G-SYNC 101: Control Panel


G-SYNC Module

The G-SYNC module is a small chip that replaces the display’s standard internal scaler, and contains enough onboard memory to hold and process a single frame at a time.

The module exploits the vertical blanking interval (the span between the previous and next frame scan) to manipulate the display’s internal timings; performing G2G (gray to gray) overdrive calculations to prevent ghosting, and synchronizing the display’s refresh rate to the GPU’s render rate to eliminate tearing, along with the delayed frame delivery and adjoining stutter caused by traditional syncing methods.

G-SYNC Demo

The below Blur Busters Test UFO motion test pattern uses motion interpolation techniques to simulate the seamless framerate transitions G-SYNC provides within the refresh rate, when directly compared to standalone V-SYNC.

G-SYNC Activation

“Enable for full screen mode” (exclusive fullscreen functionality only) will automatically engage when a supported display is connected to the GPU. If G-SYNC behavior is suspect or non-functioning, untick the “Enable G-SYNC, G-SYNC Compatible” box, apply, re-tick, and apply.

Blur Buster's G-SYNC 101: Control Panel

G-SYNC Windowed Mode

“Enable for windowed and full screen mode” allows G-SYNC support for windowed and borderless windowed mode. This option was introduced in a 2015 driver update, and by manipulating the DWM (Desktop Windows Manager) framebuffer, enables G-SYNC’s VRR (variable refresh rate) to synchronize to the focused window’s render rate; unfocused windows remain at the desktop’s fixed refresh rate until focused on.

G-SYNC only functions on one window at a time, and thus any unfocused window that contains moving content will appear to stutter or slow down, a reason why a variety of non-gaming applications (popular web browsers among them) include predefined Nvidia profiles that disable G-SYNC support.

Note: this setting may require a game or system restart after application; the “G-SYNC Indicator” (Nvidia Control Panel > Display > G-SYNC Indicator) can be enabled to verify it is working as intended.

G-SYNC Preferred Refresh Rate

“Highest available” automatically engages when G-SYNC is enabled, and overrides the in-game refresh rate selector (if present), defaulting to the highest supported refresh rate of the display. This is useful for games that don’t include a selector, and ensures the display’s native refresh rate is utilized.

“Application-controlled” adheres to the desktop’s current refresh rate, or defers control to games that contain a refresh rate selector.

Note: this setting only applies to games being run in exclusive fullscreen mode. For games being run in borderless or windowed mode, the desktop dictates the refresh rate.

G-SYNC & V-SYNC

G-SYNC (GPU Synchronization) works on the same principle as double buffer V-SYNC; buffer A begins to render frame A, and upon completion, scans it to the display. Meanwhile, as buffer A finishes scanning its first frame, buffer B begins to render frame B, and upon completion, scans it to the display, repeat.

The primary difference between G-SYNC and V-SYNC is the method in which rendered frames are synchronized. With V-SYNC, the GPU’s render rate is synchronized to the fixed refresh rate of the display. With G-SYNC, the display’s VRR (variable refresh rate) is synchronized to the GPU’s render rate.

Upon its release, G-SYNC’s ability to fall back on fixed refresh rate V-SYNC behavior when exceeding the maximum refresh rate of the display was built-in and non-optional. A 2015 driver update later exposed the option.

This update led to recurring confusion, creating a misconception that G-SYNC and V-SYNC are entirely separate options. However, with G-SYNC enabled, the “Vertical sync” option in the control panel no longer acts as V-SYNC, and actually dictates whether, one, the G-SYNC module compensates for frametime variances output by the system (which prevents tearing at all times. G-SYNC + V-SYNC “Off” disables this behavior; see G-SYNC 101: Range), and two, whether G-SYNC falls back on fixed refresh rate V-SYNC behavior; if V-SYNC is “On,” G-SYNC will revert to V-SYNC behavior above its range, if V-SYNC is “Off,” G-SYNC will disable above its range, and tearing will begin display wide.

Within its range, G-SYNC is the only syncing method active, no matter the V-SYNC “On” or “Off” setting.

Currently, when G-SYNC is enabled, the control panel’s “Vertical sync” entry is automatically engaged to “Use the 3D application setting,” which defers V-SYNC fallback behavior and frametime compensation control to the in-game V-SYNC option. This can be manually overridden by changing the “Vertical sync” entry in the control panel to “Off,” “On,” or “Fast.”



3700 Comments For “G-SYNC 101”

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nikdreamx
Member
nikdreamx

Hey man. This gonna be long but i just don’t know how else i can describe it. I was always having issues with smoothness of my games on good pc. 2 months ago i decided to use rtss frame cap. It took me a while to find a perfect configuration which was :

Rtss 144 frame cap Reflex mode auto
Adaptive sync on monitor On & Gsync On in nvcp
Vsync On & Gsync in nvcp of Battlefield V

but that’s not important.

Once i turned on adaptive sync and gsync when i was in the middle of the game suddenly game became smooth but also my mouse movement was more grounded. I could control my mouse perfectly. It wasn’t flying around the screen like it was without Gsync. Game became easier already but then after a minute ive noticed i have also no issues to deal with other players. It felt like i had way better latency compared to most of them and it was fun for s couple weeks till the moment when randomly after map change or game/pc reset latency was coming back. Suddenly game was so fast to me i couldn’t react or basically do anything. Re enabling gsync and vsync in nvcp was fixing this issue till now. Since yesterday no matter what i did it feels fast again and i have no time to even react to anything. It’s like players seeing me faster than i see them and after reinstalling drivers then windows it’s still same. I apologize for such a long post but you are the best person who could actually help me figure this out. My guess is that my monitor is simply dying after 16000 active hours and now gsync or adapt sync died aswell or i don’t know. Thank you for ur help.

GrantKap
Member
GrantKap

Also, if I have a 165hz monitor, wouldn’t it be wiser to limit my FPS to 157, as that is what LLM sets it to?
Thanks again.

GrantKap
Member
GrantKap

Hi Jor,

Brilliant article. I’ve used it with great success across multiple titles, and I’m supremely impressed with the results so far.

Question: I’ve drafted up a flowchart draft that lists the steps to set up GSYNC. Are there any conditionals or actions you’d add that are currently absent?

Link:

Cheers,
Grant

Sphane
Member
Sphane

Hello,

This is a most useful and precise web page, thank you for all your hard work!

After consulting it, here’s what not too complicated rule I intend to follow with my 144 Hz G-SYNC compatible screen:

G-SYNC ON + NVCP V-SYNC ON + NVCP LLM ON (not ultra)

– For games where Reflex is unavailable:
I use an in-game fps limiter (ideally 141 fps or otherwise the highest value such that my GPU rarely reaches or exceeds 99%)

– For games where Reflex is available:
If my PC can easily keep the framerate constantly above 144 fps, I don’t activate Reflex, otherwise I do (perhaps using a light limiter to reduce the range of framerate variations a little if they’re significant).

Is this a good way to proceed? Have I understood correctly what I’ve read here?

Tibz
Member
Tibz

Hi, Thank you for the info and effort that went into this post.

I’m hoping someone could clear something up for me. Does Nvidia Reflex limit the frame rate based on the refresh rate of your monitor or by your maximum possible frame rate?

Say my monitor is 120hz and my FPS is averaging around 150. I want the lowest possible latency without screen tearing and with stable frame times. Does VSYNC + Reflex give me the same benefit as limiting the framerate to 117?

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