G-SYNC 101: Control Panel


G-SYNC Module

The G-SYNC module is a small chip that replaces the display’s standard internal scaler, and contains enough onboard memory to hold and process a single frame at a time.

The module exploits the vertical blanking interval (the span between the previous and next frame scan) to manipulate the display’s internal timings; performing G2G (gray to gray) overdrive calculations to prevent ghosting, and synchronizing the display’s refresh rate to the GPU’s render rate to eliminate tearing, along with the delayed frame delivery and adjoining stutter caused by traditional syncing methods.

G-SYNC Demo

The below Blur Busters Test UFO motion test pattern uses motion interpolation techniques to simulate the seamless framerate transitions G-SYNC provides within the refresh rate, when directly compared to standalone V-SYNC.

G-SYNC Activation

“Enable for full screen mode” (exclusive fullscreen functionality only) will automatically engage when a supported display is connected to the GPU. If G-SYNC behavior is suspect or non-functioning, untick the “Enable G-SYNC, G-SYNC Compatible” box, apply, re-tick, and apply.

Blur Buster's G-SYNC 101: Control Panel

G-SYNC Windowed Mode

“Enable for windowed and full screen mode” allows G-SYNC support for windowed and borderless windowed mode. This option was introduced in a 2015 driver update, and by manipulating the DWM (Desktop Windows Manager) framebuffer, enables G-SYNC’s VRR (variable refresh rate) to synchronize to the focused window’s render rate; unfocused windows remain at the desktop’s fixed refresh rate until focused on.

G-SYNC only functions on one window at a time, and thus any unfocused window that contains moving content will appear to stutter or slow down, a reason why a variety of non-gaming applications (popular web browsers among them) include predefined Nvidia profiles that disable G-SYNC support.

Note: this setting may require a game or system restart after application; the “G-SYNC Indicator” (Nvidia Control Panel > Display > G-SYNC Indicator) can be enabled to verify it is working as intended.

G-SYNC Preferred Refresh Rate

“Highest available” automatically engages when G-SYNC is enabled, and overrides the in-game refresh rate selector (if present), defaulting to the highest supported refresh rate of the display. This is useful for games that don’t include a selector, and ensures the display’s native refresh rate is utilized.

“Application-controlled” adheres to the desktop’s current refresh rate, or defers control to games that contain a refresh rate selector.

Note: this setting only applies to games being run in exclusive fullscreen mode. For games being run in borderless or windowed mode, the desktop dictates the refresh rate.

G-SYNC & V-SYNC

G-SYNC (GPU Synchronization) works on the same principle as double buffer V-SYNC; buffer A begins to render frame A, and upon completion, scans it to the display. Meanwhile, as buffer A finishes scanning its first frame, buffer B begins to render frame B, and upon completion, scans it to the display, repeat.

The primary difference between G-SYNC and V-SYNC is the method in which rendered frames are synchronized. With V-SYNC, the GPU’s render rate is synchronized to the fixed refresh rate of the display. With G-SYNC, the display’s VRR (variable refresh rate) is synchronized to the GPU’s render rate.

Upon its release, G-SYNC’s ability to fall back on fixed refresh rate V-SYNC behavior when exceeding the maximum refresh rate of the display was built-in and non-optional. A 2015 driver update later exposed the option.

This update led to recurring confusion, creating a misconception that G-SYNC and V-SYNC are entirely separate options. However, with G-SYNC enabled, the “Vertical sync” option in the control panel no longer acts as V-SYNC, and actually dictates whether, one, the G-SYNC module compensates for frametime variances output by the system (which prevents tearing at all times. G-SYNC + V-SYNC “Off” disables this behavior; see G-SYNC 101: Range), and two, whether G-SYNC falls back on fixed refresh rate V-SYNC behavior; if V-SYNC is “On,” G-SYNC will revert to V-SYNC behavior above its range, if V-SYNC is “Off,” G-SYNC will disable above its range, and tearing will begin display wide.

Within its range, G-SYNC is the only syncing method active, no matter the V-SYNC “On” or “Off” setting.

Currently, when G-SYNC is enabled, the control panel’s “Vertical sync” entry is automatically engaged to “Use the 3D application setting,” which defers V-SYNC fallback behavior and frametime compensation control to the in-game V-SYNC option. This can be manually overridden by changing the “Vertical sync” entry in the control panel to “Off,” “On,” or “Fast.”



3070 Comments For “G-SYNC 101”

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Sort by:   newest | oldest | most liked
aserojmdsp
Member
aserojmdsp

hello. i’m new here. Did i set mine correct?
my specs are listed below

Monitor: Samsung G7 32″ 240hz
CPU: i5 11600 non-k
GPU: RTX 3070 ti
RAMS: 4x8gb 3200mhz

Monitor Setting:
Adaptive Sync: On

NVCP Setting:
Preferred Refrest Rate: Highest Available
Vertical Sync: On
Low Latencyh Mode: Off
Max Frame Rate: Off
Enable G-Sync, G-Sync Compatible: Checked

In-Game Setting: Warzone
Nvidia Reflex Low Latency: On
V-Sync: Off
Custom Framerate Limit: 237

Thank you.

renansampaio1996
Member
renansampaio1996

Good afternoon, I’m having a very constant problem on my pc.
I have a Ryzem 5 2600
16Gb ram Overglock 2933Mhz
GTX 1660 6Gb
600w source
I have a 144z FreeSync Monitor.
Next, my problem is that when I play warzone without G-Sync and V-Sync my game is horrible to play, I have a base of 90 – 120 fps and it gets like some very frequent micro crashes and it bothers a lot.
But when I activate G-Sync I feel an improvement, but I also feel terrible input lag when I change shots.
I wanted to know if you guys have any solution for me, because I’m almost giving up on playing competitive warzone.

vaxe
Member
vaxe

Hello, I have a general question. I have the problem that I feel very strong FPS drops. I take Fortnite as an example.

If I have 150 FPS in Fortnite and suddenly “only” 120 then the whole thing feels very spongy. Is that normal? If I limit Fortnite from the beginning to 100 FPS, for example, the whole thing is smoother. Is it normal that I find FPS drops as very unangehnem, even if it is only 5-10 FPS less?

What I’m getting at is this:

I always see a lot of people running games with FPS drops. For example, Warzone livestreamers. They often have 150 FPS at times, then 120 FPS again, then 100 and on and on…. Why does this bother me so much and others somehow not? Is that normal?

I already had several monitors and also extra now a new PC and no matter what I do, it’s always the same. Why can there be so many ignore?

My monitor:
ASUS TUF Gaming vg27aq (165 Hz & G-Sync).

Computer:
– GeForce RTX 3080 ASUS Strix OC V2
– AMD Ryzen 9 5900X
– ASUS ROG Strix X570-E Gaming
– G.Skill Trident Z NEO 32GB
– Corsair iCUE H150i RGB PRO XT AiO
– Lian Li PC-O11 Dynamic

My settings are as follows:

G-Sync enabled in NVCP
V-Sync enabled in NVCP

One last example. I can’t play with shaders in Minecraft. I usually have 120 FPS or more, but the framerate fluctuates extremely around, which unfortunately makes the spearing experience really unbearable. Is this normal?

Thanks a lot, I really hope this is normal. Still, I find it strange that so many can ignore it so well.

kxkill3n
Member
kxkill3n

Hi, i would like to know if my settings are correct.

I play on benQ XL2546K 240hz monitor:

GSYNC (fullscreen only) + VSYNC = ON

I don’t use Low Latency Mode/Nvidia Reflex.

Then i capped my fps to 236 in NVCP. I have to cap fps also in game (fortnite)?

So, 236 ingame and 236 nvcp? Or i should put 236 in nvcp and leave unlimited in Fortnite? Or viceversa? Let me know.

Thanks!

Florian
Member
Florian

Hello, I’m from Germany and my English isn’t that good.

My question:

I have an Rtx 3090 with a OLED c2 with Gsync @ 120 hz. I play in 4k. In Fortnite, for example, I get over 120 FPS in 4k.

Are my settings correct now?

NVCP Vsync -> ON

Do I still have to limit the frames in NVCP, for example. -3 or in game at 120 FPS.

or should the frame rate be variable in the game?
where do I have to reduce the frames so that I have a small input lag

and doesn’t Vsync automatically reduce the FPS a bit?

Fast Sync doesn’t really make sense for me, does it? on 4k I don’t have much more FPS than my 120Hz monitor.

Can you please help me what is the perfect setting for me.

Note: without vsync i have tearing because 3090 in fornite.

Many thanks and greetings from Germany

wpDiscuz