NVIDIA Listened – G-SYNC Pulsar Firmware Upgrade Now Includes 60 Hz Strobe

Update March 12, 2026 – NVIDIA has released a 60Hz firmware update, for ULMB2 fixed-Hz mode.

NVIDIA’s impressive but heavily delayed monitor that combines ULMB2 and G-SYNC into one technology, GSYNC Pulsar. After almost two years of engineering, the monitors are finally about to ship to retail!

I, myself, saw it at CES 2025 a year ago, and it was the best VRR strobing implmentation we had seen, significantly outperforming other strobed VRR implementations such as ELMB Sync or Aim Stabilizer Sync.  The delays meant that the OLED bullet train flew 240Hz, 360Hz, 480Hz, 540Hz and 720Hz refresh rates, while we were waiting for Pulsar to arrive.

Originally, Minimum Strobe Hz Originally Did Not Go Less Than 75 Hz…

In a moment where we’re worried about high RAM prices, GPU pricing worries, and the PC Apocalypse — NVIDIA listened to the community on this item. 

…However This Limit is Being Adjusted

Blur Busters sent a large passionate pitch to NVIDIA, explaining the need for wider Pulsar Hz range, to include more refresh rates that need motion blur reduction.

While the minimum strobe Hz can be set high as is needed by the manufacturer to satisfy flicker concerns, adjustability should at least optionally include 60 Hz for many reasons.

By default, G-SYNC Pulsar monitors will ship with a 90 Hz minimum to avoid extreme flicker for the average user.  This is totally reasonable. Being that said, we successfully convinced NVIDIA to make this setting adjustable all the way down to 48 Hz in an upcoming firmware upgrade. Users have power to choose their preferred setting based on their flicker sensitivity.

NVIDIA has agreed to release a firmware update that extends the adjustable strobe minimum Hz all the way down to 48 Hz. This enables access to PAL framerates (e.g. 50 fps emulation) as well as twice film framerates (24fps double strobe), for those who prefer it.

60 Years of Legacy 60fps 60Hz Content

There is a ginormous amount of content that is typically consumed by the same computer monitor you play competitive games on.  Many users don’t use their monitors just for high end competitive gaming, but for multiple purposes, including consuming other content.

Video content. Television footage. Emulators for retro gaming. Console ports. And more.

Many users don’t put more than one computer monitor on their desk for a multipurpose gaming rig that is also used for work, education, gaming, and other entertainment. Some of us actually bought the rig to also do emulation and retro gaming too!

Accessibility Feature For Flicker-Insensitive Blur-Sensitive Users

Yes, yes. Yes, we know. Ergonomic EyeCare® FlickerFree PWM-Free is important. That’s for 90%+ of users. There’s way more research papers on this.

However, our Blur Busters namesake is also a long time beacon to many people who are motion blur sensitive. They come to Blur Busters to find ways to reduce display motion blur by multiple hardware and software techniques.

Users who do not get eyestrain from flicker, but actually gets massive eyestrain from motion blur. worst than headaches from Oculus Rift DK1 (non-strobed virtual reality), before Blur Busters convinced the next VR headset to strobe.

Engineers at other big brand display companies throughout China, Japan, Korea, have long set minimum strobe Hz of 75 Hz or higher, because they get eyestrain from flicker, being fully unaware of the other 1-10% of users who gets more ergonomic problems from motion blur than from flicker.

Few display motion blur reduction technologies supports 60 Hz single-strobe, except for ViewSonic’s still hugely popular XG2431 computer monitor, that is Blur Busters Approved.

One mandatory rule in a Blur Busters Approved monitor is 60 Hz strobe support. Multiple manufacturers sent samples but were unable to deliver firmware upgrades, leading to very few displays certified by Blur Busters.  This disappointing situation partially led to the Blur Busters Open Source Display Initiative.

Fortunately, NVIDIA listened, and added what we asked – ability to optionally enable 60 Hz single strobe.

Rolling Strobe (Scanning Backlight) Helps Lower Pulsar Hz

G-SYNC Pulsar uses a rolling strobe using a wide-gamut backlight.  A rolling strobe is perceived as less flickery than a global strobe backlight, which should help many users to comfortably adjust minimum Hz downwards a little further.

Blur Busters Will Test Firmware Upgrade

We are receiving a G-SYNC Pulsar sample with the firmware upgrade, for our testing, and will inform you of its Pulsar strobe flexibile performance. Keep tuned.


About Mark Rejhon

Also known as Chief Blur Buster. Founder of Blur Busters. Inventor of TestUFO. Read more about him on the About Mark page.

9 Comments For “NVIDIA Listened – G-SYNC Pulsar Firmware Upgrade Now Includes 60 Hz Strobe”

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CLynx
Member
CLynx

I was looking forward to buying a Pulsar monitor but it’s now been 2 months and the firmware update is nowhere to be seen, I didn’t even see anyone mention it. I thought some sources were saying the update was supposed to come out “later in January”?

It seems that the Day 1 firmware has a serious bug with LFC behaviour so this is somewhat concerning, I didn’t buy the monitor yet though

joejohn
Member
joejohn

Great to finally see some industry driven innovation on motion clarity, given that it seemed like hobbyists were the main driver for a couple years now.

I hope that via some future iteration or driver update that they more aggressively push the backlight strobing for low frame rate content. For example, 16x for 60Hz and ramping down to 8x for 120Hz and the current 4x for 240 Hz, keeping that near 1000Hz sweet spot. Get some lobbyists on it haha.

Even sacrificing VRR would be a welcome tradeoff since low frame rate content is more likely to be a fixed frame rate. It’s surely not OLED, but I can live with 960Hz on IPS without brightness loss, no question.

nuninho1980
Member
nuninho1980

Hello. Amazing news for 50Hz support!!! 😀 😀 I’ll replace the monitor from ViewSonic XG2431 to NV G-SYNC Pulsar in maybe this year because my current monitor can never work 50Hz. 😉

Gittycat
Member
Gittycat

This is great news! One thing I rarely see mentioned is fighting games. Fighting games are hardlocked to 60fps 99% of the time, and Tekken is a favourite hobby of mine in itself, beyond just PC gaming. Getting a monitor that can function as a daily driver, but also perform well whilst playing fighting games, is very important to me.

Adi-c
Member
Adi-c

Chief, while you’re at it, could you also suggest to them adding the option of shortening the strobe/scan length? For now it turns on for 25% of frame time, so especially for lower refreshes like 100Hz this will equal a strobe of 2.5ms which is good, but not “1ms great”. I get that it wold have to be dimmer.
It’s great to have a strobe at 60Hz at all, but this will, at 25% duty cycle, only be a 4.2ms strobe.

Also I’m not sure if I got timings right, since this is a scan… So top of screen will be “on” for just some of this “strobe-time”? Will it, at 60Hz, be 4.2ms from top to bottom, so then any given line will have to be illuminated slightly shorter?

mango87
Member
mango87

An adjustable duty cycle would make the tech a worthy successor to the XG2431. A 25% duty cycle only makes gsync pulsar slightly better than an XG2431 at the default strobing setting for retro content, which I don’t believe is worth a $600 upgrade. I wait with bated breath.

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