ASUS and DELL in Race to Launch New 360 Hz Gaming Monitor

In the refresh rate race to retina refresh rates, currently ASUS and DELL are in a race to be the first to bring a 360 Hz monitor.

As many readers are already aware, Blur Busters created a custom TestUFO demo for NVIDIA & ASUS that was exhibited on the 360 Hz ASUS gaming monitor in the ASUS / NVIDIA showrooms at CES 2020.

That’s right, Dell has unveiled a 360 Hz gaming monitor under the Alienware brand, at the same time while discussing new m15 and m17 laptops, the Area-51m laptop and an updated Aurora desktop PC.

For gamers who demand an incredibly fast and responsive display, the upcoming Alienware 25 Gaming 360Hz Monitor (AW2521H) in our signature Legend ID will pull gamers right into the action. This 24.5-inch monitor has a 360Hz refresh rate – three times faster than most gaming monitors – coupled with NVIDIA G-SYNC®. Thanks to fast IPS technology, PC games will run buttery-smooth with virtually no screen tearing or blurring, with consistent colors from every angle.  It will be available in Dark Side of the Moon color later this year.  More details to come your way soon.

The AW2521H gaming monitor looks to be a 24.5-inch monitor with a 360Hz refresh rate and native NVIDIA G-SYNC.

Dell’s upcoming 360 Hz monitor is an IPS panel, running at 360 Hz.

According to multiple sources (Engadget, PCGAMER) the monitor expects to have “no screen tearing or blurring, with consistent colours from every angle.” The monitor is set to arrive later this year.


About GrIdL0cK

Tech journalist, gamer, football lover!

10 Comments For “ASUS and DELL in Race to Launch New 360 Hz Gaming Monitor”

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Kiiiwiii
Member
Kiiiwiii

I’m so excited for this monitor, another great step towards the 1000Hz goal.

TechTree101
Member
TechTree101

Can we please stop racing top the top of the number game? 360hz is a waste of time. 240hz is quite silly, but less so. We (I…) want a quality monitor with better colors, faster general response times, a higher resolution, etc. etc. Let’s stop making monitors cheap just to cram in more hz for the handful of extreme gamers that really really want to buy into it.

Chief Blur Buster
Admin

Color quality is important. However, the human visible benefits of 1000Hz is still apparent.

Blur Busters Law: The Amazing Journey To Future 1000 Hz Displays
The Stroboscopic Effect of Finite Frame Rate Displays
Frame Rate Amplification Technologies (1000fps for cheap in future GPUs)

These articles includes researcher information and scientific citations, and even have images that show visible benefits.

Blur Busters is a big-time advocate of the refresh rate race in improving temporal motion quality. Other websites cover the topic of colors, calibration, and colorimetry, but we are motion-quality focussed here.

Also, a general rule of thumb is you need to increase Hz by 1.5x to 2x to see human-visible benefits, assuming pixel response (GtG) is a tiny fraction of a refresh cycle.

TechTree101
Member
TechTree101

Understandable, thank you for the explanation!

BlurBoss
Member
BlurBoss

360 Hz IPS monitor?! What?! I’ve never bother to check what type of panel Asus supposed to bring, but I assumed it was TN. (I prefer TN over IPS:))

nuninho1980
Member
nuninho1980

no blurring = motion blur TOTALLY eliminated!?????? :/ FALSE!! But we say always “motion blur is reduced at 360Hz without strobe” or “motion blur is ALMOST eliminated with strobe”.

Chief Blur Buster
Admin

In reality, 360Hz does have a tiny bit of blur — more like 1/6th of a sample-and-hold 60Hz. So the more accurate key word is “almost eliminated”.

But, we know, manufacturers like to exaggerate. That’s what they also did back in the days of the first 60Hz 2ms TN panels of 15 years ago. Marketing…

On the subject of ultra-high Hz, we have a different article, Blur Busters Law: The Amazing Journey To Future 1000Hz Displays that shows the refresh rate race will continue for a long time.

To achieve strobeless ULMB (1ms MPRT), requires 1ms frame visibility times with no black periods in between. To do so without strobing, requires 1000 uniques frames per second at 1000 refreshes per second (1000Hz). This will eventually require frame rate amplification technologies in order to do so cheaply with GPUs.

nuninho1980
Member
nuninho1980

I knew this for years. But currently our world doesn’t exist any monitor 1000Hz refresh rate yet… 😉 But good TV’s (not any monitor-PC yet) have more than 1000Hz of… “interpolation” for “support” to reduce much the motion blur. 😉

Lux
Member
Lux

Hi Mark,

Long-time reader, first time joiner here.
My understanding of how sample-and-hold works is that 1000Hz is nowhere near the visual limit for motion images. It’s only going to be perfect for objects moving at a maximum speed of 1000 pixels/second on-screen.
But we can easily eye-track objects moving much faster than 1000 pixels/sec, even on ‘just’ 1080p screens.
In your moving photo motion test, the ‘street map’ photo can show pretty clearly that, on 1920 pixels-wide screens (i.e. 1080p or 1200p) we could track with our eyes text moving at up to around 6000 pixels/second (5760 p/s is what there is available closest to that). That means we need 6000fps @ 6000Hz to clearly and smoothly represent images moving that fast.
I think the fundamental rule for motion images should be, for objects moving as fast as we can possibly track with our eyes on-screen, we need a new frame and a new screen refresh for every pixel the object/image goes across on-screen in its motion.
Got an object moving at 3000pixels/sec on-screen that you can reliably track with your eyes? You need 3000fps @ 3000Hz for the object to be perfectly represented on-screen in its motion.
The corollary to that, as you know, is that higher resolutions require even higher fps & Hz, since they have more pixels to work with.
But the fundamental point is that the maximum limits for perfection are significantly higher than 1000fps & Hz.
For 1080p, they are close to 6000 fps & Hz. For 4K UHD, they are double that.

Orchestructive
Member
Orchestructive

I just want a good 32″ 4k panel at 144hz with HDR1000. 360hz just seems like posturing at this point.

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