G-SYNC 101: Control Panel


G-SYNC Module

The G-SYNC module is a small chip that replaces the display’s standard internal scaler, and contains enough onboard memory to hold and process a single frame at a time.

The module exploits the vertical blanking interval (the span between the previous and next frame scan) to manipulate the display’s internal timings; performing G2G (gray to gray) overdrive calculations to prevent ghosting, and synchronizing the display’s refresh rate to the GPU’s render rate to eliminate tearing, along with the delayed frame delivery and adjoining stutter caused by traditional syncing methods.

G-SYNC Demo

The below Blur Busters Test UFO motion test pattern uses motion interpolation techniques to simulate the seamless framerate transitions G-SYNC provides within the refresh rate, when directly compared to standalone V-SYNC.

NVIDIA Control Panel Retirement

As of NVIDIA driver version 610.47, the NVIDIA Control Panel has officially reached EOL:

“After 20 years of dedicated service, the classic NVIDIA Control Panel is officially retiring for Game Ready and Studio Drivers. For NVIDIA RTX PRO users, the NVIDIA Control Panel will continue to be supported until we have migrated professional features to the NVIDIA app

Existing installs of the NVIDIA Control Panel will remain on users’ systems, unless they perform a clean installation, and users who still need the NVIDIA Control Panel can continue to download it from the Microsoft Store, but we won’t be adding features, fixes, or other changes.”

While the original NVIDIA Control Panel settings locations will be retained below, the NVIDIA App settings locations are now also included for a more up-to-date reference.

G-SYNC Activation

“Full screen” / “Enable for full screen mode” (exclusive fullscreen-type functionality only) is automatically selected when a supported display is connected to the GPU. If G-SYNC behavior is suspect or non-functioning, tick off, apply, tick on, and apply.

G-SYNC Windowed Mode

“Full screen and windowed” / “Enable for windowed and full screen mode” allows G-SYNC support for legacy windowed and borderless windowed modes. This option was introduced in a 2015 driver update, and by manipulating the DWM (Desktop Windows Manager) framebuffer, allows G-SYNC’s VRR (variable refresh rate) to synchronize to the focused window’s render rate; unfocused windows remain at the desktop’s fixed refresh rate until focused on.

G-SYNC only functions on one window at a time, and thus any unfocused window that contains moving content will appear to stutter or slow down, a reason why a variety of non-gaming applications (popular web browsers among them) include predefined NVIDIA profiles that disable G-SYNC support. As such, per-profile application of this mode is optimal vs. global. See Closing FAQ #5 for instructions.

Note: this setting may require a game or system restart after application; “Show indicator” / “G-SYNC Indicator” can be enabled to verify it is working as intended.

G-SYNC Preferred Refresh Rate

“Highest available” is automatically selected when G-SYNC is initially enabled, and overrides the in-game refresh rate selector (if present), defaulting to the highest supported refresh rate of the display. This is useful for games that don’t include a selector, and ensures the display’s native refresh rate is utilized.

“Application-controlled” adheres to the desktop’s current refresh rate, or defers control to games that contain a refresh rate selector.

Note: this setting only applies to games being run in exclusive fullscreen-type modes. For games being run in legacy borderless or windowed modes, the desktop always dictates the refresh rate.

  • NVIDIA App
    Settings location

    The NVIDIA App does not expose the legacy “Preferred refresh rate” setting.

    While it is no longer directly accessible in the app, like with the NVIDIA Control Panel, it is still automatically selected when G-SYNC is initially enabled, just internally, and can alternatively be accessed via the NVIDIA Profile Inspector (download here):

    Blur Buster's G-SYNC 101: Control Panel

  • NVIDIA Control Panel
    Settings location (legacy)

G-SYNC & V-SYNC

G-SYNC (GPU Synchronization) works on the same principle as double buffer V-SYNC; buffer A begins to render frame A, and upon completion, scans it to the display. Meanwhile, as buffer A finishes scanning its first frame, buffer B begins to render frame B, and upon completion, scans it to the display, repeat.

The primary difference between G-SYNC and V-SYNC is the method in which rendered frames are synchronized. With V-SYNC, the GPU’s render rate is synchronized to the fixed refresh rate of the display. With G-SYNC, the display’s VRR (variable refresh rate) is synchronized to the GPU’s render rate.

Upon its release, G-SYNC’s ability to fall back on fixed refresh rate V-SYNC behavior when exceeding the maximum refresh rate of the display was built-in and non-optional. A 2015 driver update later exposed the option.

This update led to recurring confusion, creating a misconception that G-SYNC and V-SYNC are entirely separate options. However, with G-SYNC enabled, the “Vertical Sync” option in the control panel no longer acts as V-SYNC, and actually dictates whether, one, the G-SYNC module compensates for frametime variances output by the system (which prevents tearing at all times. G-SYNC + V-SYNC “Off” disables this behavior; see G-SYNC 101: Range), and two, whether G-SYNC falls back on fixed refresh rate V-SYNC behavior; if V-SYNC is “On,” G-SYNC will revert to V-SYNC behavior above its range, if V-SYNC is “Off,” G-SYNC will disable above its range, and tearing will begin display wide.

Within its range, G-SYNC is the only syncing method active, no matter the V-SYNC “On” or “Off” setting.

Currently, when G-SYNC is enabled, the “Vertical Sync” entry is automatically set to “Use 3D app setting” / “Use the 3D application setting” which defers V-SYNC fallback behavior and frametime compensation control to the in-game V-SYNC option. This can be manually overridden by changing the “Vertical Sync” entry in the control panel to “Off,” “On,” or “Fast.”



3852 Comments For “G-SYNC 101”

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svatt
Member
svatt

Hi guys, i have bunch of problems with freesync.
My pc: r5 3600, rtx 2070, 144hz freesync monitor

My problem is that normally when i turn on gsync compatible in NVCP(i also turn on gsync indicator) its not working games are just stuttering and indicator is not showing, BUT when i go to any game properties and i disable thing called “disable fullscreen optimalisation” gsync compatible(“freesync”) starts working and indicator start showing but im noticing heavy flickering(i know its normal in loading screen but im noticing it like every 10sec. in game playing). okay so that is my first problem, second is why when i restart my computer and i have enabled gsync compatible but NOT DOING that thing in game properties(disabling fullscreen optimalisation) gsync compatible just starts working and again with high flickering.
Gsync compatible is just sometimes working and sometimes not after restarting pc. I go to the shop where i buy monitor and they replace monitor for the same model but problem is stil here. Is there any way to slove it or i must buy certified Gsync compatible monitor wich is in Nvidia list or is there problem in any hardware part like GPU or MB?

thanks for any help and sorry for my english but im from slovakia.

Jhaniel
Member
Jhaniel

So GSYNC ON, VSYNC ON. In game settings VSYNC OFF and cap fps to 141 if I have a 144hz monitor? Anything else TIA

DeepskyScorpion
Member
DeepskyScorpion

I would like to ask if the behaviour of VSYNC with GSYNC enabled on an Nvidia GPU — where the module deals with frame time variance better and doesn’t allow suddent changes in frame time to introduce tearing — applies to Freesync monitors, with GPU from both venders? Or do the GPU and/or the display treat it differently depending on the venders of both components?

stollywood
Member
stollywood

Hi there,

Great article!!

I have 8700k and 2080ti and when running at 1440p on high settings I’m having some stuttering So tried to run gysnc on, vsync on (nvc), llm on & and in game limiter 3fps under my 144hz refresh.

Problem is im hitting 100% gpu usage when i look in. Hw monitor when play destiny 2 and COD MW.

What is the best thing to do?

I have changed some options in nvidia control via some other guides and not sure if that is causing it.

Surely my gpu being 2080 ti sound run under 100% all all of the time. Temps are around 82oC max

Cheers Ryan

PacketofCrisps
Member
PacketofCrisps

Something I always get confused about and I rarely see it mentioned, in the NCP, is it best to use “Let the 3D application decide” or “Use the advanced 3D image settings” ?

I wold prefer to use “let the 3D application decide” but when I choose that option I get screen tearing with g-sync enabled?

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