Archive
LinusTechTips has posted a video that confirms that the Oculus VR Crystal Cove prototype uses a strobed OLED to achieve low persistence. Blur Busters is mentioned by LinusTechTips at 4:30 in the video, pointing to our popular article, “Why Do...
Read more
LightBoost Works Under Mac OS X
The use of Boot Camp and SwitchResX makes LightBoost possible under Mac OS X, running an AMD or NVIDIA GPU (non-Optimus, without an Intel GPU alongside NVIDIA GPU). From this, it is easy to enable LightBoost on a 120Hz monitor...
Read more
Overlord Computer now has G-SYNC Monitors in Stock
After being out of stock since Christmas, Overlord Computer now has preassembled upgraded ASUS VG248QE G-SYNC monitors in stock! These are monitors that they have modified to install G-SYNC upgrades in them. If you’ve been waiting, but don’t want to...
Read more
Successful 60Hz -> 180Hz overclock of stock laptop LCD
In the Display Overclocking subforum of Blur Busters Forums, a reader successfully overclocked a laptop LCD to 180HzΒ refresh rateΒ with no frame skipping. This is a stock HP Pavillion laptop model, using its internal LCD, with no hardware...
Read more
Measuring Input Lag of G-SYNC! – Preview Part #2
In G-SYNC Preview #2, we are the world’s first to measure the input lag of G-SYNC using an innovative testing technique. We found what we expected, plus we found a few unexpected surprises, with a good, happy ending! Go check...
Read more
G-SYNC DIY Kits Now Available!
G-SYNC DIY kits are now availableΒ at the NVIDIA Store for the ASUS VG248QE monitor!Β They are $199. Our G-SYNC preview Part #2 is now near complete – we are publishing by...
Read more
DisplayPort 1.3 includes support for variable refresh rate
During discussions by pcperΒ about AMD’s FreeSync, apparently the upcoming DisplayPort 1.3 spec includes provisions for variable refresh rate. Originally included for the purpose of power management (lower Hz uses less power), this is also usable for tearing/stutter-smoothing in the same...
Read more
OLED in latest Oculus Rift prototype is low-persistence
At CES 2014, engadget has tried outΒ the latestΒ Oculus Rift prototype, which uses a low-persistence OLED, likely strobed. It reportedly kills motion blur, one of the biggest problems with VR goggles. Turning your head left/right creates panning motion, which is blurry...
Read more
NVIDIA Driver 332.21 fixes surround 1440p 120Hz (and LightBoost?)
Reports have come in that NVIDIA graphics drivers 332.21Β fixes surround monitor issues with very custom configurations! This includes surround LightBoost (inconsistent reports), and surround 1440p 120Hz with overclockable 120Hz monitors (confirmed reports) including the popular QNIX QX2710 Evolution...
Read more
BENQ XL2720Z artifact with BENQ Blur Reduction. (EDIT: Fix now available)
If you received an early BENQ XL2720Z unit with V1 firmware, there is a behavior in BENQ Blur Reduction where the strobe backlight flashes too early in the LCD scan-out. UPDATE: This was done to decrease input lag by ~1-2ms...
Read more
G-SYNC Upgrade Giveaway Winners Announced!
The G-SYNC giveaway winners are announced! Check your PM on Blur Busters Forums. The winners are: cirthix zachska87 PoWn3d_0704 nimbulan...
Read more
AMD FreeSync: The Radeon Answer to NVIDIA G-SYNC
AnandTech looks at FreeSync, which is AMD’s answer to G-SYNC. They demonstrated a laptop running variable refresh rate, a mobile platform running variable refresh rate! Incidentally, before receivingΒ a G-SYNC monitor,Β I posted a message on AVSFORUM about adding variable refresh rate...
Read more