G-SYNC 101: Control Panel


G-SYNC Module

The G-SYNC module is a small chip that replaces the display’s standard internal scaler, and contains enough onboard memory to hold and process a single frame at a time.

The module exploits the vertical blanking interval (the span between the previous and next frame scan) to manipulate the display’s internal timings; performing G2G (gray to gray) overdrive calculations to prevent ghosting, and synchronizing the display’s refresh rate to the GPU’s render rate to eliminate tearing, along with the delayed frame delivery and adjoining stutter caused by traditional syncing methods.

G-SYNC Demo

The below Blur Busters Test UFO motion test pattern uses motion interpolation techniques to simulate the seamless framerate transitions G-SYNC provides within the refresh rate, when directly compared to standalone V-SYNC.

G-SYNC Activation

“Enable for full screen mode” (exclusive fullscreen functionality only) will automatically engage when a supported display is connected to the GPU. If G-SYNC behavior is suspect or non-functioning, untick the “Enable G-SYNC, G-SYNC Compatible” box, apply, re-tick, and apply.

Blur Buster's G-SYNC 101: Control Panel

G-SYNC Windowed Mode

“Enable for windowed and full screen mode” allows G-SYNC support for windowed and borderless windowed mode. This option was introduced in a 2015 driver update, and by manipulating the DWM (Desktop Windows Manager) framebuffer, enables G-SYNC’s VRR (variable refresh rate) to synchronize to the focused window’s render rate; unfocused windows remain at the desktop’s fixed refresh rate until focused on.

G-SYNC only functions on one window at a time, and thus any unfocused window that contains moving content will appear to stutter or slow down, a reason why a variety of non-gaming applications (popular web browsers among them) include predefined Nvidia profiles that disable G-SYNC support.

Note: this setting may require a game or system restart after application; the “G-SYNC Indicator” (Nvidia Control Panel > Display > G-SYNC Indicator) can be enabled to verify it is working as intended.

G-SYNC Preferred Refresh Rate

“Highest available” automatically engages when G-SYNC is enabled, and overrides the in-game refresh rate selector (if present), defaulting to the highest supported refresh rate of the display. This is useful for games that don’t include a selector, and ensures the display’s native refresh rate is utilized.

“Application-controlled” adheres to the desktop’s current refresh rate, or defers control to games that contain a refresh rate selector.

Note: this setting only applies to games being run in exclusive fullscreen mode. For games being run in borderless or windowed mode, the desktop dictates the refresh rate.

G-SYNC & V-SYNC

G-SYNC (GPU Synchronization) works on the same principle as double buffer V-SYNC; buffer A begins to render frame A, and upon completion, scans it to the display. Meanwhile, as buffer A finishes scanning its first frame, buffer B begins to render frame B, and upon completion, scans it to the display, repeat.

The primary difference between G-SYNC and V-SYNC is the method in which rendered frames are synchronized. With V-SYNC, the GPU’s render rate is synchronized to the fixed refresh rate of the display. With G-SYNC, the display’s VRR (variable refresh rate) is synchronized to the GPU’s render rate.

Upon its release, G-SYNC’s ability to fall back on fixed refresh rate V-SYNC behavior when exceeding the maximum refresh rate of the display was built-in and non-optional. A 2015 driver update later exposed the option.

This update led to recurring confusion, creating a misconception that G-SYNC and V-SYNC are entirely separate options. However, with G-SYNC enabled, the “Vertical sync” option in the control panel no longer acts as V-SYNC, and actually dictates whether, one, the G-SYNC module compensates for frametime variances output by the system (which prevents tearing at all times. G-SYNC + V-SYNC “Off” disables this behavior; see G-SYNC 101: Range), and two, whether G-SYNC falls back on fixed refresh rate V-SYNC behavior; if V-SYNC is “On,” G-SYNC will revert to V-SYNC behavior above its range, if V-SYNC is “Off,” G-SYNC will disable above its range, and tearing will begin display wide.

Within its range, G-SYNC is the only syncing method active, no matter the V-SYNC “On” or “Off” setting.

Currently, when G-SYNC is enabled, the control panel’s “Vertical sync” entry is automatically engaged to “Use the 3D application setting,” which defers V-SYNC fallback behavior and frametime compensation control to the in-game V-SYNC option. This can be manually overridden by changing the “Vertical sync” entry in the control panel to “Off,” “On,” or “Fast.”



3062 Comments For “G-SYNC 101”

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Achilles68
Member
Achilles68

Are the recommended settings for every game?
For example I’ve seen this article cited a lot for fortnite, but when researching this for CSGO people say to keep it uncapped.

PiCKiN
Member
PiCKiN

When I turn on G-SYNC and V-SYNC my fps locks to 144. Why does it do that?

BlackStorm82
Member
BlackStorm82

144hz monitor
The frame comes out at 100 fps, does it help with the 141 limited input lag? [v sync on]

Should I walk with a 100 frame limit? [144hz: v-sync on]

———————————————————————————
Does 100fps vsync on at 144hz have higher input lag than 141fps limit at 144hz?

Ownsin
Member
Ownsin

Hello, If I want to play a game borderless with g-sync on. Do I have to change the g-sync option to borderless in the Nvidia CP?comment image like in this screenshot?

Also, what else do I need to do? Do I turn off v-sync globally as well or do I keep it on?

Thank you.

libben
Member
libben

Great article! I just wish there was a more “simplified” answer in the conclusion part regarding how much added input delay there is for the most common hz. I’ve looked over the spreadsheet and I have read the forum posts here that discuss this some more.

I still don’t get a simplified answer in my own head when I’m taking it all in.

I wish there was a simple example from overwatch and csgo that just states
hz + fps capped == ~x added input delay

and do that for 120, 144, 165, and 240.

Right now there is so much information and it’s very in depth, so much that you can’t wrap your head around it really.

I myself have a gsync asus 165hz. I just enabled it and trying to understand how much added delay I get with gsync, vsync app controlled, highest refresh, LLM off and capping 160 fps for all games that exceeds that.

One of my games even has hard limit on max 120 fps (escape from tarkov).

I’m actually going to run this and see how it feels. I’m no pro player but I really don’t want to die becuase I didn’t send a frame fast enough to the server for me registering my shots first before the enemies.

So I just wish there was a more simplifed version in the conclusion parts that shows +added input delay for these games in the spreadsheet and do it for diffrent hz. Right now, I still needed to go through forum posts and this comment thread after reading it all and still have hard time to decide which way to go with all settings.

This post is mostly because I have hard time to take all the data in and decide on if it is worth it. As a casual gamer GSYNC on is a no brainer. As a stong gamer with many hours in fps games I still want the gsync and best hz available for me even if I’m no pro.

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