspector (download here):

    Blur Buster's G-SYNC 101: Control Panel

  • NVIDIA Control Panel
    Settings location (legacy)

G-SYNC & V-SYNC

G-SYNC (GPU Synchronization) works on the same principle as double buffer V-SYNC; buffer A begins to render frame A, and upon completion, scans it to the display. Meanwhile, as buffer A finishes scanning its first frame, buffer B begins to render frame B, and upon completion, scans it to the display, repeat.

The primary difference between G-SYNC and V-SYNC is the method in which rendered frames are synchronized. With V-SYNC, the GPU’s render rate is synchronized to the fixed refresh rate of the display. With G-SYNC, the display’s VRR (variable refresh rate) is synchronized to the GPU’s render rate.

Upon its release, G-SYNC’s ability to fall back on fixed refresh rate V-SYNC behavior when exceeding the maximum refresh rate of the display was built-in and non-optional. A 2015 driver update later exposed the option.

This update led to recurring confusion, creating a misconception that G-SYNC and V-SYNC are entirely separate options. However, with G-SYNC enabled, the “Vertical Sync” option in the control panel no longer acts as V-SYNC, and actually dictates whether, one, the G-SYNC module compensates for frametime variances output by the system (which prevents tearing at all times. G-SYNC + V-SYNC “Off” disables this behavior; see G-SYNC 101: Range), and two, whether G-SYNC falls back on fixed refresh rate V-SYNC behavior; if V-SYNC is “On,” G-SYNC will revert to V-SYNC behavior above its range, if V-SYNC is “Off,” G-SYNC will disable above its range, and tearing will begin display wide.

Within its range, G-SYNC is the only syncing method active, no matter the V-SYNC “On” or “Off” setting.

Currently, when G-SYNC is enabled, the “Vertical Sync” entry is automatically set to “Use 3D app setting” / “Use the 3D application setting” which defers V-SYNC fallback behavior and frametime compensation control to the in-game V-SYNC option. This can be manually overridden by changing the “Vertical Sync” entry in the control panel to “Off,” “On,” or “Fast.”



3852 Comments For “G-SYNC 101”

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22Green
Member
22Green

Back for another quick question. I have the LG 65′ OLED C9 with new RTX 2080Ti and these settings enabled suggested per the guide.

Do I need RTSS? I’ve been reading, and reading with all these posts, and can’t really make heads or tails if I do.

Thx!

Nvidia Control Panel Settings:

Set up G-SYNC > Enable G-SYNC, G-SYNC Compatible > Enable for full screen mode.
Manage 3D settings > Vertical sync > Low Latency Mode “Ultra”

In-game Settings:

Use “Fullscreen” or “Exclusive Fullscreen” mode (some games do not offer this option, or label borderless windowed as fullscreen).

Disable all available “Vertical Sync,” “V-SYNC,” “Double Buffer,” and “Triple Buffer” options.

If an in-game or config file FPS limiter is available, and framerate exceeds refresh rate:
Set (a minimum of) 3 FPS limit below display’s maximum refresh rate (57 FPS @60Hz, 97 FPS @100Hz, 117 FPS @120Hz, 141 FPS @144Hz, etc).

Avean
Member
Avean

Testing gsync on + vsync on vs gsync on + fastsync on showed lower latency in my frametime history. With gsync and vsync + framerate limiter i am getting consistent 10.7ms but with gsync on and fastsync on without any framerate limiter i am dipping down to 7ms. Not sure if there are other downsides to fast sync but if it works better it would be nice to not worry about using framerate limiters.

bizz
Member
bizz

Hey mate!

Kudos for going the extra mile to provide all this information.

I am currently experiencing some horrible hitching/stutter like symptoms when playing all games when using the settings you have recommended.

I am using a 1080Ti, i7-8700k with a 144hz Gsync compatible monitor. I have followed your guide thoroughly and have set up the following : Gsync NCP ON + Vsync NCP ON, Low Latency Mode ON, Vsync IN GAME OFF + FPS CAP IN GAME TO 141FPS.

With these settings I am still having problems. I have tried uninstalling/reinstalling drivers using DDU. Uninstalling/reinstalling games. Double checking any windows settings that could interfere (game bar, power settings etc). I have also experienced this same issue on another Gsync 144hz monitor. So the monitor I am using can be ruled out.

If you have any suggestions that would be amazing.

Jonny93
Member
Jonny93

Hi!

Thank you so much for this awesome guide!

I have a question which I hope is simple:

I’m competitive with PUBG and my monitor is at 175Hz with G-Sync + Vsync (NVCP) enabled as well as Low Latency mode set to “On” in NVCP and the fps is capped at 172 using the PUBG in-game fps limiter. Will these settings give me input lag that is noticeable over all of these settings (or some of them) turned off? The game feels super smooth with these settings but I’m just curious if I’m creating some unnecessary input lag. Thanks!

Xaejohn
Member
Xaejohn

Hello,

As wondering aroung in Far Cry New Dawn, I notice frametime variances with V-SYNC “Off” with or without FPS cap (144, 120 and even 60 cap) but almost no variance with V-SYNC “On” @ 60 Hz and even at 30 FPS cap. There’s even frametime variances in menus or on the map while doing nothing.
Why?
Is it because the game engine isn’t optimised below a certain frametime?
It’s not that distracting but I’m sensitive to micro stutters.

My rig :

ROG Maximus X Hero (Z370)
Intel Core i7-8700K @ 4.8 Ghz
Corsair 32 Gb DDR4 @ 3200 Mhz 16-18-18
Asus ROG Strix GTX 1080 Ti Gaming OC
Samsung SSD 960 Pro 512 Gb
Windows 10 Home

No background applications, OS and drivers are up to date.

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