G-SYNC 101: Control Panel


G-SYNC Module

The G-SYNC module is a small chip that replaces the display’s standard internal scaler, and contains enough onboard memory to hold and process a single frame at a time.

The module exploits the vertical blanking interval (the span between the previous and next frame scan) to manipulate the display’s internal timings; performing G2G (gray to gray) overdrive calculations to prevent ghosting, and synchronizing the display’s refresh rate to the GPU’s render rate to eliminate tearing, along with the delayed frame delivery and adjoining stutter caused by traditional syncing methods.

G-SYNC Demo

The below Blur Busters Test UFO motion test pattern uses motion interpolation techniques to simulate the seamless framerate transitions G-SYNC provides within the refresh rate, when directly compared to standalone V-SYNC.

NVIDIA Control Panel Retirement

As of NVIDIA driver version 610.47, the NVIDIA Control Panel has officially reached EOL:

“After 20 years of dedicated service, the classic NVIDIA Control Panel is officially retiring for Game Ready and Studio Drivers. For NVIDIA RTX PRO users, the NVIDIA Control Panel will continue to be supported until we have migrated professional features to the NVIDIA app

Existing installs of the NVIDIA Control Panel will remain on users’ systems, unless they perform a clean installation, and users who still need the NVIDIA Control Panel can continue to download it from the Microsoft Store, but we won’t be adding features, fixes, or other changes.”

While the original NVIDIA Control Panel settings locations will be retained below, the NVIDIA App settings locations are now also included for a more up-to-date reference.

G-SYNC Activation

“Full screen” / “Enable for full screen mode” (exclusive fullscreen-type functionality only) is automatically selected when a supported display is connected to the GPU. If G-SYNC behavior is suspect or non-functioning, tick off, apply, tick on, and apply.

G-SYNC Windowed Mode

“Full screen and windowed” / “Enable for windowed and full screen mode” allows G-SYNC support for legacy windowed and borderless windowed modes. This option was introduced in a 2015 driver update, and by manipulating the DWM (Desktop Windows Manager) framebuffer, allows G-SYNC’s VRR (variable refresh rate) to synchronize to the focused window’s render rate; unfocused windows remain at the desktop’s fixed refresh rate until focused on.

G-SYNC only functions on one window at a time, and thus any unfocused window that contains moving content will appear to stutter or slow down, a reason why a variety of non-gaming applications (popular web browsers among them) include predefined NVIDIA profiles that disable G-SYNC support. As such, per-profile application of this mode is optimal vs. global. See Closing FAQ #5 for instructions.

Note: this setting may require a game or system restart after application; “Show indicator” / “G-SYNC Indicator” can be enabled to verify it is working as intended.

G-SYNC Preferred Refresh Rate

“Highest available” is automatically selected when G-SYNC is initially enabled, and overrides the in-game refresh rate selector (if present), defaulting to the highest supported refresh rate of the display. This is useful for games that don’t include a selector, and ensures the display’s native refresh rate is utilized.

“Application-controlled” adheres to the desktop’s current refresh rate, or defers control to games that contain a refresh rate selector.

Note: this setting only applies to games being run in exclusive fullscreen-type modes. For games being run in legacy borderless or windowed modes, the desktop always dictates the refresh rate.

  • NVIDIA App
    Settings location

    The NVIDIA App does not expose the legacy “Preferred refresh rate” setting.

    While it is no longer directly accessible in the app, like with the NVIDIA Control Panel, it is still automatically selected when G-SYNC is initially enabled, just internally, and can alternatively be accessed via the NVIDIA Profile Inspector (download here):

    Blur Buster's G-SYNC 101: Control Panel

  • NVIDIA Control Panel
    Settings location (legacy)

G-SYNC & V-SYNC

G-SYNC (GPU Synchronization) works on the same principle as double buffer V-SYNC; buffer A begins to render frame A, and upon completion, scans it to the display. Meanwhile, as buffer A finishes scanning its first frame, buffer B begins to render frame B, and upon completion, scans it to the display, repeat.

The primary difference between G-SYNC and V-SYNC is the method in which rendered frames are synchronized. With V-SYNC, the GPU’s render rate is synchronized to the fixed refresh rate of the display. With G-SYNC, the display’s VRR (variable refresh rate) is synchronized to the GPU’s render rate.

Upon its release, G-SYNC’s ability to fall back on fixed refresh rate V-SYNC behavior when exceeding the maximum refresh rate of the display was built-in and non-optional. A 2015 driver update later exposed the option.

This update led to recurring confusion, creating a misconception that G-SYNC and V-SYNC are entirely separate options. However, with G-SYNC enabled, the “Vertical Sync” option in the control panel no longer acts as V-SYNC, and actually dictates whether, one, the G-SYNC module compensates for frametime variances output by the system (which prevents tearing at all times. G-SYNC + V-SYNC “Off” disables this behavior; see G-SYNC 101: Range), and two, whether G-SYNC falls back on fixed refresh rate V-SYNC behavior; if V-SYNC is “On,” G-SYNC will revert to V-SYNC behavior above its range, if V-SYNC is “Off,” G-SYNC will disable above its range, and tearing will begin display wide.

Within its range, G-SYNC is the only syncing method active, no matter the V-SYNC “On” or “Off” setting.

Currently, when G-SYNC is enabled, the “Vertical Sync” entry is automatically set to “Use 3D app setting” / “Use the 3D application setting” which defers V-SYNC fallback behavior and frametime compensation control to the in-game V-SYNC option. This can be manually overridden by changing the “Vertical Sync” entry in the control panel to “Off,” “On,” or “Fast.”



3878 Comments For “G-SYNC 101”

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Apache3m
Member
Apache3m

Naturally, with MFG enabled, Reflex limits my FPS from 240 to 224; however, if I disable V-Sync in the Nvidia Control Panel, I hit 240 FPS with MFG on.

Apache3m
Member
Apache3m

Hi – I have a setup with a 9800X3D and an RTX 5080, along with an MSI 321URX QD-OLED monitor.
Could you tell me what I should do when gaming with NVIDIA’s Frame Gen (MFG) enabled? Should I stick with the G-Sync + V-Sync + Reflex settings, or do you recommend something else?

pangtali
Member
pangtali

For Low Latency Mode what if an FPS limiter is already in use, reflex is not available, but fps always exceed refresh rate?

tenki
Member
tenki

Hello,

Thank you for your amazing guide, I am always following it very carefully and it was for me an immense help.

I have some questions though because I think that my setup is not 100% optimized

I have a desktop MSI QD-Oled 360hz 1440p, but I switch the refresh rate to 120hz because I usually do not play games more than 120fps , and my desktop gaming have a 5080 GPU and 9859X3D Ryzen.

For my questions:

– In NVCP I have like your guide and I have have v-synch set to default, gsync on only for full screen and LLM off. In game I have for sure V-sync on. I have no idea if it is better to cap the frame rate to 116fps with NVCP or RTSS because sometimes in game I have frequently shutterings when I cap, no matter what game is. Should also be cause because LLM Is off?

– Based on the question before, I don’t understand when it is the case to enable the limiter in game. Should it be a slider or more like a selectable option ( 60fps, 120fps, uncapped etc). I usually have every time uncapped, but is there a certain rule for it?

– sometimes in games I go over 120fps and oscillates every time , but not reaching 120fps or less. Though when I cap, I even go down ( not stable) , how is that possible? Should I not cap

– OLED on 240hz is flickering so much with G-sync, this is another reason why I put 120hz, but if you suggest to put 240hz and that’s it let me know.

Thank you so much in advance and sorry for my long comment!

asari7k
Member
asari7k

im still a bit confused. so i want to play dbfz at the lowest latency possible bc its a fighting game capped at 60 fps and im playing on a 240hz monitor. so whats better g sync + v sync (in ncvp) on with low latency mode on ultra or just disable g sync and v sync but low latency stil on ultra . bc ive seen some videos on youtube that tested capped 60fps games at higher refres rate and it gives lower latency so when i use g sync is automaticly caps it at 60hz so doesnt that just completly ruin the g sync vs v sync setup ?

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