G-SYNC 101: Control Panel


G-SYNC Module

The G-SYNC module is a small chip that replaces the display’s standard internal scaler, and contains enough onboard memory to hold and process a single frame at a time.

The module exploits the vertical blanking interval (the span between the previous and next frame scan) to manipulate the display’s internal timings; performing G2G (gray to gray) overdrive calculations to prevent ghosting, and synchronizing the display’s refresh rate to the GPU’s render rate to eliminate tearing, along with the delayed frame delivery and adjoining stutter caused by traditional syncing methods.

G-SYNC Demo

The below Blur Busters Test UFO motion test pattern uses motion interpolation techniques to simulate the seamless framerate transitions G-SYNC provides within the refresh rate, when directly compared to standalone V-SYNC.

G-SYNC Activation

“Enable for full screen mode” (exclusive fullscreen functionality only) will automatically engage when a supported display is connected to the GPU. If G-SYNC behavior is suspect or non-functioning, untick the “Enable G-SYNC, G-SYNC Compatible” box, apply, re-tick, and apply.

Blur Buster's G-SYNC 101: Control Panel

G-SYNC Windowed Mode

“Enable for windowed and full screen mode” allows G-SYNC support for windowed and borderless windowed mode. This option was introduced in a 2015 driver update, and by manipulating the DWM (Desktop Windows Manager) framebuffer, enables G-SYNC’s VRR (variable refresh rate) to synchronize to the focused window’s render rate; unfocused windows remain at the desktop’s fixed refresh rate until focused on.

G-SYNC only functions on one window at a time, and thus any unfocused window that contains moving content will appear to stutter or slow down, a reason why a variety of non-gaming applications (popular web browsers among them) include predefined Nvidia profiles that disable G-SYNC support.

Note: this setting may require a game or system restart after application; the “G-SYNC Indicator” (Nvidia Control Panel > Display > G-SYNC Indicator) can be enabled to verify it is working as intended.

G-SYNC Preferred Refresh Rate

“Highest available” automatically engages when G-SYNC is enabled, and overrides the in-game refresh rate selector (if present), defaulting to the highest supported refresh rate of the display. This is useful for games that don’t include a selector, and ensures the display’s native refresh rate is utilized.

“Application-controlled” adheres to the desktop’s current refresh rate, or defers control to games that contain a refresh rate selector.

Note: this setting only applies to games being run in exclusive fullscreen mode. For games being run in borderless or windowed mode, the desktop dictates the refresh rate.

G-SYNC & V-SYNC

G-SYNC (GPU Synchronization) works on the same principle as double buffer V-SYNC; buffer A begins to render frame A, and upon completion, scans it to the display. Meanwhile, as buffer A finishes scanning its first frame, buffer B begins to render frame B, and upon completion, scans it to the display, repeat.

The primary difference between G-SYNC and V-SYNC is the method in which rendered frames are synchronized. With V-SYNC, the GPU’s render rate is synchronized to the fixed refresh rate of the display. With G-SYNC, the display’s VRR (variable refresh rate) is synchronized to the GPU’s render rate.

Upon its release, G-SYNC’s ability to fall back on fixed refresh rate V-SYNC behavior when exceeding the maximum refresh rate of the display was built-in and non-optional. A 2015 driver update later exposed the option.

This update led to recurring confusion, creating a misconception that G-SYNC and V-SYNC are entirely separate options. However, with G-SYNC enabled, the “Vertical sync” option in the control panel no longer acts as V-SYNC, and actually dictates whether, one, the G-SYNC module compensates for frametime variances output by the system (which prevents tearing at all times. G-SYNC + V-SYNC “Off” disables this behavior; see G-SYNC 101: Range), and two, whether G-SYNC falls back on fixed refresh rate V-SYNC behavior; if V-SYNC is “On,” G-SYNC will revert to V-SYNC behavior above its range, if V-SYNC is “Off,” G-SYNC will disable above its range, and tearing will begin display wide.

Within its range, G-SYNC is the only syncing method active, no matter the V-SYNC “On” or “Off” setting.

Currently, when G-SYNC is enabled, the control panel’s “Vertical sync” entry is automatically engaged to “Use the 3D application setting,” which defers V-SYNC fallback behavior and frametime compensation control to the in-game V-SYNC option. This can be manually overridden by changing the “Vertical sync” entry in the control panel to “Off,” “On,” or “Fast.”



3070 Comments For “G-SYNC 101”

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tlitonyli
Member
tlitonyli

Hey,

I just wanted to let you know how appreciative I am for how active you still are on this post.

Speaking of this post, I read a bunch of comments and none have made my question crystal clear.

My situation is I have a PC and a 240hz monitor that is gsync compatible.

My sole and game I play is fortnite. I usually get 240fps; however, during intensive periods my frames can drop to as low as 130.

I currently have a cap at 240, not at 237, and if enabled by default, then gsync is on. I have never experienced screen tearing even though these are my settings.

My question is: what are the best settings to get the most frames and low input lag without maxing out the gpu?

And: what are the best settings for lower input lag and prevent screen tearing?

And finally: if you were in my situation what settings would you choose?

Some of these questions may not make sense and for that I apologize in advance. I am not really too sure about this type of stuff so I appreciate it.

Thanks,

Tony

Zehdah
Member
Zehdah

What would be the ideal thing to do in this situation? I have a 240hz monitor without Gsync (1080p, TN) which I use for competitive FPS games, and a 144hz monitor with Gsync (IPS, 1440p) which I use for everything else. Normally I’d follow your guide here and put Gsync and Vsync (control panel) on as well as low latency mode on, but for the 240hz monitor to avoid all input lag I turn those off and put low latency mode on ultra (was told this is optimal for competitive FPS games, do you know if that’s true?). So would I need to constantly toggle these settings per game, or is there an in between set up I could use? Or maybe even a program that does it for you?

hobbitwho
Member
hobbitwho

If my cpu is the bottleneck (in some games it is sadly) should i still follow this guide? (i’ve a 240hz, i set the frame limit to 237 in the game that caps my CPU and i’ve set low latency to “on” (1 pre-rendered frame)
i5 8600k @4.8ghz
RTX 2070

CrystalUnclear
Member
CrystalUnclear

How did you get NVCP V-sync to work in Windowed/Borderless modes? I’m on Windows 7 and I’ve tried disabling Aero, and it still can’t be forced.

BlackStorm82
Member
BlackStorm82

Hello. Sorry for frequently asking questions
Low Latency Mode Ultra
Is prerendering “0” correct?

G-Sync + V-Sync + Low Latency Mode Ultra
Is prerendering limiting the frame to “0”?

On this site
Gsync + V-Sync + Low latency Mode Ultra
Is it correct to add a frame limit to pre-rendering “1”?

If so, is it correct to write Gsync + V-sync off + Low latency mode Ultra to use pre-rendering as “0”?

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