G-SYNC 101: Control Panel


G-SYNC Module

The G-SYNC module is a small chip that replaces the display’s standard internal scaler, and contains enough onboard memory to hold and process a single frame at a time.

The module exploits the vertical blanking interval (the span between the previous and next frame scan) to manipulate the display’s internal timings; performing G2G (gray to gray) overdrive calculations to prevent ghosting, and synchronizing the display’s refresh rate to the GPU’s render rate to eliminate tearing, along with the delayed frame delivery and adjoining stutter caused by traditional syncing methods.

G-SYNC Demo

The below Blur Busters Test UFO motion test pattern uses motion interpolation techniques to simulate the seamless framerate transitions G-SYNC provides within the refresh rate, when directly compared to standalone V-SYNC.

G-SYNC Activation

“Enable for full screen mode” (exclusive fullscreen functionality only) will automatically engage when a supported display is connected to the GPU. If G-SYNC behavior is suspect or non-functioning, untick the “Enable G-SYNC, G-SYNC Compatible” box, apply, re-tick, and apply.

Blur Buster's G-SYNC 101: Control Panel

G-SYNC Windowed Mode

“Enable for windowed and full screen mode” allows G-SYNC support for windowed and borderless windowed mode. This option was introduced in a 2015 driver update, and by manipulating the DWM (Desktop Windows Manager) framebuffer, enables G-SYNC’s VRR (variable refresh rate) to synchronize to the focused window’s render rate; unfocused windows remain at the desktop’s fixed refresh rate until focused on.

G-SYNC only functions on one window at a time, and thus any unfocused window that contains moving content will appear to stutter or slow down, a reason why a variety of non-gaming applications (popular web browsers among them) include predefined Nvidia profiles that disable G-SYNC support.

Note: this setting may require a game or system restart after application; the “G-SYNC Indicator” (Nvidia Control Panel > Display > G-SYNC Indicator) can be enabled to verify it is working as intended.

G-SYNC Preferred Refresh Rate

“Highest available” automatically engages when G-SYNC is enabled, and overrides the in-game refresh rate selector (if present), defaulting to the highest supported refresh rate of the display. This is useful for games that don’t include a selector, and ensures the display’s native refresh rate is utilized.

“Application-controlled” adheres to the desktop’s current refresh rate, or defers control to games that contain a refresh rate selector.

Note: this setting only applies to games being run in exclusive fullscreen mode. For games being run in borderless or windowed mode, the desktop dictates the refresh rate.

G-SYNC & V-SYNC

G-SYNC (GPU Synchronization) works on the same principle as double buffer V-SYNC; buffer A begins to render frame A, and upon completion, scans it to the display. Meanwhile, as buffer A finishes scanning its first frame, buffer B begins to render frame B, and upon completion, scans it to the display, repeat.

The primary difference between G-SYNC and V-SYNC is the method in which rendered frames are synchronized. With V-SYNC, the GPU’s render rate is synchronized to the fixed refresh rate of the display. With G-SYNC, the display’s VRR (variable refresh rate) is synchronized to the GPU’s render rate.

Upon its release, G-SYNC’s ability to fall back on fixed refresh rate V-SYNC behavior when exceeding the maximum refresh rate of the display was built-in and non-optional. A 2015 driver update later exposed the option.

This update led to recurring confusion, creating a misconception that G-SYNC and V-SYNC are entirely separate options. However, with G-SYNC enabled, the “Vertical sync” option in the control panel no longer acts as V-SYNC, and actually dictates whether, one, the G-SYNC module compensates for frametime variances output by the system (which prevents tearing at all times. G-SYNC + V-SYNC “Off” disables this behavior; see G-SYNC 101: Range), and two, whether G-SYNC falls back on fixed refresh rate V-SYNC behavior; if V-SYNC is “On,” G-SYNC will revert to V-SYNC behavior above its range, if V-SYNC is “Off,” G-SYNC will disable above its range, and tearing will begin display wide.

Within its range, G-SYNC is the only syncing method active, no matter the V-SYNC “On” or “Off” setting.

Currently, when G-SYNC is enabled, the control panel’s “Vertical sync” entry is automatically engaged to “Use the 3D application setting,” which defers V-SYNC fallback behavior and frametime compensation control to the in-game V-SYNC option. This can be manually overridden by changing the “Vertical sync” entry in the control panel to “Off,” “On,” or “Fast.”



3052 Comments For “G-SYNC 101”

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Ezy
Member
Ezy

Hi,

My monitor 240Hz G-SYNC
Set up G-SYNC: Enable for full screen mode.
V-Sync: On (in NVCP, off in-game)
FPS Cap: 238 or 480 (set in-game; NVCP FPS Cap to Off)
Low Latency Mode: On

this setting correct? Thanks

Sequinoz
Member
Sequinoz

Thanks for sharing your GSync advice! I have a question regarding video playback in-game.

If I set V-SYNC on and cap FPS to 57, does that mean I won’t be able to watch in-game cinematic cutscene at 60FPS? Would it fall back to 30FPS instead?

keeto
Member
keeto

Thanks so much for putting this all together! Just want to double check my settings as the bit about Low Latency mode was a bit confusing and Apex is a bit weird. I have a Viewsonic Elite XG270 and 2070 Super, so I’m more than capable of getting 200+ FPS in Apex Legends at 1080p on low/medium. However, apparently the game gets all wonky past 190 FPS, so people recommend capping FPS at 185. So with that in mind, for my setup, I’d want:

G-Sync: On
V-Sync: On (in NVCP, off in-game)
FPS Cap: 185 (set in-game; NVCP FPS Cap to Maximum/Off)
Low Latency Mode: On

Is all of this correct? Thanks again 🙂

Zehdah
Member
Zehdah

Hello. I have a question about Gsync. I’ve been playing Sekiro which forces Vsync on and caps at 60 fps for some reason, but there’s a mod to unlock FPS to 144fps and instructions to force disable Vsync and enable Gsync.

To get the game to run with Gsync and unlock 144fps the mod creator tells you to force disable Vsync in the Nvidia control panel and cap the FPS to 138 with Rivatuner. I know you mention to enable Vsync in the control panel usually, but in this case that can’t be done, is there anything else I could do to make the game smoother without tearing?

I am considering just keeping the game at 60 fps as intended by the creator, at least then Vsync is on, but would I need to cap the fps to 57 when it’s at capped to 60 when playing on a 144hz Gsync monitor?

My monitor is an Acer xb270hu.

God Hands
Member
God Hands

Hi, jorimt! Thank you for creating this guide and still being active in its comments for all this time. I’m a fairly new PC owner and I have a couple of questions surrounding RTSS and a program called ISLC.

First question: I’m currently using my NVCP resolution that’s set to Ultra HD 4k native (NOT PC resolution 4k) because the LG CX TV and its HDMI 2.0 (UHD 48g).

The reason is because for some reason, the Ultra HD selection in NVCP allows RGB Full and doesn’t give me the ONLY option of YCBCR, which also doesn’t let me select Full dynamic range. I’m guessing because I’m choosing the “TV” resolution.

This is relevant because despite the UHD+ resolution looking better, more colorful and more crisp at the same resolution as the PC selection, the highest refresh rate availble is CAPPED at 60hz instead of the full 120hz I know the LG CX is capable of and can be selected in any PC resolution in the NVCP. (Side Note: what’s even stranger is that certain games seem to take advantage of the 120hz anyway despite my NVCP 60hz being selected from UHD resolution settings, meanwhile others are capped at 60.)

So my actual first question is this: since my NVCP resolution is selected as UHD AND 60hz despite being a 120hz monitor, do I set the RTSS to -3 under THAT refresh rate (which would become 57hz) or still set RTSS to 117hz for -3 because I’m using a 120hz 4ktv/monitor, despite the UHD resolution selection being 60hz in panel?

Secondly, what are your opinions on using something like ISLC or Timer Resolution(?) for decreasing input lag (and in ISLC’s case, input lag and memory) in conjunction with your G-Sync/V-Sync/RTSS instructions here? Necessary? Overkill? Incompatible? I don’t want too many cooks in the kitchen if it’s a problem. It claims to halve my 1ms response time to .5ms, but I’m not sure if there’s any hidden problems this could cause with your method that I should know about. Thank you! I admire your passion for optimal settings.

This is ISLC for reference. https://www.wagnardsoft.com/forums/viewtopic.php?f=18&t=1256&sid=ac940d134fc3d4ffe921578dc23dfb36

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